Neil Roberts 6ddb839711 clutter-offscreen-effect: Don't recreate the material when FBO changes
Previously whenever the size of the FBO changes it would create a new
material and attach the texture to it. This is not good for Cogl
because it throws away any cached state for the material. In
test-rotate the size of the FBO changes constantly so it effectively
uses a new material every paint. For shader effects this also ends up
relinking the shader every paint because the linked programs are part
of the material state.
2010-11-25 10:56:50 +00:00
..
2010-10-25 13:18:25 +01:00
2010-10-21 12:22:17 +01:00
2010-10-21 12:22:17 +01:00
2010-10-21 12:22:17 +01:00
2010-10-21 13:13:00 +01:00
2010-10-21 13:13:00 +01:00
2009-01-20 18:47:50 +00:00
2010-10-18 11:26:44 +01:00
2010-10-21 12:22:17 +01:00
2010-10-21 12:22:17 +01:00
2010-06-03 14:10:55 +01:00
2010-03-02 11:12:32 +00:00
2010-11-18 18:23:49 +00:00
2010-11-18 18:23:49 +00:00
2010-10-21 12:22:17 +01:00
2010-10-21 12:22:17 +01:00
2010-09-08 16:41:47 +01:00
2010-11-06 20:11:16 +00:00
2009-07-10 11:38:42 +01:00
2010-10-18 11:26:44 +01:00
2010-09-08 16:41:47 +01:00
2010-10-21 12:22:17 +01:00
2010-11-06 20:11:16 +00:00
2010-09-08 16:41:47 +01:00
2010-10-18 11:26:44 +01:00
2010-11-18 18:23:49 +00:00
2010-11-15 16:00:49 +00:00
2010-11-15 16:00:49 +00:00
2010-02-03 14:38:13 +00:00
2010-11-18 18:23:49 +00:00
2010-11-18 18:23:49 +00:00
2010-11-18 18:23:49 +00:00
2010-03-02 11:12:32 +00:00
2010-11-15 16:00:49 +00:00
2010-11-15 16:00:49 +00:00