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127 lines
3.3 KiB
C
127 lines
3.3 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_PATH_PRIVATE_H
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#define __COGL_PATH_PRIVATE_H
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#include "cogl-object.h"
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#include "cogl-attribute-private.h"
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typedef struct _floatVec2
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{
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float x;
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float y;
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} floatVec2;
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typedef struct _CoglPathNode
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{
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float x;
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float y;
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unsigned int path_size;
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} CoglPathNode;
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typedef struct _CoglBezQuad
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{
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floatVec2 p1;
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floatVec2 p2;
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floatVec2 p3;
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} CoglBezQuad;
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typedef struct _CoglBezCubic
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{
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floatVec2 p1;
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floatVec2 p2;
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floatVec2 p3;
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floatVec2 p4;
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} CoglBezCubic;
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typedef struct _CoglPathData CoglPathData;
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struct _CoglPath
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{
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CoglObject _parent;
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CoglPathData *data;
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};
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#define COGL_PATH_N_ATTRIBUTES 2
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struct _CoglPathData
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{
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unsigned int ref_count;
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CoglContext *context;
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CoglPathFillRule fill_rule;
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GArray *path_nodes;
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floatVec2 path_start;
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floatVec2 path_pen;
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unsigned int last_path;
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floatVec2 path_nodes_min;
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floatVec2 path_nodes_max;
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CoglAttributeBuffer *fill_attribute_buffer;
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CoglIndices *fill_vbo_indices;
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unsigned int fill_vbo_n_indices;
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CoglAttribute *fill_attributes[COGL_PATH_N_ATTRIBUTES + 1];
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CoglPrimitive *fill_primitive;
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CoglAttributeBuffer *stroke_attribute_buffer;
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CoglAttribute **stroke_attributes;
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unsigned int stroke_n_attributes;
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/* This is used as an optimisation for when the path contains a
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single contour specified using cogl2_path_rectangle. Cogl is more
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optimised to handle rectangles than paths so we can detect this
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case and divert to the journal or a rectangle clip. If it is TRUE
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then the entire path can be described by calling
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_cogl_path_get_bounds */
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CoglBool is_rectangle;
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};
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void
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_cogl_add_path_to_stencil_buffer (CoglPath *path,
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CoglBool merge,
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CoglBool need_clear);
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void
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_cogl_path_get_bounds (CoglPath *path,
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float *min_x,
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float *min_y,
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float *max_x,
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float *max_y);
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CoglBool
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_cogl_path_is_rectangle (CoglPath *path);
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#endif /* __COGL_PATH_PRIVATE_H */
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