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https://github.com/brl/mutter.git
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c739cb2809
This adds an internal _clutter_stage_get_active_framebuffer function that can be used to get a pointer to the current CoglFramebuffer pointer that is in use, in association with a given stage. The "active" infix in the function name is there because we shouldn't assume that a stage will always correspond to only a single framebuffer so we aren't getting a pointer to a sole framebuffer, we are getting a pointer to the framebuffer that is currently in use/being painted. This API is now used for culling purposes where we need to check if we are currently painting an actor to a framebuffer that is offscreen, that doesn't correspond to the stage.
215 lines
6.0 KiB
C
215 lines
6.0 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include "clutter-actor.h"
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#include "clutter-stage-window.h"
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#include "clutter-private.h"
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typedef ClutterStageWindowIface ClutterStageWindowInterface;
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G_DEFINE_INTERFACE (ClutterStageWindow, clutter_stage_window, G_TYPE_OBJECT);
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static void
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clutter_stage_window_default_init (ClutterStageWindowInterface *iface)
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{
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}
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ClutterActor *
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_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
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}
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void
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_clutter_stage_window_set_title (ClutterStageWindow *window,
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const gchar *title)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_title (window, title);
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}
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void
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_clutter_stage_window_set_fullscreen (ClutterStageWindow *window,
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gboolean is_fullscreen)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_fullscreen (window,
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is_fullscreen);
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}
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void
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_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
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gboolean is_visible)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_cursor_visible (window,
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is_visible);
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}
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void
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_clutter_stage_window_set_user_resizable (ClutterStageWindow *window,
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gboolean is_resizable)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_user_resizable (window,
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is_resizable);
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}
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gboolean
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_clutter_stage_window_realize (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
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}
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void
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_clutter_stage_window_unrealize (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
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}
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void
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_clutter_stage_window_show (ClutterStageWindow *window,
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gboolean do_raise)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
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}
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void
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_clutter_stage_window_hide (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
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}
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void
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_clutter_stage_window_resize (ClutterStageWindow *window,
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gint width,
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gint height)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
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}
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void
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_clutter_stage_window_get_geometry (ClutterStageWindow *window,
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ClutterGeometry *geometry)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
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}
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int
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_clutter_stage_window_get_pending_swaps (ClutterStageWindow *window)
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{
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ClutterStageWindowIface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_pending_swaps == NULL)
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{
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g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
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return 0;
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}
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return iface->get_pending_swaps (window);
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}
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void
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_clutter_stage_window_add_redraw_clip (ClutterStageWindow *window,
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ClutterGeometry *stage_clip)
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{
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ClutterStageWindowIface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->add_redraw_clip)
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iface->add_redraw_clip (window, stage_clip);
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}
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/* Determines if the backend will clip the rendering of the next
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* frame.
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*
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* Note: at the start of each new frame there is an implied clip that
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* clips everything (i.e. nothing would be drawn) so this function
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* will return True at the start of a new frame if the backend
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* supports clipped redraws.
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*/
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gboolean
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_clutter_stage_window_has_redraw_clips (ClutterStageWindow *window)
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{
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ClutterStageWindowIface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->has_redraw_clips)
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return iface->has_redraw_clips (window);
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return FALSE;
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}
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/* Determines if the backend will discard any additional redraw clips
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* and instead promote them to a full stage redraw.
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*
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* The ideas is that backend may have some heuristics that cause it to
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* give up tracking redraw clips so this can be used to avoid the cost
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* of calculating a redraw clip when we know it's going to be ignored
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* anyway.
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*/
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gboolean
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_clutter_stage_window_ignoring_redraw_clips (ClutterStageWindow *window)
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{
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ClutterStageWindowIface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->ignoring_redraw_clips)
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return iface->ignoring_redraw_clips (window);
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return TRUE;
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}
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void
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_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
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gboolean accept_focus)
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{
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ClutterStageWindowIface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->set_accept_focus)
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iface->set_accept_focus (window, accept_focus);
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}
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void
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_clutter_stage_window_redraw (ClutterStageWindow *window)
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{
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ClutterStageWindowIface *iface;
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g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->redraw)
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iface->redraw (window);
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}
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/* NB: The presumption shouldn't be that a stage can't be comprised of
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* multiple internal framebuffers, so instead of simply naming this
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* function _clutter_stage_window_get_framebuffer(), the "active"
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* infix is intended to clarify that it gets the framebuffer that is
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* currently in use/being painted.
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*/
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CoglFramebuffer *
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_clutter_stage_window_get_active_framebuffer (ClutterStageWindow *window)
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{
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ClutterStageWindowIface *iface;
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g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), NULL);
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iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
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if (iface->get_active_framebuffer)
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return iface->get_active_framebuffer (window);
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else
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return NULL;
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}
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