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The failure to allocate was not properly handled, causing crashes later on due to the offscreen being NULL. #0 cogl_gl_framebuffer_bind (target=36160, gl_framebuffer=0x0) #1 _cogl_driver_gl_flush_framebuffer_state (...) #2 cogl_context_flush_framebuffer_state (read_buffer=0x55f48f386780, draw_buffer=0x55f48f386780, ...) #3 cogl_framebuffer_clear4f (framebuffer=0x55f48f386780, ...) #4 clutter_layer_node_pre_draw (...) #5 clutter_paint_node_paint (...) ... Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1942> |
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meson.build |