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1ea7145efc
There is an internal _clutter_actor_queue_redraw_with_clip API that gets used for texture-from-pixmap to minimize what we redraw in response to Damage events. It was previously working in terms of a ClutterActorBox but it has now been changed so an actor can queue a redraw of volume instead. The plan is that clutter_actor_queue_redraw will start to transparently use _clutter_actor_queue_redraw_with_clip when it can determine a paint volume for the actor.
1181 lines
35 KiB
C
1181 lines
35 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2007 OpenedHand
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Johan Bilien <johan.bilien@nokia.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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/**
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* SECTION:clutter-x11-texture-pixmap
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* @Title: ClutterX11TexturePixmap
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* @short_description: A texture which displays the content of an X Pixmap.
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*
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* #ClutterX11TexturePixmap is a class for displaying the content of an
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* X Pixmap as a ClutterActor. Used together with the X Composite extension,
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* it allows to display the content of X Windows inside Clutter.
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*
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* The class uses the GLX_EXT_texture_from_pixmap OpenGL extension
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* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
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* if available
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "../clutter-marshal.h"
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#include "clutter-x11-texture-pixmap.h"
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#include "clutter-x11.h"
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#include "clutter-backend-x11.h"
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#include "clutter-private.h"
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#include "cogl/cogl.h"
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#include "cogl/winsys/cogl-texture-pixmap-x11.h"
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#include <X11/extensions/Xdamage.h>
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#include <X11/extensions/Xcomposite.h>
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enum
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{
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PROP_PIXMAP = 1,
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PROP_PIXMAP_WIDTH,
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PROP_PIXMAP_HEIGHT,
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PROP_DEPTH,
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PROP_AUTO,
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PROP_WINDOW,
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PROP_WINDOW_REDIRECT_AUTOMATIC,
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PROP_WINDOW_MAPPED,
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PROP_DESTROYED,
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PROP_WINDOW_X,
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PROP_WINDOW_Y,
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PROP_WINDOW_OVERRIDE_REDIRECT
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};
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enum
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{
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UPDATE_AREA,
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QUEUE_DAMAGE_REDRAW,
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/* FIXME: Pixmap lost signal? */
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LAST_SIGNAL
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};
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static ClutterX11FilterReturn
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on_x_event_filter (XEvent *xev, ClutterEvent *cev, gpointer data);
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static void
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clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
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gint x,
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gint y,
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gint width,
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gint height);
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static void
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clutter_x11_texture_pixmap_set_mapped (ClutterX11TexturePixmap *texture, gboolean mapped);
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static void
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clutter_x11_texture_pixmap_destroyed (ClutterX11TexturePixmap *texture);
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static guint signals[LAST_SIGNAL] = { 0, };
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struct _ClutterX11TexturePixmapPrivate
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{
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Window window;
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Pixmap pixmap;
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guint pixmap_width, pixmap_height;
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guint depth;
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Damage damage;
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gint window_x, window_y;
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guint window_redirect_automatic : 1;
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guint window_mapped : 1;
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guint destroyed : 1;
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guint owns_pixmap : 1;
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guint override_redirect : 1;
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guint automatic_updates : 1;
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};
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static int _damage_event_base = 0;
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G_DEFINE_TYPE (ClutterX11TexturePixmap,
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clutter_x11_texture_pixmap,
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CLUTTER_TYPE_TEXTURE);
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static gboolean
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check_extensions (ClutterX11TexturePixmap *texture)
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{
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int damage_error;
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ClutterX11TexturePixmapPrivate *priv;
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Display *dpy;
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priv = texture->priv;
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if (_damage_event_base)
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return TRUE;
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dpy = clutter_x11_get_default_display();
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if (!XDamageQueryExtension (dpy,
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&_damage_event_base, &damage_error))
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{
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g_warning ("No Damage extension");
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return FALSE;
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}
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return TRUE;
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}
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static void
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process_damage_event (ClutterX11TexturePixmap *texture,
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XDamageNotifyEvent *damage_event)
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{
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Display *dpy;
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dpy = clutter_x11_get_default_display();
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/* Cogl will deal with updating the texture and subtracting from the
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damage region so we only need to queue a redraw */
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g_signal_emit (texture, signals[QUEUE_DAMAGE_REDRAW],
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0,
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damage_event->area.x,
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damage_event->area.y,
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damage_event->area.width,
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damage_event->area.height);
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}
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static ClutterX11FilterReturn
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on_x_event_filter (XEvent *xev, ClutterEvent *cev, gpointer data)
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{
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ClutterX11TexturePixmap *texture;
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ClutterX11TexturePixmapPrivate *priv;
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texture = CLUTTER_X11_TEXTURE_PIXMAP (data);
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g_return_val_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture), \
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CLUTTER_X11_FILTER_CONTINUE);
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priv = texture->priv;
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if (xev->type == _damage_event_base + XDamageNotify)
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{
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XDamageNotifyEvent *dev = (XDamageNotifyEvent*)xev;
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if (dev->damage != priv->damage)
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return CLUTTER_X11_FILTER_CONTINUE;
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process_damage_event (texture, dev);
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}
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return CLUTTER_X11_FILTER_CONTINUE;
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}
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static ClutterX11FilterReturn
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on_x_event_filter_too (XEvent *xev, ClutterEvent *cev, gpointer data)
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{
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ClutterX11TexturePixmap *texture;
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ClutterX11TexturePixmapPrivate *priv;
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texture = CLUTTER_X11_TEXTURE_PIXMAP (data);
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g_return_val_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture), \
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CLUTTER_X11_FILTER_CONTINUE);
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priv = texture->priv;
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if (xev->xany.window != priv->window)
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return CLUTTER_X11_FILTER_CONTINUE;
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switch (xev->type) {
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case MapNotify:
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case ConfigureNotify:
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clutter_x11_texture_pixmap_sync_window (texture);
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break;
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case UnmapNotify:
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clutter_x11_texture_pixmap_set_mapped (texture, FALSE);
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break;
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case DestroyNotify:
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clutter_x11_texture_pixmap_destroyed (texture);
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break;
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default:
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break;
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}
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return CLUTTER_X11_FILTER_CONTINUE;
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}
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static void
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update_pixmap_damage_object (ClutterX11TexturePixmap *texture)
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{
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ClutterX11TexturePixmapPrivate *priv = texture->priv;
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CoglHandle cogl_texture;
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/* If we already have a CoglTexturePixmapX11 then update its
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damage object */
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cogl_texture =
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clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
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if (cogl_texture && cogl_is_texture_pixmap_x11 (cogl_texture))
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{
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if (priv->damage)
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{
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const CoglTexturePixmapX11ReportLevel report_level =
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COGL_TEXTURE_PIXMAP_X11_DAMAGE_BOUNDING_BOX;
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cogl_texture_pixmap_x11_set_damage_object (cogl_texture,
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priv->damage,
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report_level);
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}
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else
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cogl_texture_pixmap_x11_set_damage_object (cogl_texture, 0, 0);
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}
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}
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static void
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create_damage_resources (ClutterX11TexturePixmap *texture)
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{
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ClutterX11TexturePixmapPrivate *priv;
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Display *dpy;
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priv = texture->priv;
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dpy = clutter_x11_get_default_display();
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if (!priv->pixmap)
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return;
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clutter_x11_trap_x_errors ();
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priv->damage = XDamageCreate (dpy,
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priv->pixmap,
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XDamageReportBoundingBox);
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/* Errors here might occur if the window is already destroyed, we
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* simply skip processing damage and assume that the texture pixmap
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* will be cleaned up by the app when it gets a DestroyNotify.
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*/
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XSync (dpy, FALSE);
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clutter_x11_untrap_x_errors ();
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if (priv->damage)
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{
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clutter_x11_add_filter (on_x_event_filter, (gpointer)texture);
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update_pixmap_damage_object (texture);
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}
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}
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static void
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free_damage_resources (ClutterX11TexturePixmap *texture)
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{
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ClutterX11TexturePixmapPrivate *priv;
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Display *dpy;
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priv = texture->priv;
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dpy = clutter_x11_get_default_display();
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if (priv->damage)
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{
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clutter_x11_trap_x_errors ();
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XDamageDestroy (dpy, priv->damage);
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XSync (dpy, FALSE);
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clutter_x11_untrap_x_errors ();
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priv->damage = None;
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clutter_x11_remove_filter (on_x_event_filter, (gpointer)texture);
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update_pixmap_damage_object (texture);
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}
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}
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static void
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clutter_x11_texture_pixmap_real_queue_damage_redraw (
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ClutterX11TexturePixmap *texture,
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gint x,
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gint y,
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gint width,
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gint height)
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{
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ClutterX11TexturePixmapPrivate *priv = texture->priv;
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ClutterActor *self = CLUTTER_ACTOR (texture);
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ClutterActorBox allocation;
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float scale_x;
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float scale_y;
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ClutterVertex origin;
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ClutterPaintVolume clip;
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/* NB: clutter_actor_queue_clipped_redraw expects a box in the actor's
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* coordinate space so we need to convert from pixmap coordinates to
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* actor coordinates...
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*/
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/* Calling clutter_actor_get_allocation_box() is enormously expensive
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* if the actor has an out-of-date allocation, since it triggers
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* a full redraw. clutter_actor_queue_clipped_redraw() would redraw
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* the whole stage anyways in that case, so just go ahead and do
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* it here.
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*/
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if (!clutter_actor_has_allocation (self))
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{
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clutter_actor_queue_redraw (self);
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return;
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}
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if (priv->pixmap_width == 0 || priv->pixmap_height == 0)
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return;
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clutter_actor_get_allocation_box (self, &allocation);
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scale_x = (allocation.x2 - allocation.x1) / priv->pixmap_width;
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scale_y = (allocation.y2 - allocation.y1) / priv->pixmap_height;
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_clutter_paint_volume_init_static (self, &clip);
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origin.x = x * scale_x;
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origin.y = y * scale_y;
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origin.z = 0;
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clutter_paint_volume_set_origin (&clip, &origin);
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clutter_paint_volume_set_width (&clip, width * scale_x);
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clutter_paint_volume_set_height (&clip, height * scale_y);
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_clutter_actor_queue_redraw_with_clip (self, 0, &clip);
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clutter_paint_volume_free (&clip);
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}
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static void
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clutter_x11_texture_pixmap_init (ClutterX11TexturePixmap *self)
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{
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self->priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self,
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
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ClutterX11TexturePixmapPrivate);
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if (!check_extensions (self))
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{
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/* FIMXE: means display lacks needed extensions for at least auto.
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* - a _can_autoupdate() method ?
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*/
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}
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self->priv->automatic_updates = FALSE;
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self->priv->damage = None;
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self->priv->window = None;
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self->priv->pixmap = None;
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self->priv->pixmap_height = 0;
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self->priv->pixmap_width = 0;
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self->priv->window_redirect_automatic = TRUE;
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self->priv->window_mapped = FALSE;
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self->priv->destroyed = FALSE;
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self->priv->override_redirect = FALSE;
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self->priv->window_x = 0;
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self->priv->window_y = 0;
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}
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static void
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clutter_x11_texture_pixmap_dispose (GObject *object)
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{
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ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
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free_damage_resources (texture);
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clutter_x11_remove_filter (on_x_event_filter_too, (gpointer)texture);
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clutter_x11_texture_pixmap_set_pixmap (texture, None);
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G_OBJECT_CLASS (clutter_x11_texture_pixmap_parent_class)->dispose (object);
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}
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static void
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clutter_x11_texture_pixmap_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
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ClutterX11TexturePixmapPrivate *priv = texture->priv;
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switch (prop_id)
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{
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case PROP_PIXMAP:
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clutter_x11_texture_pixmap_set_pixmap (texture,
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g_value_get_ulong (value));
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break;
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case PROP_AUTO:
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clutter_x11_texture_pixmap_set_automatic (texture,
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g_value_get_boolean (value));
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break;
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case PROP_WINDOW:
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clutter_x11_texture_pixmap_set_window (texture,
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g_value_get_ulong (value),
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priv->window_redirect_automatic);
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break;
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case PROP_WINDOW_REDIRECT_AUTOMATIC:
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{
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gboolean new;
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new = g_value_get_boolean (value);
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/* Change the update mode.. */
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if (new != priv->window_redirect_automatic && priv->window)
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clutter_x11_texture_pixmap_set_window (texture, priv->window, new);
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priv->window_redirect_automatic = new;
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_x11_texture_pixmap_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterX11TexturePixmap *texture = CLUTTER_X11_TEXTURE_PIXMAP (object);
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ClutterX11TexturePixmapPrivate *priv = texture->priv;
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switch (prop_id)
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{
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case PROP_PIXMAP:
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g_value_set_ulong (value, priv->pixmap);
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break;
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case PROP_PIXMAP_WIDTH:
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g_value_set_uint (value, priv->pixmap_width);
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break;
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case PROP_PIXMAP_HEIGHT:
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g_value_set_uint (value, priv->pixmap_height);
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break;
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case PROP_DEPTH:
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g_value_set_uint (value, priv->depth);
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break;
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case PROP_AUTO:
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g_value_set_boolean (value, priv->automatic_updates);
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break;
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case PROP_WINDOW:
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g_value_set_ulong (value, priv->window);
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break;
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case PROP_WINDOW_REDIRECT_AUTOMATIC:
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g_value_set_boolean (value, priv->window_redirect_automatic);
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break;
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case PROP_WINDOW_MAPPED:
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g_value_set_boolean (value, priv->window_mapped);
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break;
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case PROP_DESTROYED:
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g_value_set_boolean (value, priv->destroyed);
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break;
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case PROP_WINDOW_X:
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g_value_set_int (value, priv->window_x);
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break;
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case PROP_WINDOW_Y:
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g_value_set_int (value, priv->window_y);
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break;
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case PROP_WINDOW_OVERRIDE_REDIRECT:
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g_value_set_boolean (value, priv->override_redirect);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_x11_texture_pixmap_class_init (ClutterX11TexturePixmapClass *klass)
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{
|
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GParamSpec *pspec;
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ClutterBackend *default_backend;
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g_type_class_add_private (klass, sizeof (ClutterX11TexturePixmapPrivate));
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object_class->dispose = clutter_x11_texture_pixmap_dispose;
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object_class->set_property = clutter_x11_texture_pixmap_set_property;
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object_class->get_property = clutter_x11_texture_pixmap_get_property;
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klass->update_area = clutter_x11_texture_pixmap_update_area_real;
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pspec = g_param_spec_ulong ("pixmap",
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P_("Pixmap"),
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P_("The X11 Pixmap to be bound"),
|
|
0, G_MAXULONG,
|
|
None,
|
|
G_PARAM_READWRITE);
|
|
|
|
g_object_class_install_property (object_class, PROP_PIXMAP, pspec);
|
|
|
|
pspec = g_param_spec_uint ("pixmap-width",
|
|
P_("Pixmap width"),
|
|
P_("The width of the pixmap bound to this texture"),
|
|
0, G_MAXUINT,
|
|
0,
|
|
G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class, PROP_PIXMAP_WIDTH, pspec);
|
|
|
|
pspec = g_param_spec_uint ("pixmap-height",
|
|
P_("Pixmap height"),
|
|
P_("The height of the pixmap bound to this texture"),
|
|
0, G_MAXUINT,
|
|
0,
|
|
G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class, PROP_PIXMAP_HEIGHT, pspec);
|
|
|
|
pspec = g_param_spec_uint ("pixmap-depth",
|
|
P_("Pixmap Depth"),
|
|
P_("The depth (in number of bits) of the pixmap bound to this texture"),
|
|
0, G_MAXUINT,
|
|
0,
|
|
G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class, PROP_DEPTH, pspec);
|
|
|
|
pspec = g_param_spec_boolean ("automatic-updates",
|
|
P_("Automatic Updates"),
|
|
P_("If the texture should be kept in "
|
|
"sync with any pixmap changes."),
|
|
FALSE,
|
|
G_PARAM_READWRITE);
|
|
|
|
g_object_class_install_property (object_class, PROP_AUTO, pspec);
|
|
|
|
pspec = g_param_spec_ulong ("window",
|
|
P_("Window"),
|
|
P_("The X11 Window to be bound"),
|
|
0, G_MAXULONG,
|
|
None,
|
|
G_PARAM_READWRITE);
|
|
|
|
g_object_class_install_property (object_class, PROP_WINDOW, pspec);
|
|
|
|
pspec = g_param_spec_boolean ("window-redirect-automatic",
|
|
P_("Window Redirect Automatic"),
|
|
P_("If composite window redirects are set to "
|
|
"Automatic (or Manual if false)"),
|
|
TRUE,
|
|
G_PARAM_READWRITE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_WINDOW_REDIRECT_AUTOMATIC, pspec);
|
|
|
|
|
|
pspec = g_param_spec_boolean ("window-mapped",
|
|
P_("Window Mapped"),
|
|
P_("If window is mapped"),
|
|
FALSE,
|
|
G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_WINDOW_MAPPED, pspec);
|
|
|
|
|
|
pspec = g_param_spec_boolean ("destroyed",
|
|
P_("Destroyed"),
|
|
P_("If window has been destroyed"),
|
|
FALSE,
|
|
G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_DESTROYED, pspec);
|
|
|
|
pspec = g_param_spec_int ("window-x",
|
|
P_("Window X"),
|
|
P_("X position of window on screen according to X11"),
|
|
G_MININT, G_MAXINT, 0, G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_WINDOW_X, pspec);
|
|
|
|
|
|
pspec = g_param_spec_int ("window-y",
|
|
P_("Window Y"),
|
|
P_("Y position of window on screen according to X11"),
|
|
G_MININT, G_MAXINT, 0, G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_WINDOW_Y, pspec);
|
|
|
|
pspec = g_param_spec_boolean ("window-override-redirect",
|
|
P_("Window Override Redirect"),
|
|
P_("If this is an override-redirect window"),
|
|
FALSE,
|
|
G_PARAM_READABLE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_WINDOW_OVERRIDE_REDIRECT, pspec);
|
|
|
|
|
|
/**
|
|
* ClutterX11TexturePixmap::update-area:
|
|
* @texture: the object which received the signal
|
|
*
|
|
* The ::hide signal is emitted to ask the texture to update its
|
|
* content from its source pixmap.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
signals[UPDATE_AREA] =
|
|
g_signal_new (g_intern_static_string ("update-area"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_FIRST,
|
|
G_STRUCT_OFFSET (ClutterX11TexturePixmapClass, \
|
|
update_area),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__INT_INT_INT_INT,
|
|
G_TYPE_NONE, 4,
|
|
G_TYPE_INT,
|
|
G_TYPE_INT,
|
|
G_TYPE_INT,
|
|
G_TYPE_INT);
|
|
|
|
/**
|
|
* ClutterX11TexturePixmap::queue-damage-redraw
|
|
* @texture: the object which received the signal
|
|
* @x: The top left x position of the damage region
|
|
* @y: The top left y position of the damage region
|
|
* @width: The width of the damage region
|
|
* @height: The height of the damage region
|
|
*
|
|
* ::queue-damage-redraw is emitted to notify that some sub-region
|
|
* of the texture has been changed (either by an automatic damage
|
|
* update or by an explicit call to
|
|
* clutter_x11_texture_pixmap_update_area). This usually means a
|
|
* redraw needs to be queued for the actor.
|
|
*
|
|
* The default handler will queue a clipped redraw in response to
|
|
* the damage, using the assumption that the pixmap is being painted
|
|
* to a rectangle covering the transformed allocation of the actor.
|
|
* If you sub-class and change the paint method so this isn't true
|
|
* then you must also provide your own damage signal handler to
|
|
* queue a redraw that blocks this default behaviour.
|
|
*
|
|
* Since: 1.2
|
|
*/
|
|
signals[QUEUE_DAMAGE_REDRAW] =
|
|
g_signal_new (g_intern_static_string ("queue-damage-redraw"),
|
|
G_TYPE_FROM_CLASS (object_class),
|
|
G_SIGNAL_RUN_FIRST,
|
|
0,
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__INT_INT_INT_INT,
|
|
G_TYPE_NONE, 4,
|
|
G_TYPE_INT,
|
|
G_TYPE_INT,
|
|
G_TYPE_INT,
|
|
G_TYPE_INT);
|
|
|
|
g_signal_override_class_handler ("queue-damage-redraw",
|
|
CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
|
|
G_CALLBACK (clutter_x11_texture_pixmap_real_queue_damage_redraw));
|
|
|
|
default_backend = clutter_get_default_backend ();
|
|
|
|
if (!CLUTTER_IS_BACKEND_X11 (default_backend))
|
|
{
|
|
g_critical ("ClutterX11TexturePixmap instantiated with a "
|
|
"non-X11 backend");
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_x11_texture_pixmap_update_area_real (ClutterX11TexturePixmap *texture,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
CoglHandle cogl_texture;
|
|
|
|
cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
|
|
|
|
if (cogl_texture)
|
|
cogl_texture_pixmap_x11_update_area (cogl_texture, x, y, width, height);
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_new:
|
|
*
|
|
* Creates a new #ClutterX11TexturePixmap which can be used to display the
|
|
* contents of an X11 Pixmap inside a Clutter scene graph
|
|
*
|
|
* Return value: A new #ClutterX11TexturePixmap
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
ClutterActor *
|
|
clutter_x11_texture_pixmap_new (void)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP, NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_new_with_pixmap:
|
|
* @pixmap: the X Pixmap to which this texture should be bound
|
|
*
|
|
* Creates a new #ClutterX11TexturePixmap for @pixmap
|
|
*
|
|
* Return value: A new #ClutterX11TexturePixmap bound to the given X Pixmap
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
ClutterActor *
|
|
clutter_x11_texture_pixmap_new_with_pixmap (Pixmap pixmap)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
|
|
"pixmap", pixmap,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_new_with_window:
|
|
* @window: the X window to which this texture should be bound
|
|
*
|
|
* Creates a new #ClutterX11TexturePixmap for @window
|
|
*
|
|
* Return value: A new #ClutterX11TexturePixmap bound to the given X window.
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor *
|
|
clutter_x11_texture_pixmap_new_with_window (Window window)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_X11_TYPE_TEXTURE_PIXMAP,
|
|
"window", window,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_set_pixmap:
|
|
* @texture: the texture to bind
|
|
* @pixmap: the X Pixmap to which the texture should be bound
|
|
*
|
|
* Sets the X Pixmap to which the texture should be bound.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_x11_texture_pixmap_set_pixmap (ClutterX11TexturePixmap *texture,
|
|
Pixmap pixmap)
|
|
{
|
|
Window root;
|
|
int x, y;
|
|
unsigned int width, height, border_width, depth;
|
|
Status status = 0;
|
|
gboolean new_pixmap = FALSE, new_pixmap_width = FALSE;
|
|
gboolean new_pixmap_height = FALSE, new_pixmap_depth = FALSE;
|
|
CoglHandle material;
|
|
CoglHandle cogl_texture;
|
|
|
|
ClutterX11TexturePixmapPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
/* Get rid of the existing Cogl texture early because it may try to
|
|
use the pixmap which we might destroy */
|
|
material = clutter_texture_get_cogl_material (CLUTTER_TEXTURE (texture));
|
|
if (material)
|
|
cogl_material_set_layer (material, 0, COGL_INVALID_HANDLE);
|
|
|
|
if (pixmap != None)
|
|
{
|
|
clutter_x11_trap_x_errors ();
|
|
status = XGetGeometry (clutter_x11_get_default_display(),
|
|
(Drawable)pixmap,
|
|
&root,
|
|
&x,
|
|
&y,
|
|
&width,
|
|
&height,
|
|
&border_width,
|
|
&depth);
|
|
|
|
if (clutter_x11_untrap_x_errors () || status == 0)
|
|
{
|
|
g_warning ("Unable to query pixmap: %lx", pixmap);
|
|
pixmap = None;
|
|
width = height = depth = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
width = height = depth = 0;
|
|
}
|
|
|
|
if (priv->pixmap != pixmap)
|
|
{
|
|
if (priv->pixmap && priv->owns_pixmap)
|
|
XFreePixmap (clutter_x11_get_default_display (), priv->pixmap);
|
|
|
|
priv->pixmap = pixmap;
|
|
new_pixmap = TRUE;
|
|
|
|
/* The damage object is created on the pixmap, so it needs to be
|
|
* recreated with a change in pixmap.
|
|
*/
|
|
if (priv->automatic_updates)
|
|
{
|
|
free_damage_resources (texture);
|
|
create_damage_resources (texture);
|
|
}
|
|
}
|
|
|
|
if (priv->pixmap_width != width)
|
|
{
|
|
priv->pixmap_width = width;
|
|
new_pixmap_width = TRUE;
|
|
}
|
|
|
|
if (priv->pixmap_height != height)
|
|
{
|
|
priv->pixmap_height = height;
|
|
new_pixmap_height = TRUE;
|
|
}
|
|
|
|
if (priv->depth != depth)
|
|
{
|
|
priv->depth = depth;
|
|
new_pixmap_depth = TRUE;
|
|
}
|
|
|
|
/* NB: We defer sending the signals until updating all the
|
|
* above members so the values are all available to the
|
|
* signal handlers. */
|
|
g_object_ref (texture);
|
|
|
|
if (new_pixmap)
|
|
g_object_notify (G_OBJECT (texture), "pixmap");
|
|
if (new_pixmap_width)
|
|
g_object_notify (G_OBJECT (texture), "pixmap-width");
|
|
if (new_pixmap_height)
|
|
g_object_notify (G_OBJECT (texture), "pixmap-height");
|
|
if (new_pixmap_depth)
|
|
g_object_notify (G_OBJECT (texture), "pixmap-depth");
|
|
|
|
if (pixmap)
|
|
{
|
|
cogl_texture = cogl_texture_pixmap_x11_new (pixmap, FALSE);
|
|
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (texture),
|
|
cogl_texture);
|
|
cogl_handle_unref (cogl_texture);
|
|
update_pixmap_damage_object (texture);
|
|
}
|
|
|
|
/*
|
|
* Keep ref until here in case a notify causes removal from the scene; can't
|
|
* lower the notifies because glx's notify handler needs to run before
|
|
* update_area
|
|
*/
|
|
g_object_unref (texture);
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_set_window:
|
|
* @texture: the texture to bind
|
|
* @window: the X window to which the texture should be bound
|
|
* @automatic: %TRUE for automatic window updates, %FALSE for manual.
|
|
*
|
|
* Sets up a suitable pixmap for the window, using the composite and damage
|
|
* extensions if possible, and then calls
|
|
* clutter_x11_texture_pixmap_set_pixmap().
|
|
*
|
|
* If you want to display a window in a #ClutterTexture, you probably want
|
|
* this function, or its older sister, clutter_glx_texture_pixmap_set_window()
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_x11_texture_pixmap_set_window (ClutterX11TexturePixmap *texture,
|
|
Window window,
|
|
gboolean automatic)
|
|
{
|
|
ClutterX11TexturePixmapPrivate *priv;
|
|
XWindowAttributes attr;
|
|
Display *dpy = clutter_x11_get_default_display ();
|
|
|
|
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
if (!clutter_x11_has_composite_extension())
|
|
return;
|
|
|
|
if (priv->window == window && automatic == priv->window_redirect_automatic)
|
|
return;
|
|
|
|
if (priv->window)
|
|
{
|
|
clutter_x11_remove_filter (on_x_event_filter_too, (gpointer)texture);
|
|
clutter_x11_trap_x_errors ();
|
|
XCompositeUnredirectWindow(clutter_x11_get_default_display (),
|
|
priv->window,
|
|
priv->window_redirect_automatic ?
|
|
CompositeRedirectAutomatic : CompositeRedirectManual);
|
|
XSync (clutter_x11_get_default_display (), False);
|
|
clutter_x11_untrap_x_errors ();
|
|
|
|
clutter_x11_texture_pixmap_set_pixmap (texture, None);
|
|
}
|
|
|
|
priv->window = window;
|
|
priv->window_redirect_automatic = automatic;
|
|
priv->window_mapped = FALSE;
|
|
priv->destroyed = FALSE;
|
|
|
|
if (window == None)
|
|
return;
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
{
|
|
if (!XGetWindowAttributes (dpy, window, &attr))
|
|
{
|
|
XSync (dpy, False);
|
|
clutter_x11_untrap_x_errors ();
|
|
g_warning ("bad window 0x%x", (guint32)window);
|
|
priv->window = None;
|
|
return;
|
|
}
|
|
|
|
XCompositeRedirectWindow
|
|
(dpy,
|
|
window,
|
|
automatic ?
|
|
CompositeRedirectAutomatic : CompositeRedirectManual);
|
|
XSync (dpy, False);
|
|
}
|
|
|
|
clutter_x11_untrap_x_errors ();
|
|
|
|
if (priv->window)
|
|
{
|
|
XSelectInput (dpy, priv->window,
|
|
attr.your_event_mask | StructureNotifyMask);
|
|
clutter_x11_add_filter (on_x_event_filter_too, (gpointer)texture);
|
|
}
|
|
|
|
g_object_ref (texture);
|
|
g_object_notify (G_OBJECT (texture), "window");
|
|
|
|
clutter_x11_texture_pixmap_set_mapped (texture,
|
|
attr.map_state == IsViewable);
|
|
|
|
clutter_x11_texture_pixmap_sync_window (texture);
|
|
g_object_unref (texture);
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_sync_window:
|
|
* @texture: the texture to bind
|
|
*
|
|
* Resets the texture's pixmap from its window, perhaps in response to the
|
|
* pixmap's invalidation as the window changed size.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_x11_texture_pixmap_sync_window (ClutterX11TexturePixmap *texture)
|
|
{
|
|
ClutterX11TexturePixmapPrivate *priv;
|
|
Pixmap pixmap;
|
|
|
|
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
if (priv->destroyed)
|
|
return;
|
|
|
|
if (!clutter_x11_has_composite_extension())
|
|
{
|
|
clutter_x11_texture_pixmap_set_pixmap (texture, priv->window);
|
|
return;
|
|
}
|
|
|
|
if (priv->window)
|
|
{
|
|
XWindowAttributes attr;
|
|
Display *dpy = clutter_x11_get_default_display ();
|
|
gboolean mapped = FALSE;
|
|
gboolean notify_x = FALSE;
|
|
gboolean notify_y = FALSE;
|
|
gboolean notify_override_redirect = FALSE;
|
|
Status status;
|
|
|
|
/* NB: It's only valid to name a pixmap if the window is viewable.
|
|
*
|
|
* We don't explicitly check this though since there would be a race
|
|
* between checking and naming unless we use a server grab which is
|
|
* undesireable.
|
|
*
|
|
* Instead we gracefully handle any error with naming the pixmap.
|
|
*/
|
|
clutter_x11_trap_x_errors ();
|
|
|
|
pixmap = XCompositeNameWindowPixmap (dpy, priv->window);
|
|
|
|
status = XGetWindowAttributes (dpy, priv->window, &attr);
|
|
if (status != 0)
|
|
{
|
|
notify_x = attr.x != priv->window_x;
|
|
notify_y = attr.y != priv->window_y;
|
|
notify_override_redirect = attr.override_redirect != priv->override_redirect;
|
|
priv->window_x = attr.x;
|
|
priv->window_y = attr.y;
|
|
priv->override_redirect = attr.override_redirect;
|
|
}
|
|
|
|
/* We rely on XGetWindowAttributes() implicitly syncing with the server
|
|
* so if there was an error naming the pixmap that will have been
|
|
* caught by now. */
|
|
if (clutter_x11_untrap_x_errors ())
|
|
pixmap = None;
|
|
|
|
g_object_ref (texture); /* guard against unparent */
|
|
if (pixmap)
|
|
{
|
|
clutter_x11_texture_pixmap_set_pixmap (texture, pixmap);
|
|
priv->owns_pixmap = TRUE;
|
|
}
|
|
clutter_x11_texture_pixmap_set_mapped (texture, mapped);
|
|
/* could do more clever things with a signal, i guess.. */
|
|
if (notify_override_redirect)
|
|
g_object_notify (G_OBJECT (texture), "window-override-redirect");
|
|
if (notify_x)
|
|
g_object_notify (G_OBJECT (texture), "window-x");
|
|
if (notify_y)
|
|
g_object_notify (G_OBJECT (texture), "window-y");
|
|
g_object_unref (texture);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_x11_texture_pixmap_set_mapped (ClutterX11TexturePixmap *texture,
|
|
gboolean mapped)
|
|
{
|
|
ClutterX11TexturePixmapPrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
if (mapped != priv->window_mapped)
|
|
{
|
|
priv->window_mapped = mapped;
|
|
g_object_notify (G_OBJECT (texture), "window-mapped");
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_x11_texture_pixmap_destroyed (ClutterX11TexturePixmap *texture)
|
|
{
|
|
ClutterX11TexturePixmapPrivate *priv;
|
|
|
|
priv = texture->priv;
|
|
|
|
if (!priv->destroyed)
|
|
{
|
|
priv->destroyed = TRUE;
|
|
g_object_notify (G_OBJECT (texture), "destroyed");
|
|
}
|
|
|
|
/*
|
|
* Don't set window to None, that would destroy the pixmap, which might still
|
|
* be useful e.g. for destroy animations -- app's responsibility.
|
|
*/
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_update_area:
|
|
* @texture: The texture whose content shall be updated.
|
|
* @x: the X coordinate of the area to update
|
|
* @y: the Y coordinate of the area to update
|
|
* @width: the width of the area to update
|
|
* @height: the height of the area to update
|
|
*
|
|
* Performs the actual binding of texture to the current content of
|
|
* the pixmap. Can be called to update the texture if the pixmap
|
|
* content has changed.
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
void
|
|
clutter_x11_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
|
|
|
|
g_signal_emit (texture, signals[UPDATE_AREA], 0, x, y, width, height);
|
|
|
|
/* The default handler for the "queue-damage-redraw" signal is
|
|
* clutter_x11_texture_pixmap_real_queue_damage_redraw which will queue a
|
|
* clipped redraw. */
|
|
g_signal_emit (texture, signals[QUEUE_DAMAGE_REDRAW],
|
|
0, x, y, width, height);
|
|
}
|
|
|
|
/**
|
|
* clutter_x11_texture_pixmap_set_automatic:
|
|
* @texture: a #ClutterX11TexturePixmap
|
|
* @setting: %TRUE to enable automatic updates
|
|
*
|
|
* Enables or disables the automatic updates ot @texture in case the backing
|
|
* pixmap or window is damaged
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_x11_texture_pixmap_set_automatic (ClutterX11TexturePixmap *texture,
|
|
gboolean setting)
|
|
{
|
|
ClutterX11TexturePixmapPrivate *priv;
|
|
Display *dpy;
|
|
|
|
g_return_if_fail (CLUTTER_X11_IS_TEXTURE_PIXMAP (texture));
|
|
|
|
priv = texture->priv;
|
|
|
|
setting = !!setting;
|
|
if (setting == priv->automatic_updates)
|
|
return;
|
|
|
|
dpy = clutter_x11_get_default_display();
|
|
|
|
if (setting)
|
|
create_damage_resources (texture);
|
|
else
|
|
free_damage_resources (texture);
|
|
|
|
priv->automatic_updates = setting;
|
|
}
|