mutter/clutter/clutter/clutter-stage-window.c

263 lines
7.1 KiB
C

#include "clutter-build-config.h"
#include <glib-object.h>
#include "clutter-actor.h"
#include "clutter-stage-window.h"
#include "clutter-private.h"
/**
* SECTION:clutter-stage-window
* @short_description: Handles the implementation for ClutterStage
*
* #ClutterStageWindow is an interface that provides the implementation for the
* #ClutterStage actor, abstracting away the specifics of the windowing system.
*/
G_DEFINE_INTERFACE (ClutterStageWindow, clutter_stage_window, G_TYPE_OBJECT);
static void
clutter_stage_window_default_init (ClutterStageWindowInterface *iface)
{
GParamSpec *pspec;
pspec = g_param_spec_object ("backend",
"Backend",
"Back pointer to the Backend instance",
CLUTTER_TYPE_BACKEND,
G_PARAM_WRITABLE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
g_object_interface_install_property (iface, pspec);
pspec = g_param_spec_object ("wrapper",
"Wrapper",
"Back pointer to the Stage actor",
CLUTTER_TYPE_STAGE,
G_PARAM_WRITABLE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
g_object_interface_install_property (iface, pspec);
}
/**
* _clutter_stage_window_get_wrapper:
* @window: a #ClutterStageWindow object
*
* Returns the pointer to the #ClutterStage it's part of.
*/
ClutterActor *
_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
{
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
}
void
_clutter_stage_window_set_title (ClutterStageWindow *window,
const gchar *title)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_title)
iface->set_title (window, title);
}
void
_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
gboolean is_visible)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_cursor_visible)
iface->set_cursor_visible (window, is_visible);
}
gboolean
_clutter_stage_window_realize (ClutterStageWindow *window)
{
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
}
void
_clutter_stage_window_unrealize (ClutterStageWindow *window)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
}
void
_clutter_stage_window_show (ClutterStageWindow *window,
gboolean do_raise)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
}
void
_clutter_stage_window_hide (ClutterStageWindow *window)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
}
void
_clutter_stage_window_resize (ClutterStageWindow *window,
gint width,
gint height)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
}
void
_clutter_stage_window_get_geometry (ClutterStageWindow *window,
cairo_rectangle_int_t *geometry)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
}
void
_clutter_stage_window_schedule_update (ClutterStageWindow *window,
int sync_delay)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->schedule_update == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->schedule_update (window, sync_delay);
}
/**
* _clutter_stage_window_get_update_time:
* @window: a #ClutterStageWindow object
*
* See _clutter_stage_get_update_time() for more info.
*
* Returns: The timestamp of the update time
*/
gint64
_clutter_stage_window_get_update_time (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->get_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return 0;
}
return iface->get_update_time (window);
}
/**
* _clutter_stage_window_clear_update_time:
* @window: a #ClutterStageWindow object
*
* Clears the update time. See _clutter_stage_clear_update_time() for more info.
*/
void
_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->clear_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->clear_update_time (window);
}
int64_t
_clutter_stage_window_get_next_presentation_time (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
/* If not implemented then just revert to the old behaviour... */
if (iface->get_next_presentation_time == NULL)
return _clutter_stage_window_get_update_time (window);
return iface->get_next_presentation_time (window);
}
void
_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
gboolean accept_focus)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_accept_focus)
iface->set_accept_focus (window, accept_focus);
}
void
_clutter_stage_window_redraw (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->redraw)
iface->redraw (window);
}
gboolean
_clutter_stage_window_can_clip_redraws (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->can_clip_redraws != NULL)
return iface->can_clip_redraws (window);
return FALSE;
}
GList *
_clutter_stage_window_get_views (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
return iface->get_views (window);
}
void
_clutter_stage_window_finish_frame (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->finish_frame)
iface->finish_frame (window);
}
int64_t
_clutter_stage_window_get_frame_counter (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->get_frame_counter)
return iface->get_frame_counter (window);
else
return 0;
}