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Add helper functions and macros for managing and drawing OpenGL ES 3. It will be used for blitting framebuffers between multiple GPUs in hybrid GPU systems. https://bugzilla.gnome.org/show_bug.cgi?id=785381
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright (C) 2017 Red Hat
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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*/
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#ifndef META_GLES3_TABLE_H
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#define META_GLES3_TABLE_H
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <GLES3/gl3.h>
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typedef struct _MetaGles3Table
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{
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void (* glEGLImageTargetTexture2DOES) (GLenum target,
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GLeglImageOES image);
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} MetaGles3Table;
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#endif /* META_GLES3_TABLE */
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