mirror of
https://github.com/brl/mutter.git
synced 2024-11-28 11:00:54 -05:00
27ab516f41
When we traversed down to reset the culling state, previously we would just skip any actors that wanted culling. In order to properly reset the unobscured_region before painting, we need to traverse down to these places as well. Do this by calling cull_out with NULL regions for both arguments, and adapt existing cull_out implementations to match. https://bugzilla.gnome.org/show_bug.cgi?id=720631
202 lines
7.2 KiB
C
202 lines
7.2 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
|
/*
|
|
* Copyright (C) 2013 Red Hat
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License as
|
|
* published by the Free Software Foundation; either version 2 of the
|
|
* License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Written by:
|
|
* Owen Taylor <otaylor@redhat.com>
|
|
* Ray Strode <rstrode@redhat.com>
|
|
* Jasper St. Pierre <jstpierre@mecheye.net>
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "meta-cullable.h"
|
|
#include "clutter-utils.h"
|
|
|
|
G_DEFINE_INTERFACE (MetaCullable, meta_cullable, CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* SECTION:meta-cullable
|
|
* @title: MetaCullable
|
|
* @short_description: CPU culling operations for efficient drawing
|
|
*
|
|
* When we are painting a stack of 5-10 large actors, the standard
|
|
* bottom-to-top method of drawing every actor results in a tremendous
|
|
* amount of overdraw. If these actors are painting textures like
|
|
* windows, it can easily max out the available memory bandwidth on a
|
|
* low-end graphics chipset. It's even worse if window textures are
|
|
* being accessed over the AGP bus.
|
|
*
|
|
* #MetaCullable is our solution. The basic technique applied here is to
|
|
* do a pre-pass before painting where we walk each actor from top to bottom
|
|
* and ask each actor to "cull itself out". We pass in a region it can copy
|
|
* to clip its drawing to, and the actor can subtract its fully opaque pixels
|
|
* so that actors underneath know not to draw there as well.
|
|
*/
|
|
|
|
/**
|
|
* meta_cullable_cull_out_children:
|
|
* @cullable: The #MetaCullable
|
|
* @unobscured_region: The unobscured region, as passed into cull_out()
|
|
* @clip_region: The clip region, as passed into cull_out()
|
|
*
|
|
* This is a helper method for actors that want to recurse over their
|
|
* child actors, and cull them out.
|
|
*
|
|
* See #MetaCullable and meta_cullable_cull_out() for more details.
|
|
*/
|
|
void
|
|
meta_cullable_cull_out_children (MetaCullable *cullable,
|
|
cairo_region_t *unobscured_region,
|
|
cairo_region_t *clip_region)
|
|
{
|
|
ClutterActor *actor = CLUTTER_ACTOR (cullable);
|
|
ClutterActor *child;
|
|
ClutterActorIter iter;
|
|
|
|
clutter_actor_iter_init (&iter, actor);
|
|
while (clutter_actor_iter_prev (&iter, &child))
|
|
{
|
|
float x, y;
|
|
gboolean needs_culling;
|
|
|
|
if (!META_IS_CULLABLE (child))
|
|
continue;
|
|
|
|
needs_culling = (unobscured_region != NULL && clip_region != NULL);
|
|
|
|
if (needs_culling && !CLUTTER_ACTOR_IS_VISIBLE (child))
|
|
needs_culling = FALSE;
|
|
|
|
/* If an actor has effects applied, then that can change the area
|
|
* it paints and the opacity, so we no longer can figure out what
|
|
* portion of the actor is obscured and what portion of the screen
|
|
* it obscures, so we skip the actor.
|
|
*
|
|
* This has a secondary beneficial effect: if a ClutterOffscreenEffect
|
|
* is applied to an actor, then our clipped redraws interfere with the
|
|
* caching of the FBO - even if we only need to draw a small portion
|
|
* of the window right now, ClutterOffscreenEffect may use other portions
|
|
* of the FBO later. So, skipping actors with effects applied also
|
|
* prevents these bugs.
|
|
*
|
|
* Theoretically, we should check clutter_actor_get_offscreen_redirect()
|
|
* as well for the same reason, but omitted for simplicity in the
|
|
* hopes that no-one will do that.
|
|
*/
|
|
if (needs_culling && clutter_actor_has_effects (child))
|
|
needs_culling = FALSE;
|
|
|
|
if (needs_culling && !meta_actor_is_untransformed (child, NULL, NULL))
|
|
needs_culling = FALSE;
|
|
|
|
if (needs_culling)
|
|
{
|
|
clutter_actor_get_position (child, &x, &y);
|
|
|
|
/* Temporarily move to the coordinate system of the actor */
|
|
cairo_region_translate (unobscured_region, - x, - y);
|
|
cairo_region_translate (clip_region, - x, - y);
|
|
|
|
meta_cullable_cull_out (META_CULLABLE (child), unobscured_region, clip_region);
|
|
|
|
cairo_region_translate (unobscured_region, x, y);
|
|
cairo_region_translate (clip_region, x, y);
|
|
}
|
|
else
|
|
{
|
|
meta_cullable_cull_out (META_CULLABLE (child), NULL, NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* meta_cullable_reset_culling_children:
|
|
* @cullable: The #MetaCullable
|
|
*
|
|
* This is a helper method for actors that want to recurse over their
|
|
* child actors, and cull them out.
|
|
*
|
|
* See #MetaCullable and meta_cullable_reset_culling() for more details.
|
|
*/
|
|
void
|
|
meta_cullable_reset_culling_children (MetaCullable *cullable)
|
|
{
|
|
ClutterActor *actor = CLUTTER_ACTOR (cullable);
|
|
ClutterActor *child;
|
|
ClutterActorIter iter;
|
|
|
|
clutter_actor_iter_init (&iter, actor);
|
|
while (clutter_actor_iter_next (&iter, &child))
|
|
{
|
|
if (!META_IS_CULLABLE (child))
|
|
continue;
|
|
|
|
meta_cullable_reset_culling (META_CULLABLE (child));
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_cullable_default_init (MetaCullableInterface *iface)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* meta_cullable_cull_out:
|
|
* @cullable: The #MetaCullable
|
|
* @unobscured_region: The unobscured region, in @cullable's space.
|
|
* @clip_region: The clip region, in @cullable's space.
|
|
*
|
|
* When #MetaWindowGroup is painted, we walk over its direct cullable
|
|
* children from top to bottom and ask themselves to "cull out". Cullables
|
|
* can use @unobscured_region and @clip_region to clip their drawing. Actors
|
|
* interested in eliminating overdraw should copy the @clip_region and only
|
|
* paint those parts, as everything else has been obscured by actors above it.
|
|
*
|
|
* Actors that may have fully opaque parts should also subtract out a region
|
|
* that is fully opaque from @unobscured_region and @clip_region.
|
|
*
|
|
* @unobscured_region and @clip_region are extremely similar. The difference
|
|
* is that @clip_region starts off with the stage's clip, if Clutter detects
|
|
* that we're doing a clipped redraw. @unobscured_region, however, starts off
|
|
* with the full stage size, so actors that may want to record what parts of
|
|
* their window are unobscured for e.g. scheduling repaints can do so.
|
|
*
|
|
* Actors that have children can also use the meta_cullable_cull_out_children()
|
|
* helper method to do a simple cull across all their children.
|
|
*/
|
|
void
|
|
meta_cullable_cull_out (MetaCullable *cullable,
|
|
cairo_region_t *unobscured_region,
|
|
cairo_region_t *clip_region)
|
|
{
|
|
META_CULLABLE_GET_IFACE (cullable)->cull_out (cullable, unobscured_region, clip_region);
|
|
}
|
|
|
|
/**
|
|
* meta_cullable_reset_culling:
|
|
* @cullable: The #MetaCullable
|
|
*
|
|
* Actors that copied data in their cull_out() implementation can now
|
|
* reset their data, as the paint is now over. Additional paints may be
|
|
* done by #ClutterClone or similar, and they should not be affected by
|
|
* the culling operation.
|
|
*/
|
|
void
|
|
meta_cullable_reset_culling (MetaCullable *cullable)
|
|
{
|
|
META_CULLABLE_GET_IFACE (cullable)->reset_culling (cullable);
|
|
}
|