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![Georges Basile Stavracas Neto](/assets/img/avatar_default.png)
Testing points and rays against boxes is substantially cheaper - in fact, almost trivial - compared to triangles. Check if the actor's paint volume doesn't intersect with the current pick point / ray, and skip recursing altogether in those cases. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>