mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
36d45b660f
Allow retrieving the pointer button that caused the ::clicked signal to be emitted. http://bugzilla.clutter-project.org/show_bug.cgi?id=2287
353 lines
8.9 KiB
C
353 lines
8.9 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author:
|
|
* Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-click-action
|
|
* @Title: ClutterClickAction
|
|
* @Short_Description: Action for clickable actors
|
|
*
|
|
* #ClutterClickAction is a sub-class of #ClutterAction that implements
|
|
* the logic for clickable actors, by using the low level events of
|
|
* #ClutterActor, such as #ClutterActor::button-press-event and
|
|
* #ClutterActor::button-release-event, to synthesize the high level
|
|
* #ClutterClickAction::clicked signal.
|
|
*
|
|
* To use #ClutterClickAction you just need to apply it to a #ClutterActor
|
|
* using clutter_actor_add_action() and connect to the
|
|
* #ClutterClickAction::clicked signal:
|
|
*
|
|
* |[
|
|
* ClutterAction *action = clutter_click_action_new ();
|
|
*
|
|
* clutter_actor_add_action (actor, action);
|
|
*
|
|
* g_signal_connect (action, "clicked", G_CALLBACK (on_clicked), NULL);
|
|
* ]|
|
|
*
|
|
* #ClutterClickAction is available since Clutter 1.4
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-click-action.h"
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-marshal.h"
|
|
#include "clutter-private.h"
|
|
|
|
struct _ClutterClickActionPrivate
|
|
{
|
|
guint event_id;
|
|
|
|
guint press_button;
|
|
|
|
guint is_held : 1;
|
|
guint is_pressed : 1;
|
|
};
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_HELD,
|
|
PROP_PRESSED,
|
|
|
|
PROP_LAST
|
|
};
|
|
|
|
static GParamSpec *obj_props[PROP_LAST];
|
|
|
|
enum
|
|
{
|
|
CLICKED,
|
|
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static guint click_signals[LAST_SIGNAL] = { 0, };
|
|
|
|
G_DEFINE_TYPE (ClutterClickAction, clutter_click_action, CLUTTER_TYPE_ACTION);
|
|
|
|
static inline void
|
|
click_action_set_pressed (ClutterClickAction *action,
|
|
gboolean is_pressed)
|
|
{
|
|
ClutterClickActionPrivate *priv = action->priv;
|
|
|
|
if (priv->is_pressed == is_pressed)
|
|
return;
|
|
|
|
priv->is_pressed = is_pressed;
|
|
_clutter_notify_by_pspec (G_OBJECT (action), obj_props[PROP_PRESSED]);
|
|
}
|
|
|
|
static gboolean
|
|
on_event (ClutterActor *actor,
|
|
ClutterEvent *event,
|
|
ClutterClickAction *action)
|
|
{
|
|
ClutterClickActionPrivate *priv = action->priv;
|
|
gboolean res = FALSE;
|
|
|
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
|
|
return FALSE;
|
|
|
|
switch (clutter_event_type (event))
|
|
{
|
|
case CLUTTER_BUTTON_PRESS:
|
|
if (clutter_event_get_click_count (event) != 1)
|
|
return FALSE;
|
|
|
|
if (priv->is_held)
|
|
return TRUE;
|
|
|
|
if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
|
|
return FALSE;
|
|
|
|
priv->is_held = TRUE;
|
|
priv->press_button = clutter_event_get_button (event);
|
|
clutter_grab_pointer (actor);
|
|
|
|
click_action_set_pressed (action, TRUE);
|
|
res = TRUE;
|
|
break;
|
|
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
if (clutter_event_get_button (event) != priv->press_button ||
|
|
clutter_event_get_click_count (event) != 1)
|
|
return FALSE;
|
|
|
|
if (!priv->is_held)
|
|
return TRUE;
|
|
|
|
priv->is_held = FALSE;
|
|
clutter_ungrab_pointer ();
|
|
|
|
if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
|
|
return FALSE;
|
|
|
|
click_action_set_pressed (action, FALSE);
|
|
g_signal_emit (action, click_signals[CLICKED], 0, actor);
|
|
res = TRUE;
|
|
break;
|
|
|
|
case CLUTTER_ENTER:
|
|
click_action_set_pressed (action, priv->is_held);
|
|
break;
|
|
|
|
case CLUTTER_LEAVE:
|
|
click_action_set_pressed (action, priv->is_held);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
static void
|
|
clutter_click_action_set_actor (ClutterActorMeta *meta,
|
|
ClutterActor *actor)
|
|
{
|
|
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (meta)->priv;
|
|
|
|
if (priv->event_id != 0)
|
|
{
|
|
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
|
|
|
|
g_signal_handler_disconnect (old_actor, priv->event_id);
|
|
priv->event_id = 0;
|
|
}
|
|
|
|
if (actor != NULL)
|
|
priv->event_id = g_signal_connect (actor, "event",
|
|
G_CALLBACK (on_event),
|
|
meta);
|
|
|
|
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
|
|
}
|
|
|
|
static void
|
|
clutter_click_action_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_HELD:
|
|
g_value_set_boolean (value, priv->is_held);
|
|
break;
|
|
|
|
case PROP_PRESSED:
|
|
g_value_set_boolean (value, priv->is_pressed);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_click_action_class_init (ClutterClickActionClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
GParamSpec *pspec;
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterClickActionPrivate));
|
|
|
|
meta_class->set_actor = clutter_click_action_set_actor;
|
|
|
|
gobject_class->get_property = clutter_click_action_get_property;
|
|
|
|
/**
|
|
* ClutterClickAction:pressed:
|
|
*
|
|
* Whether the clickable actor should be in "pressed" state
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
pspec = g_param_spec_boolean ("pressed",
|
|
P_("Pressed"),
|
|
P_("Whether the clickable should be in pressed state"),
|
|
FALSE,
|
|
CLUTTER_PARAM_READABLE);
|
|
obj_props[PROP_PRESSED] = pspec;
|
|
g_object_class_install_property (gobject_class, PROP_PRESSED, pspec);
|
|
|
|
/**
|
|
* ClutterClickAction:held:
|
|
*
|
|
* Whether the clickable actor has the pointer grabbed
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
pspec = g_param_spec_boolean ("held",
|
|
P_("Held"),
|
|
P_("Whether the clickable has a grab"),
|
|
FALSE,
|
|
CLUTTER_PARAM_READABLE);
|
|
obj_props[PROP_HELD] = pspec;
|
|
g_object_class_install_property (gobject_class, PROP_HELD, pspec);
|
|
|
|
/**
|
|
* ClutterClickAction::clicked:
|
|
* @action: the #ClutterClickAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::clicked signal is emitted when the #ClutterActor to which
|
|
* a #ClutterClickAction has been applied should respond to a
|
|
* pointer button press and release events
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
click_signals[CLICKED] =
|
|
g_signal_new (I_("clicked"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterClickActionClass, clicked),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
}
|
|
|
|
static void
|
|
clutter_click_action_init (ClutterClickAction *self)
|
|
{
|
|
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_CLICK_ACTION,
|
|
ClutterClickActionPrivate);
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_new:
|
|
*
|
|
* Creates a new #ClutterClickAction instance
|
|
*
|
|
* Return value: the newly created #ClutterClickAction
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
ClutterAction *
|
|
clutter_click_action_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_CLICK_ACTION, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_release:
|
|
* @action: a #ClutterClickAction
|
|
*
|
|
* Emulates a release of the pointer button, which ungrabs the pointer
|
|
* and unsets the #ClutterClickAction:pressed state.
|
|
*
|
|
* This function is useful to break a grab, for instance after a certain
|
|
* amount of time has passed.
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
void
|
|
clutter_click_action_release (ClutterClickAction *action)
|
|
{
|
|
ClutterClickActionPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_CLICK_ACTION (action));
|
|
|
|
priv = action->priv;
|
|
|
|
if (!priv->is_held)
|
|
return;
|
|
|
|
priv->is_held = FALSE;
|
|
clutter_ungrab_pointer ();
|
|
|
|
click_action_set_pressed (action, FALSE);
|
|
}
|
|
|
|
/**
|
|
* clutter_click_action_get_button:
|
|
* @action: a #ClutterClickAction
|
|
*
|
|
* Retrieves the button that was pressed.
|
|
*
|
|
* Return value: the button value
|
|
*
|
|
* Since: 1.4
|
|
*/
|
|
guint
|
|
clutter_click_action_get_button (ClutterClickAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
|
|
|
|
return action->priv->press_button;
|
|
}
|