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fa62fe2a4f
This renames the global ctx and fb variables to test_ctx and test_fb respectively in line with the names use on the master branch. This is to make it easier to cherry pick patches from master.
63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
#include <cogl/cogl2-experimental.h>
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#include <string.h>
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#include "test-utils.h"
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typedef struct _TestState
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{
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int fb_width;
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int fb_height;
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} TestState;
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static void
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test_sparse_layer_combine (TestState *state)
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{
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CoglPipeline *pipeline;
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CoglTexture *tex1, *tex2;
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cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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/* This tests that the TEXTURE_* numbers used in the layer combine
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string refer to the layer number rather than the unit numbers by
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creating a pipeline with very large layer numbers. This should
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end up being mapped to much smaller unit numbers */
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tex1 = test_utils_create_color_texture (test_ctx, 0xff0000ff);
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tex2 = test_utils_create_color_texture (test_ctx, 0x00ff00ff);
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_layer_texture (pipeline, 50, tex1);
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cogl_pipeline_set_layer_texture (pipeline, 100, tex2);
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cogl_pipeline_set_layer_combine (pipeline, 200,
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"RGBA = ADD(TEXTURE_50, TEXTURE_100)",
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NULL);
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cogl_framebuffer_draw_rectangle (test_fb, pipeline, -1, -1, 1, 1);
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test_utils_check_pixel (test_fb, 2, 2, 0xffff00ff);
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cogl_object_unref (pipeline);
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cogl_object_unref (tex1);
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cogl_object_unref (tex2);
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}
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void
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test_sparse_pipeline (void)
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{
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TestState state;
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state.fb_width = cogl_framebuffer_get_width (test_fb);
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state.fb_height = cogl_framebuffer_get_height (test_fb);
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test_sparse_layer_combine (&state);
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/* FIXME: This should have a lot more tests, for example testing
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whether using an attribute with sparse texture coordinates will
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work */
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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