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4f6fe6f0e2
This fixes some problems which were stopping --disable-glib from working properly: • A lot of the public headers were including glib.h. This shouldn't be necessary because the API doesn't expose any glib types. Otherwise any apps would require glib in order to get the header. • The public headers were using G_BEGIN_DECLS. There is now a replacement macro called COGL_BEGIN_DECLS which is defined in cogl-types.h. • A similar fix has been done for G_GNUC_NULL_TERMINATED and G_GNUC_DEPRECATED. • The CFLAGS were not including $(builddir)/deps/glib which was preventing it finding the generated glibconfig.h when building out of tree. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
93 lines
3.0 KiB
C
93 lines
3.0 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_WIN32_RENDERER_H__
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#define __COGL_WIN32_RENDERER_H__
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-renderer.h>
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COGL_BEGIN_DECLS
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/**
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* cogl_win32_renderer_handle_event:
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* @message: A pointer to a win32 MSG struct
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*
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* This function processes a single event; it can be used to hook into
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* external event retrieval (for example that done by Clutter or
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* GDK).
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*
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* Return value: #CoglFilterReturn. %COGL_FILTER_REMOVE indicates that
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* Cogl has internally handled the event and the caller should do no
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* further processing. %COGL_FILTER_CONTINUE indicates that Cogl is
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* either not interested in the event, or has used the event to update
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* internal state without taking any exclusive action.
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*/
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CoglFilterReturn
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cogl_win32_renderer_handle_event (CoglRenderer *renderer,
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MSG *message);
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/**
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* CoglWin32FilterFunc:
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* @message: A pointer to a win32 MSG struct
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* @data: The data that was given when the filter was added
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*
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* A callback function that can be registered with
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* cogl_win32_renderer_add_filter(). The function should return
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* %COGL_FILTER_REMOVE if it wants to prevent further processing or
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* %COGL_FILTER_CONTINUE otherwise.
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*/
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typedef CoglFilterReturn (* CoglWin32FilterFunc) (MSG *message,
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void *data);
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/**
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* cogl_win32_renderer_add_filter:
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*
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* Adds a callback function that will receive all native events. The
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* function can stop further processing of the event by return
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* %COGL_FILTER_REMOVE.
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*/
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void
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cogl_win32_renderer_add_filter (CoglRenderer *renderer,
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CoglWin32FilterFunc func,
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void *data);
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/**
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* cogl_win32_renderer_remove_filter:
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*
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* Removes a callback that was previously added with
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* cogl_win32_renderer_add_filter().
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*/
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void
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cogl_win32_renderer_remove_filter (CoglRenderer *renderer,
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CoglWin32FilterFunc func,
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void *data);
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COGL_END_DECLS
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#endif /* __COGL_WIN32_RENDERER_H__ */
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