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Given a region of texture coordinates this utility invokes a callback enough times to cover the region with a subregion that spans the texture at most once. Eg, if called with tx1 and tx2 as 0.5 and 3.0 it it would invoke the callback with: 0.5,1.0 1.0,2.0 2.0,3.0 Manual repeating is needed by all texture backends regardless of whether they can support hardware repeating because when Cogl calls the foreach_sub_texture_in_region method then it sets the wrap mode to GL_CLAMP_TO_EDGE and no hardware repeating is possible. |
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cogl | ||
doc/reference/cogl | ||
pango | ||
Makefile.am |