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Instead of exposing an API that provides an OpenGL state machine style where you first have to bind the program to the context using cogl_program_use() followed by updating uniforms using cogl_program_uniform_xyz we now have uniform setter methods that take an explicit CoglHandle for the program. This deprecates cogl_program_use and all the cogl_program_uniform variants and provides the following replacements: cogl_program_set_uniform_1i cogl_program_set_uniform_1f cogl_program_set_uniform_int cogl_program_set_uniform_float cogl_program_set_uniform_matrix |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |