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The surfaceless context extension can be used to bind a context without a surface. We can use this to avoid creating a dummy surface when the CoglContext is first created. Otherwise we have to have the dummy surface so that we can bind it before the first onscreen is created. The main awkward part of this patch is that theoretically according to the GL and GLES spec if you first bind a context without a surface then the default state for glDrawBuffers is GL_NONE instead of GL_BACK. In practice Mesa doesn't seem to do this but we need to be robust against a GL implementation that does. Therefore we track when the CoglContext is first used with a CoglOnscreen and force the glDrawBuffers state to be GL_BACK. There is a further awkward part in that GLES2 doesn't actually have a glDrawBuffers state but GLES3 does. GLES3 also defaults to GL_NONE in this case so if GLES3 is available then we have to be sure to set the state to GL_BACK. As far as I can tell that actually makes GLES3 incompatible with GLES2 because in theory if the application is not aware of GLES3 then it should be able to assume the draw buffer is always GL_BACK. Reviewed-by: Robert Bragg <robert.bragg@intel.com> (cherry picked from commit e5f28f1e75db9bdc4f2688f420a74f908f96cf76) Conflicts: cogl/winsys/cogl-winsys-egl-kms.c cogl/winsys/cogl-winsys-egl-x11.c
329 lines
12 KiB
C
329 lines
12 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2009, 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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/* This is included multiple times with different definitions for
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* these macros. The macros are given the following arguments:
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*
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* COGL_EXT_BEGIN:
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*
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* @name: a unique symbol name for this feature
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*
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* @min_gl_major: the major part of the minimum GL version where these
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* functions are available in core, or 255 if it isn't available in
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* any version.
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* @min_gl_minor: the minor part of the minimum GL version where these
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* functions are available in core, or 255 if it isn't available in
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* any version.
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*
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* @gles_availability: flags to specify which versions of GLES the
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* functions are available in. Should be a combination of
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* COGL_EXT_IN_GLES and COGL_EXT_IN_GLES2.
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*
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* @extension_suffixes: A zero-separated list of suffixes in a
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* string. These are appended to the extension name to get a complete
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* extension name to try. The suffix is also appended to all of the
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* function names. The suffix can optionally include a ':' to specify
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* an alternate suffix for the function names.
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*
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* @extension_names: A list of extension names to try. If any of these
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* extensions match then it will be used.
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*/
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/* The functions in this file are part of the core GL,GLES1 and GLES2 apis */
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#include "cogl-core-functions.h"
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/* The functions in this file are core to GLES1 only but may also be
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* extensions available for GLES2 and GL */
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#include "cogl-in-gles1-core-functions.h"
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/* The functions in this file are core to GLES2 only but
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* may be extensions for GLES1 and GL */
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#include "cogl-in-gles2-core-functions.h"
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/* The functions in this file are core to GLES1 and GLES2 but not core
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* to GL but they may be extensions available for GL */
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#include "cogl-in-gles-core-functions.h"
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/* These are fixed-function APIs core to GL and GLES1 */
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#include "cogl-fixed-functions.h"
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/* These are GLSL shader APIs core to GL 2.0 and GLES2 */
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#include "cogl-glsl-functions.h"
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/* These are the core GL functions which are only available in big
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GL */
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COGL_EXT_BEGIN (only_in_big_gl,
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0, 0,
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0, /* not in GLES */
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"\0",
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"\0")
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COGL_EXT_FUNCTION (void, glGetTexLevelParameteriv,
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(GLenum target, GLint level,
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GLenum pname, GLint *params))
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COGL_EXT_FUNCTION (void, glGetTexImage,
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(GLenum target, GLint level,
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GLenum format, GLenum type,
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GLvoid *pixels))
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COGL_EXT_FUNCTION (void, glClipPlane,
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(GLenum plane, const double *equation))
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COGL_EXT_FUNCTION (void, glDepthRange,
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(double near_val, double far_val))
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COGL_EXT_FUNCTION (void, glDrawBuffer,
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(GLenum mode))
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COGL_EXT_END ()
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/* GLES doesn't support mapping buffers in core so this has to be a
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separate check */
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COGL_EXT_BEGIN (map_vbos, 1, 5,
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0, /* not in GLES core */
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"ARB\0OES\0",
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"vertex_buffer_object\0mapbuffer\0")
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COGL_EXT_FUNCTION (void *, glMapBuffer,
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(GLenum target,
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GLenum access))
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COGL_EXT_FUNCTION (GLboolean, glUnmapBuffer,
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(GLenum target))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (texture_3d, 1, 2,
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0, /* not in either GLES */
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"OES\0",
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"texture_3D\0")
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COGL_EXT_FUNCTION (void, glTexImage3D,
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(GLenum target, GLint level,
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GLint internalFormat,
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GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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GLenum format, GLenum type,
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const GLvoid *pixels))
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COGL_EXT_FUNCTION (void, glTexSubImage3D,
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(GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth,
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GLenum format,
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GLenum type, const GLvoid *pixels))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (offscreen_blit, 3, 0,
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0, /* not in either GLES */
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"EXT\0ANGLE\0",
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"framebuffer_blit\0")
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COGL_EXT_FUNCTION (void, glBlitFramebuffer,
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(GLint srcX0,
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GLint srcY0,
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GLint srcX1,
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GLint srcY1,
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GLint dstX0,
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GLint dstY0,
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GLint dstX1,
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GLint dstY1,
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GLbitfield mask,
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GLenum filter))
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COGL_EXT_END ()
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/* ARB_fragment_program */
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COGL_EXT_BEGIN (arbfp, 255, 255,
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0, /* not in either GLES */
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"ARB\0",
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"fragment_program\0")
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COGL_EXT_FUNCTION (void, glGenPrograms,
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(GLsizei n,
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GLuint *programs))
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COGL_EXT_FUNCTION (void, glDeletePrograms,
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(GLsizei n,
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GLuint *programs))
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COGL_EXT_FUNCTION (void, glBindProgram,
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(GLenum target,
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GLuint program))
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COGL_EXT_FUNCTION (void, glProgramString,
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(GLenum target,
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GLenum format,
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GLsizei len,
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const void *program))
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COGL_EXT_FUNCTION (void, glProgramLocalParameter4fv,
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(GLenum target,
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GLuint index,
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GLfloat *params))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (EGL_image, 255, 255,
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0, /* not in either GLES */
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"OES\0",
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"EGL_image\0")
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COGL_EXT_FUNCTION (void, glEGLImageTargetTexture2D,
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(GLenum target,
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GLeglImageOES image))
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COGL_EXT_FUNCTION (void, glEGLImageTargetRenderbufferStorage,
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(GLenum target,
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GLeglImageOES image))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (framebuffer_discard, 255, 255,
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0, /* not in either GLES */
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"EXT\0",
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"framebuffer_discard\0")
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COGL_EXT_FUNCTION (void, glDiscardFramebuffer,
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(GLenum target,
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GLsizei numAttachments,
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const GLenum *attachments))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (IMG_multisampled_render_to_texture, 255, 255,
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0, /* not in either GLES */
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"\0",
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"IMG_multisampled_render_to_texture\0")
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COGL_EXT_FUNCTION (void, glRenderbufferStorageMultisampleIMG,
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(GLenum target,
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GLsizei samples,
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GLenum internal_format,
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GLsizei width,
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GLsizei height))
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COGL_EXT_FUNCTION (void, glFramebufferTexture2DMultisampleIMG,
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(GLenum target,
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GLenum attachment,
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GLenum textarget,
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GLuint texture,
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GLint level,
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GLsizei samples))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (ARB_sampler_objects, 3, 3,
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0, /* not in either GLES */
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"ARB:\0",
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"sampler_objects\0")
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COGL_EXT_FUNCTION (void, glGenSamplers,
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(GLsizei count,
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GLuint *samplers))
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COGL_EXT_FUNCTION (void, glDeleteSamplers,
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(GLsizei count,
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const GLuint *samplers))
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COGL_EXT_FUNCTION (void, glBindSampler,
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(GLuint unit,
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GLuint sampler))
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COGL_EXT_FUNCTION (void, glSamplerParameteri,
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(GLuint sampler,
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GLenum pname,
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GLint param))
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COGL_EXT_END ()
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/* These only list functions that come from the old GLSL extensions.
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* Functions that are common to the extensions and GLSL 2.0 should
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* instead be listed in cogl-glsl-functions.h */
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COGL_EXT_BEGIN (shader_objects, 255, 255,
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0, /* not in either GLES */
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"ARB\0",
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"shader_objects\0")
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COGL_EXT_FUNCTION (GLuint, glCreateProgramObject,
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(void))
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COGL_EXT_FUNCTION (GLuint, glCreateShaderObject,
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(GLenum shaderType))
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COGL_EXT_FUNCTION (void, glDeleteObject,
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(GLuint obj))
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COGL_EXT_FUNCTION (void, glAttachObject,
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(GLuint container, GLuint obj))
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COGL_EXT_FUNCTION (void, glUseProgramObject,
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(GLuint programObj))
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COGL_EXT_FUNCTION (void, glGetInfoLog,
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(GLuint obj,
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GLsizei maxLength,
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GLsizei *length,
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char *infoLog))
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COGL_EXT_FUNCTION (void, glGetObjectParameteriv,
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(GLuint obj,
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GLenum pname,
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GLint *params))
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COGL_EXT_FUNCTION (void, glDetachObject,
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(GLuint container, GLuint obj))
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COGL_EXT_FUNCTION (void, glGetAttachedObjects,
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(GLuint program,
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GLsizei maxcount,
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GLsizei* count,
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GLuint* shaders))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (only_gl3, 3, 0,
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0, /* not in either GLES */
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"\0",
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"\0")
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COGL_EXT_FUNCTION (const GLubyte *, glGetStringi,
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(GLenum name, GLuint index))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (vertex_array_object, 3, 0,
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0, /* not in either GLES */
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"ARB\0OES\0",
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"vertex_array_object\0")
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COGL_EXT_FUNCTION (void, glBindVertexArray,
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(GLuint array))
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COGL_EXT_FUNCTION (void, glDeleteVertexArrays,
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(GLsizei n,
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const GLuint *arrays))
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COGL_EXT_FUNCTION (void, glGenVertexArrays,
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(GLsizei n,
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GLuint *arrays))
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COGL_EXT_END ()
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COGL_EXT_BEGIN (map_region, 3, 0,
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0, /* not in either GLES */
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"ARB:\0",
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"map_buffer_range\0")
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COGL_EXT_FUNCTION (GLvoid *, glMapBufferRange,
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(GLenum target,
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GLintptr offset,
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GLsizeiptr length,
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GLbitfield access))
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COGL_EXT_END ()
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#ifdef GL_ARB_sync
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COGL_EXT_BEGIN (sync, 3, 2,
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0, /* not in either GLES */
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"ARB:\0",
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"sync\0")
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COGL_EXT_FUNCTION (GLsync, glFenceSync,
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(GLenum condition, GLbitfield flags))
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COGL_EXT_FUNCTION (GLenum, glClientWaitSync,
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(GLsync sync, GLbitfield flags, GLuint64 timeout))
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COGL_EXT_FUNCTION (void, glDeleteSync,
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(GLsync sync))
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COGL_EXT_END ()
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#endif
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COGL_EXT_BEGIN (draw_buffers, 2, 0,
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COGL_EXT_IN_GLES3,
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"ARB\0EXT\0",
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"draw_buffers\0")
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COGL_EXT_FUNCTION (void, glDrawBuffers,
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(GLsizei n, const GLenum *bufs))
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COGL_EXT_END ()
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