mutter/cogl/cogl-attribute-buffer.h
Lionel Landwerlin 1b2dd815b4 Registers gtypes for all public objects and structs
This adds much more comprehensive support for gobject-introspection
based bindings by registering all objects as fundamental types that
inherit from CoglObject, and all structs as boxed types.

Co-Author: Robert Bragg <robert@linux.intel.com>

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 18:27:12 +00:00

153 lines
4.7 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_ATTRIBUTE_BUFFER_H__
#define __COGL_ATTRIBUTE_BUFFER_H__
/* We forward declare the CoglAttributeBuffer type here to avoid some circular
* dependency issues with the following headers.
*/
typedef struct _CoglAttributeBuffer CoglAttributeBuffer;
#include <cogl/cogl-context.h>
#ifdef COGL_HAS_GTYPE_SUPPORT
#include <glib-object.h>
#endif
COGL_BEGIN_DECLS
/**
* SECTION:cogl-attribute-buffer
* @short_description: Functions for creating and manipulating attribute
* buffers
*
* FIXME
*/
#define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer))
#ifdef COGL_HAS_GTYPE_SUPPORT
/**
* cogl_attribute_buffer_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
GType cogl_attribute_buffer_get_gtype (void);
#endif
/**
* cogl_attribute_buffer_new_with_size:
* @context: A #CoglContext
* @bytes: The number of bytes to allocate for vertex attribute data.
*
* Describes a new #CoglAttributeBuffer of @size bytes to contain
* arrays of vertex attribute data. Afterwards data can be set using
* cogl_buffer_set_data() or by mapping it into the application's
* address space using cogl_buffer_map().
*
* The underlying storage of this buffer isn't allocated by this
* function so that you have an opportunity to use the
* cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
* functions which may influence how the storage is allocated. The
* storage will be allocated once you upload data to the buffer.
*
* Note: You can assume this function always succeeds and won't return
* %NULL
*
* Return value: (transfer full): A newly allocated #CoglAttributeBuffer. Never %NULL.
*
* Stability: Unstable
*/
CoglAttributeBuffer *
cogl_attribute_buffer_new_with_size (CoglContext *context,
size_t bytes);
/**
* cogl_attribute_buffer_new:
* @context: A #CoglContext
* @bytes: The number of bytes to allocate for vertex attribute data.
* @data: (array length=bytes): An optional pointer to vertex data to
* upload immediately.
*
* Describes a new #CoglAttributeBuffer of @size bytes to contain
* arrays of vertex attribute data and also uploads @size bytes read
* from @data to the new buffer.
*
* You should never pass a %NULL data pointer.
*
* <note>This function does not report out-of-memory errors back to
* the caller by returning %NULL and so you can assume this function
* always succeeds.</note>
*
* <note>In the unlikely case that there is an out of memory problem
* then Cogl will abort the application with a message. If your
* application needs to gracefully handle out-of-memory errors then
* you can use cogl_attribute_buffer_new_with_size() and then
* explicitly catch errors with cogl_buffer_set_data() or
* cogl_buffer_map().</note>
*
* Return value: (transfer full): A newly allocated #CoglAttributeBuffer (never %NULL)
*
* Since: 1.4
* Stability: Unstable
*/
CoglAttributeBuffer *
cogl_attribute_buffer_new (CoglContext *context,
size_t bytes,
const void *data);
/**
* cogl_is_attribute_buffer:
* @object: A #CoglObject
*
* Gets whether the given object references a #CoglAttributeBuffer.
*
* Returns: %TRUE if @object references a #CoglAttributeBuffer,
* %FALSE otherwise
*
* Since: 1.4
* Stability: Unstable
*/
CoglBool
cogl_is_attribute_buffer (void *object);
COGL_END_DECLS
#endif /* __COGL_ATTRIBUTE_BUFFER_H__ */