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650df3f2eb
Previously custom uniforms were tracked in _CoglGles2Wrapper but as part of a process to consolidate the gl/gles2 shader code it seems to make sense for this state to be tracked in the CoglProgram object instead. http://bugzilla.o-hand.com/show_bug.cgi?id=2179
53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_PROGRAM_H
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#define __COGL_PROGRAM_H
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#include "cogl-gles2-wrapper.h"
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#include "cogl-handle.h"
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#define COGL_PROGRAM_NUM_CUSTOM_UNIFORMS 16
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#define COGL_PROGRAM_UNBOUND_CUSTOM_UNIFORM -2
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typedef struct _CoglProgram CoglProgram;
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struct _CoglProgram
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{
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CoglHandleObject _parent;
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GSList *attached_shaders;
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char *custom_uniform_names[COGL_PROGRAM_NUM_CUSTOM_UNIFORMS];
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CoglBoxedValue custom_uniforms[COGL_PROGRAM_NUM_CUSTOM_UNIFORMS];
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/* Uniforms that have changed since the last time this program was
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* used. */
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guint32 dirty_custom_uniforms;
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};
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CoglProgram *_cogl_program_pointer_from_handle (CoglHandle handle);
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#endif /* __COGL_PROGRAM_H */
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