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62 lines
1.8 KiB
C
62 lines
1.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-action
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* @Title: ClutterAction
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* @Short_Description: Abstract class for actor actions
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* @See_Also: #ClutterEffect
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*
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* #ClutterAction is an abstract base class for action that modify the
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* user interaction of a #ClutterActor, just like #ClutterEffect is an
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* abstract class for modifiers of the appearance of a #ClutterActor.
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*
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* Implementations of #ClutterAction are associated to an actor and can
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* provide behavioral changes when dealing with user input - for instance
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* drag and drop capabilities, or scrolling, or panning.
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*
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* #ClutterAction is available since Clutter 1.4
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-action.h"
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#include "clutter-debug.h"
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#include "clutter-private.h"
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G_DEFINE_ABSTRACT_TYPE (ClutterAction, clutter_action, CLUTTER_TYPE_ACTOR_META);
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static void
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clutter_action_class_init (ClutterActionClass *klass)
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{
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}
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static void
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clutter_action_init (ClutterAction *self)
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{
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}
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