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54735dec84
The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
248 lines
6.9 KiB
C
248 lines
6.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <android/native_window.h>
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#include "cogl-winsys-egl-android-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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typedef struct _CoglDisplayAndroid
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{
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int egl_surface_width;
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int egl_surface_height;
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CoglBool have_onscreen;
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} CoglDisplayAndroid;
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static ANativeWindow *android_native_window;
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void
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cogl_android_set_native_window (ANativeWindow *window)
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{
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_cogl_init ();
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android_native_window = window;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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CoglRendererEGL *egl_renderer;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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GError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display = egl_display->platform;
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const char *error_message;
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EGLint format;
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if (android_native_window == NULL)
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{
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error_message = "No ANativeWindow window specified with "
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"cogl_android_set_native_window()";
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goto fail;
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}
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/* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
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* guaranteed to be accepted by ANativeWindow_setBuffersGeometry ().
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* As soon as we picked a EGLConfig, we can safely reconfigure the
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* ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
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eglGetConfigAttrib (egl_renderer->edpy,
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egl_display->egl_config,
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EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry (android_native_window,
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0,
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0,
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format);
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(NativeWindowType) android_native_window,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!eglMakeCurrent (egl_renderer->edpy,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&android_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&android_display->egl_surface_height);
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return TRUE;
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fail:
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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GError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display;
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android_display = g_slice_new0 (CoglDisplayAndroid);
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egl_display->platform = android_display;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayAndroid, egl_display->platform);
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}
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static CoglBool
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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GError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayAndroid *android_display = egl_display->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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if (android_display->have_onscreen)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"EGL platform only supports a single onscreen window");
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return FALSE;
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}
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egl_onscreen->egl_surface = egl_display->egl_surface;
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_cogl_framebuffer_winsys_update_size (framebuffer,
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android_display->egl_surface_width,
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android_display->egl_surface_height);
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android_display->have_onscreen = TRUE;
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return TRUE;
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}
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static const CoglWinsysEGLVtable
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_cogl_winsys_egl_vtable =
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{
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.display_setup = _cogl_winsys_egl_display_setup,
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.display_destroy = _cogl_winsys_egl_display_destroy,
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.context_created = _cogl_winsys_egl_context_created,
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.onscreen_init = _cogl_winsys_egl_onscreen_init,
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};
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const CoglWinsysVtable *
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_cogl_winsys_egl_android_get_vtable (void)
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{
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static CoglBool vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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if (!vtable_inited)
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{
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/* The EGL_ANDROID winsys is a subclass of the EGL winsys so we
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start by copying its vtable */
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vtable = *_cogl_winsys_egl_get_vtable ();
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vtable.id = COGL_WINSYS_ID_EGL_ANDROID;
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vtable.name = "EGL_ANDROID";
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable_inited = TRUE;
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}
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return &vtable;
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}
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