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* Makefile.am: Install a default flavour .pc file. * clutter/clutter-actor.c: Translate units correctly for translate() * clutter/clutter-feature.h: Add new texture features. * clutter/clutter-fixed.h: Add clutter angle conversion defines. * clutter/clutter-group.c: Use cogl not GL. Dont recurse on show all. * clutter/clutter-private.h: Remove sync_viewport. * clutter/clutter-rectangle.c: Fix cogl typo. * clutter/clutter-stage.c: * clutter/clutter-stage.h: Add perspective settings. Remove viewport_sync. Add audience stubs. Fix up actor_at_pos a little (still broken) * clutter/clutter-texture.h: * clutter/clutter-texture.c: Redo pixel uploading. Add initial (disabled) YUV support. * clutter/clutter-timeline.c: Fire 'completed' signal when looping. * clutter/cogl/gl/cogl.c: Move some backend checks here. * clutter/glx/clutter-backend-glx.c: Actually check target display has GLX ext. * clutter/glx/clutter-stage-glx.c: Handle offscreen failing more gracefully. * examples/Makefile.am: Use AM_LDFLAGS. * clutter/clutter-main.c: * clutter/clutter-feature.c: * clutter/clutter-backend.c: * clutter/clutter-alpha.c: Fix a compile warnings. * tests/Makefile.am: * tests/test-offscreen.c: * tests/test-scale.c: More tests.
32 lines
694 B
C
32 lines
694 B
C
#include <clutter/clutter.h>
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/* Very simple test just to see what happens setting up offscreen rendering */
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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gboolean offscreen;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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/* Attempt to set up rendering offscreen */
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g_object_set (stage, "offscreen", TRUE, NULL);
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/* See if it worked */
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g_object_get (stage, "offscreen", &offscreen, NULL);
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if (offscreen == FALSE)
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printf ("FAIL: Unable to setup offscreen rendering\n.");
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else
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printf ("SUCCESS: Able to setup offscreen rendering\n.");
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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clutter_main();
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return 0;
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}
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