mirror of
https://github.com/brl/mutter.git
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77ec8774a0
Revert all the work that happened on the master branch.
Sadly, this is the only way to merge the current development branch back
into master.
It is now abundantly clear that I merged the 1.99 branch far too soon,
and that Clutter 2.0 won't happen any time soon, if at all.
Since having the development happen on a separate branch throws a lot of
people into confusion, let's undo the clutter-1.99 → master merge, and
move back the development of Clutter to the master branch.
In order to do so, we need to do some surgery to the Git repository.
First, we do a massive revert in a single commit of all that happened
since the switch to 1.99 and the API version bump done with the
89a2862b05
commit. The history is too long
to be reverted commit by commit without being extremely messy.
186 lines
5.6 KiB
C
186 lines
5.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-scriptable
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* @short_description: Override the UI definition parsing
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*
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* The #ClutterScriptableIface interface exposes the UI definition parsing
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* process to external classes. By implementing this interface, a class can
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* override the UI definition parsing and transform complex data types into
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* GObject properties, or allow custom properties.
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*
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* #ClutterScriptable is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <glib.h>
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#include "clutter-scriptable.h"
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#include "clutter-script-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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typedef ClutterScriptableIface ClutterScriptableInterface;
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G_DEFINE_INTERFACE (ClutterScriptable, clutter_scriptable, G_TYPE_OBJECT);
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static void
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clutter_scriptable_default_init (ClutterScriptableInterface *iface)
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{
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}
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/**
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* clutter_scriptable_set_id:
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* @scriptable: a #ClutterScriptable
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* @id_: the #ClutterScript id of the object
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*
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* Sets @id_ as the unique Clutter script it for this instance of
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* #ClutterScriptableIface.
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*
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* This name can be used by user interface designer applications to
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* define a unique name for an object constructable using the UI
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* definition language parsed by #ClutterScript.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_id (ClutterScriptable *scriptable,
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const gchar *id_)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (id_ != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_id)
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iface->set_id (scriptable, id_);
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else
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g_object_set_data_full (G_OBJECT (scriptable),
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"clutter-script-id",
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g_strdup (id_),
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g_free);
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}
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/**
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* clutter_scriptable_get_id:
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* @scriptable: a #ClutterScriptable
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*
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* Retrieves the id of @scriptable set using clutter_scriptable_set_id().
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*
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* Return value: the id of the object. The returned string is owned by
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* the scriptable object and should never be modified of freed
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*
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* Since: 0.6
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*/
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const gchar *
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clutter_scriptable_get_id (ClutterScriptable *scriptable)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->get_id)
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return iface->get_id (scriptable);
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else
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return g_object_get_data (G_OBJECT (scriptable), "clutter-script-id");
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}
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/**
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* clutter_scriptable_parse_custom_node:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @value: the generic value to be set
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* @name: the name of the node
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* @node: the JSON node to be parsed
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*
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* Parses the passed JSON node. The implementation must set the type
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* of the passed #GValue pointer using g_value_init().
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*
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* Return value: %TRUE if the node was successfully parsed, %FALSE otherwise.
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*
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* Since: 0.6
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*/
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gboolean
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clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), FALSE);
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g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
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g_return_val_if_fail (name != NULL, FALSE);
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g_return_val_if_fail (node != NULL, FALSE);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->parse_custom_node)
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return iface->parse_custom_node (scriptable, script, value, name, node);
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return FALSE;
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}
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/**
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* clutter_scriptable_set_custom_property:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @name: the name of the property
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* @value: the value of the property
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*
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* Overrides the common properties setting. The underlying virtual
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* function should be used when implementing custom properties.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_custom_property (ClutterScriptable *scriptable,
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ClutterScript *script,
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const gchar *name,
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const GValue *value)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (CLUTTER_IS_SCRIPT (script));
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g_return_if_fail (name != NULL);
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g_return_if_fail (value != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_custom_property)
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iface->set_custom_property (scriptable, script, name, value);
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}
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