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https://github.com/brl/mutter.git
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c4767b6c01
Upstream the annotations used in Gala, make more Cogl methods available since things got moved to a GObject base and thus works natively with the introspection. Add all the public API to the introspection. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3619>
298 lines
10 KiB
C
298 lines
10 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C)2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#pragma once
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#include "cogl/cogl-types.h"
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G_BEGIN_DECLS
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/**
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* CoglBuffer:
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*
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* Common buffer functions, including data upload APIs
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*
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* The CoglBuffer API provides a common interface to manipulate
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* buffers that have been allocated either via `cogl_pixel_buffer_new()`
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* or `cogl_attribute_buffer_new()`. The API allows you to upload data
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* to these buffers and define usage hints that help Cogl manage your
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* buffer optimally.
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*
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* Data can either be uploaded by supplying a pointer and size so Cogl
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* can copy your data, or you can mmap() a CoglBuffer and then you can
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* copy data to the buffer directly.
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*
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* One of the most common uses for CoglBuffers is to upload texture
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* data asynchronously since the ability to mmap the buffers into
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* the CPU makes it possible for another thread to handle the IO
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* of loading an image file and unpacking it into the mapped buffer
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* without blocking other Cogl operations.
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*/
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#define COGL_TYPE_BUFFER (cogl_buffer_get_type ())
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#define COGL_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_BUFFER, CoglBuffer))
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#define COGL_BUFFER_CONST(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), COGL_TYPE_BUFFER, CoglBuffer const))
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#define COGL_BUFFER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), COGL_TYPE_BUFFER, CoglBufferClass))
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#define COGL_IS_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), COGL_TYPE_BUFFER))
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#define COGL_IS_BUFFER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), COGL_TYPE_BUFFER))
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#define COGL_BUFFER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), COGL_TYPE_BUFFER, CoglBufferClass))
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typedef struct _CoglBufferClass CoglBufferClass;
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typedef struct _CoglBuffer CoglBuffer;
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G_DEFINE_AUTOPTR_CLEANUP_FUNC (CoglBuffer, g_object_unref)
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COGL_EXPORT
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GType cogl_buffer_get_type (void) G_GNUC_CONST;
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#define COGL_BUFFER_ERROR (_cogl_buffer_error_domain ())
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/**
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* CoglBufferError:
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* @COGL_BUFFER_ERROR_MAP: A buffer could not be mapped either
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* because the feature isn't supported or because a system
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* limitation was hit.
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*
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* Error enumeration for #CoglBuffer
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*/
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typedef enum /*< prefix=COGL_BUFFER_ERROR >*/
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{
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COGL_BUFFER_ERROR_MAP
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} CoglBufferError;
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uint32_t
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_cogl_buffer_error_domain (void);
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/**
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* cogl_buffer_get_size:
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* @buffer: a buffer object
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*
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* Retrieves the size of buffer
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*
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* Return value: the size of the buffer in bytes
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*/
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COGL_EXPORT unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer);
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/**
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* CoglBufferUpdateHint:
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* @COGL_BUFFER_UPDATE_HINT_STATIC: the buffer will not change over time
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* @COGL_BUFFER_UPDATE_HINT_DYNAMIC: the buffer will change from time to time
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* @COGL_BUFFER_UPDATE_HINT_STREAM: the buffer will be used once or a couple of
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* times
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*
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* The update hint on a buffer allows the user to give some detail on how often
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* the buffer data is going to be updated.
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*/
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typedef enum /*< prefix=COGL_BUFFER_UPDATE_HINT >*/
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{
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COGL_BUFFER_UPDATE_HINT_STATIC,
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COGL_BUFFER_UPDATE_HINT_DYNAMIC,
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COGL_BUFFER_UPDATE_HINT_STREAM
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} CoglBufferUpdateHint;
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/**
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* cogl_buffer_set_update_hint:
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* @buffer: a buffer object
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* @hint: the new hint
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*
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* Sets the update hint on a buffer. See #CoglBufferUpdateHint for a description
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* of the available hints.
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*/
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COGL_EXPORT void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint);
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/**
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* cogl_buffer_get_update_hint:
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* @buffer: a buffer object
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*
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* Retrieves the update hints set using [method@Cogl.Buffer.set_update_hint]
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*
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* Return value: the #CoglBufferUpdateHint currently used by the buffer
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*/
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COGL_EXPORT CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer);
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/**
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* CoglBufferAccess:
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* @COGL_BUFFER_ACCESS_READ: the buffer will be read
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* @COGL_BUFFER_ACCESS_WRITE: the buffer will written to
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* @COGL_BUFFER_ACCESS_READ_WRITE: the buffer will be used for both reading and
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* writing
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*
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* The access hints for [method@Cogl.Buffer.set_update_hint]
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*/
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typedef enum /*< prefix=COGL_BUFFER_ACCESS >*/
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{
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COGL_BUFFER_ACCESS_READ = 1 << 0,
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COGL_BUFFER_ACCESS_WRITE = 1 << 1,
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COGL_BUFFER_ACCESS_READ_WRITE = COGL_BUFFER_ACCESS_READ | COGL_BUFFER_ACCESS_WRITE
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} CoglBufferAccess;
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/**
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* CoglBufferMapHint:
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* @COGL_BUFFER_MAP_HINT_DISCARD: Tells Cogl that you plan to replace
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* all the buffer's contents. When this flag is used to map a
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* buffer, the entire contents of the buffer become undefined, even
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* if only a subregion of the buffer is mapped.
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* @COGL_BUFFER_MAP_HINT_DISCARD_RANGE: Tells Cogl that you plan to
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* replace all the contents of the mapped region. The contents of
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* the region specified are undefined after this flag is used to
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* map a buffer.
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*
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* Hints to Cogl about how you are planning to modify the data once it
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* is mapped.
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*/
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typedef enum /*< prefix=COGL_BUFFER_MAP_HINT >*/
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{
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COGL_BUFFER_MAP_HINT_DISCARD = 1 << 0,
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COGL_BUFFER_MAP_HINT_DISCARD_RANGE = 1 << 1
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} CoglBufferMapHint;
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/**
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* CoglBufferBindTarget:
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*/
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typedef enum /*< prefix=COGL_BUFFER_BIND_TARGET >*/
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{
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COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
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COGL_BUFFER_BIND_TARGET_INDEX_BUFFER,
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COGL_BUFFER_BIND_TARGET_COUNT
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} CoglBufferBindTarget;
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/**
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* cogl_buffer_map:
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* @buffer: a buffer object
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* @access: how the mapped buffer will be used by the application
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* @hints: A mask of `CoglBufferMapHint`s that tell Cogl how
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* the data will be modified once mapped.
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*
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* Maps the buffer into the application address space for direct
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* access. This is equivalent to calling [method@Cogl.Buffer.map_range] with
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* zero as the offset and the size of the entire buffer as the size.
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*
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* It is strongly recommended that you pass
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* %COGL_BUFFER_MAP_HINT_DISCARD as a hint if you are going to replace
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* all the buffer's data. This way if the buffer is currently being
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* used by the GPU then the driver won't have to stall the CPU and
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* wait for the hardware to finish because it can instead allocate a
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* new buffer to map.
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*
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* The behaviour is undefined if you access the buffer in a way
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* conflicting with the @access mask you pass. It is also an error to
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* release your last reference while the buffer is mapped.
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*
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* Return value: (transfer none): A pointer to the mapped memory or
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* %NULL is the call fails
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*/
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COGL_EXPORT void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints);
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/**
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* cogl_buffer_map_range:
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* @buffer: a buffer object
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* @offset: Offset within the buffer to start the mapping
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* @size: The size of data to map
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* @access: how the mapped buffer will be used by the application
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* @hints: A mask of `CoglBufferMapHint`s that tell Cogl how
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* the data will be modified once mapped.
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* @error: A #GError for catching exceptional errors
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*
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* Maps a sub-region of the buffer into the application's address space
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* for direct access.
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*
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* It is strongly recommended that you pass
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* %COGL_BUFFER_MAP_HINT_DISCARD as a hint if you are going to replace
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* all the buffer's data. This way if the buffer is currently being
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* used by the GPU then the driver won't have to stall the CPU and
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* wait for the hardware to finish because it can instead allocate a
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* new buffer to map. You can pass
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* %COGL_BUFFER_MAP_HINT_DISCARD_RANGE instead if you want the
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* regions outside of the mapping to be retained.
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*
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* The behaviour is undefined if you access the buffer in a way
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* conflicting with the @access mask you pass. It is also an error to
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* release your last reference while the buffer is mapped.
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*
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* Return value: (transfer none): A pointer to the mapped memory or
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* %NULL is the call fails
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*/
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COGL_EXPORT void *
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cogl_buffer_map_range (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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GError **error);
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/**
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* cogl_buffer_unmap:
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* @buffer: a buffer object
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*
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* Unmaps a buffer previously mapped by [method@Cogl.Buffer.map].
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*/
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COGL_EXPORT void
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cogl_buffer_unmap (CoglBuffer *buffer);
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/**
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* cogl_buffer_set_data:
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* @buffer: a buffer object
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* @offset: destination offset (in bytes) in the buffer
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* @data: (array) (element-type guint8): a pointer to the data to be copied
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* into the buffer
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* @size: number of bytes to copy
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*
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* Updates part of the buffer with new data from @data. Where to put this new
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* data is controlled by @offset and @offset + @data should be less than the
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* buffer size.
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*
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* Return value: %TRUE is the operation succeeded, %FALSE otherwise
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*/
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COGL_EXPORT gboolean
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cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size);
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G_END_DECLS
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