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As part of an incremental process to have Cogl be a standalone project we want to re-consider how we organise the Cogl source code. Currently this is the structure I'm aiming for: cogl/ cogl/ <put common source here> winsys/ cogl-glx.c cogl-wgl.c driver/ gl/ gles/ os/ ? utils/ cogl-fixed cogl-matrix-stack? cogl-journal? cogl-primitives? pango/ The new winsys component is a starting point for migrating window system code (i.e. x11,glx,wgl,osx,egl etc) from Clutter to Cogl. The utils/ and pango/ directories aren't added by this commit, but they are noted because I plan to add them soon. Overview of the planned structure: * The winsys/ API is the API that binds OpenGL to a specific window system, be that X11 or win32 etc. Example are glx, wgl and egl. Much of the logic under clutter/{glx,osx,win32 etc} should migrate here. * Note there is also the idea of a winsys-base that may represent a window system for which there are multiple winsys APIs. An example of this is x11, since glx and egl may both be used with x11. (currently only Clutter has the idea of a winsys-base) * The driver/ represents a specific varient of OpenGL. Currently we have "gl" representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing GLES 1.1 (fixed funciton) and 2.0 (fully shader based) * Everything under cogl/ should fundamentally be supporting access to the GPU. Essentially Cogl's most basic requirement is to provide a nice GPU Graphics API and drawing a line between this and the utility functionality we add to support Clutter should help keep this lean and maintainable. * Code under utils/ as suggested builds on cogl/ adding more convenient APIs or mechanism to optimize special cases. Broadly speaking you can compare cogl/ to OpenGL and utils/ to GLU. * clutter/pango will be moved to clutter/cogl/pango How some of the internal configure.ac/pkg-config terminology has changed: backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11" backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la" clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx" CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS clutterbackendlib -> CLUTTER_WINSYS_LIB CLUTTER_COGL -> COGL_DRIVER # e.g. "gl" Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps As the first thing to take advantage of the new winsys component in Cogl; cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into cogl/common/cogl.c and this common implementation first trys _cogl_winsys_get_proc_address() but if that fails then it falls back to gmodule.
104 lines
5.3 KiB
C
104 lines
5.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_CONTEXT_DRIVER_H
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#define __COGL_CONTEXT_DRIVER_H
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#include "cogl.h"
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typedef struct _CoglContextDriver
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{
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/* Relying on glext.h to define these */
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COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
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COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
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COGL_PFNGLBINDRENDERBUFFEREXTPROC pf_glBindRenderbufferEXT;
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COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC pf_glRenderbufferStorageEXT;
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COGL_PFNGLGENFRAMEBUFFERSEXTPROC pf_glGenFramebuffersEXT;
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COGL_PFNGLBINDFRAMEBUFFEREXTPROC pf_glBindFramebufferEXT;
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COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pf_glFramebufferTexture2DEXT;
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COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pf_glFramebufferRenderbufferEXT;
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COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pf_glCheckFramebufferStatusEXT;
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COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
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COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
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COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
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COGL_PFNGLGENERATEMIPMAPEXTPROC pf_glGenerateMipmapEXT;
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COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
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COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
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COGL_PFNGLSHADERSOURCEARBPROC pf_glShaderSourceARB;
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COGL_PFNGLCOMPILESHADERARBPROC pf_glCompileShaderARB;
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COGL_PFNGLATTACHOBJECTARBPROC pf_glAttachObjectARB;
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COGL_PFNGLLINKPROGRAMARBPROC pf_glLinkProgramARB;
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COGL_PFNGLUSEPROGRAMOBJECTARBPROC pf_glUseProgramObjectARB;
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COGL_PFNGLGETUNIFORMLOCATIONARBPROC pf_glGetUniformLocationARB;
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COGL_PFNGLDELETEOBJECTARBPROC pf_glDeleteObjectARB;
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COGL_PFNGLGETINFOLOGARBPROC pf_glGetInfoLogARB;
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COGL_PFNGLGETOBJECTPARAMETERIVARBPROC pf_glGetObjectParameterivARB;
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COGL_PFNGLVERTEXATTRIBPOINTERARBPROC pf_glVertexAttribPointerARB;
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COGL_PFNGLENABLEVERTEXATTRIBARRAYARBPROC pf_glEnableVertexAttribArrayARB;
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COGL_PFNGLDISABLEVERTEXATTRIBARRAYARBPROC pf_glDisableVertexAttribArrayARB;
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COGL_PFNGLGENBUFFERSARBPROC pf_glGenBuffersARB;
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COGL_PFNGLBINDBUFFERARBPROC pf_glBindBufferARB;
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COGL_PFNGLBUFFERDATAARBPROC pf_glBufferDataARB;
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COGL_PFNGLBUFFERSUBDATAARBPROC pf_glBufferSubDataARB;
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COGL_PFNGLMAPBUFFERARBPROC pf_glMapBufferARB;
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COGL_PFNGLUNMAPBUFFERARBPROC pf_glUnmapBufferARB;
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COGL_PFNGLDELETEBUFFERSARBPROC pf_glDeleteBuffersARB;
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COGL_PFNGLUNIFORM1FARBPROC pf_glUniform1fARB;
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COGL_PFNGLUNIFORM2FARBPROC pf_glUniform2fARB;
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COGL_PFNGLUNIFORM3FARBPROC pf_glUniform3fARB;
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COGL_PFNGLUNIFORM4FARBPROC pf_glUniform4fARB;
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COGL_PFNGLUNIFORM1FVARBPROC pf_glUniform1fvARB;
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COGL_PFNGLUNIFORM2FVARBPROC pf_glUniform2fvARB;
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COGL_PFNGLUNIFORM3FVARBPROC pf_glUniform3fvARB;
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COGL_PFNGLUNIFORM4FVARBPROC pf_glUniform4fvARB;
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COGL_PFNGLUNIFORM1IARBPROC pf_glUniform1iARB;
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COGL_PFNGLUNIFORM2IARBPROC pf_glUniform2iARB;
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COGL_PFNGLUNIFORM3IARBPROC pf_glUniform3iARB;
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COGL_PFNGLUNIFORM4IARBPROC pf_glUniform4iARB;
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COGL_PFNGLUNIFORM1IVARBPROC pf_glUniform1ivARB;
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COGL_PFNGLUNIFORM2IVARBPROC pf_glUniform2ivARB;
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COGL_PFNGLUNIFORM3IVARBPROC pf_glUniform3ivARB;
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COGL_PFNGLUNIFORM4IVARBPROC pf_glUniform4ivARB;
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COGL_PFNGLUNIFORMMATRIX2FVARBPROC pf_glUniformMatrix2fvARB;
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COGL_PFNGLUNIFORMMATRIX3FVARBPROC pf_glUniformMatrix3fvARB;
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COGL_PFNGLUNIFORMMATRIX4FVARBPROC pf_glUniformMatrix4fvARB;
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COGL_PFNGLDRAWRANGEELEMENTSPROC pf_glDrawRangeElements;
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COGL_PFNGLACTIVETEXTUREPROC pf_glActiveTexture;
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COGL_PFNGLCLIENTACTIVETEXTUREPROC pf_glClientActiveTexture;
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COGL_PFNGLBLENDEQUATIONPROC pf_glBlendEquation;
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COGL_PFNGLBLENDCOLORPROC pf_glBlendColor;
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COGL_PFNGLBLENDFUNCSEPARATEPROC pf_glBlendFuncSeparate;
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COGL_PFNGLBLENDEQUATIONSEPARATEPROC pf_glBlendEquationSeparate;
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} CoglContextDriver;
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#endif /* __COGL_CONTEXT_DRIVER_H */
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