mutter/cogl/cogl/cogl-framebuffer-private.h
Bilal Elmoussaoui 6b29371db3 cogl: Remove unused private functions
The commit also moves certain functions from the private header
as they are not used anywhere else and removes COGL_EXPORT
when the function is supposed to be private and is not used outside of
cogl

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3437>
2023-12-13 11:20:04 +00:00

284 lines
9.9 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
* Copyright (C) 2019 DisplayLink (UK) Ltd.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#include "cogl/cogl-framebuffer-driver.h"
#include "cogl/cogl-matrix-stack-private.h"
#include "cogl/cogl-journal-private.h"
#include "cogl/winsys/cogl-winsys-private.h"
#include "cogl/cogl-attribute-private.h"
#include "cogl/cogl-clip-stack.h"
typedef enum
{
COGL_FRAMEBUFFER_DRIVER_TYPE_FBO,
COGL_FRAMEBUFFER_DRIVER_TYPE_BACK,
} CoglFramebufferDriverType;
struct _CoglFramebufferDriverConfig
{
CoglFramebufferDriverType type;
gboolean disable_depth_and_stencil;
};
typedef struct
{
CoglSwapChain *swap_chain;
gboolean need_stencil;
int samples_per_pixel;
gboolean stereo_enabled;
} CoglFramebufferConfig;
/* XXX: The order of these indices determines the order they are
* flushed.
*
* Flushing clip state may trash the modelview and projection matrices
* so we must do it before flushing the matrices.
*/
typedef enum _CoglFramebufferStateIndex
{
COGL_FRAMEBUFFER_STATE_INDEX_BIND = 0,
COGL_FRAMEBUFFER_STATE_INDEX_VIEWPORT = 1,
COGL_FRAMEBUFFER_STATE_INDEX_CLIP = 2,
COGL_FRAMEBUFFER_STATE_INDEX_DITHER = 3,
COGL_FRAMEBUFFER_STATE_INDEX_MODELVIEW = 4,
COGL_FRAMEBUFFER_STATE_INDEX_PROJECTION = 5,
COGL_FRAMEBUFFER_STATE_INDEX_FRONT_FACE_WINDING = 6,
COGL_FRAMEBUFFER_STATE_INDEX_DEPTH_WRITE = 7,
COGL_FRAMEBUFFER_STATE_INDEX_STEREO_MODE = 8,
COGL_FRAMEBUFFER_STATE_INDEX_MAX = 9
} CoglFramebufferStateIndex;
typedef enum _CoglFramebufferState
{
COGL_FRAMEBUFFER_STATE_BIND = 1<<0,
COGL_FRAMEBUFFER_STATE_VIEWPORT = 1<<1,
COGL_FRAMEBUFFER_STATE_CLIP = 1<<2,
COGL_FRAMEBUFFER_STATE_DITHER = 1<<3,
COGL_FRAMEBUFFER_STATE_MODELVIEW = 1<<4,
COGL_FRAMEBUFFER_STATE_PROJECTION = 1<<5,
COGL_FRAMEBUFFER_STATE_FRONT_FACE_WINDING = 1<<6,
COGL_FRAMEBUFFER_STATE_DEPTH_WRITE = 1<<7,
COGL_FRAMEBUFFER_STATE_STEREO_MODE = 1<<8
} CoglFramebufferState;
#define COGL_FRAMEBUFFER_STATE_ALL ((1<<COGL_FRAMEBUFFER_STATE_INDEX_MAX) - 1)
/* Private flags that can internally be added to CoglReadPixelsFlags */
typedef enum
{
/* If this is set then the data will not be flipped to compensate
for GL's upside-down coordinate system but instead will be left
in whatever order GL gives us (which will depend on whether the
framebuffer is offscreen or not) */
COGL_READ_PIXELS_NO_FLIP = 1L << 30
} CoglPrivateReadPixelsFlags;
typedef struct _CoglFramebufferBits
{
int red;
int blue;
int green;
int alpha;
int depth;
int stencil;
} CoglFramebufferBits;
gboolean
cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer);
void
cogl_framebuffer_init_config (CoglFramebuffer *framebuffer,
const CoglFramebufferConfig *config);
const CoglFramebufferConfig *
cogl_framebuffer_get_config (CoglFramebuffer *framebuffer);
void
cogl_framebuffer_update_samples_per_pixel (CoglFramebuffer *framebuffer,
int samples_per_pixel);
void
cogl_framebuffer_update_size (CoglFramebuffer *framebuffer,
int width,
int height);
/* XXX: For a public api we might instead want a way to explicitly
* set the _premult status of a framebuffer or what components we
* care about instead of exposing the CoglPixelFormat
* internal_format.
*
* The current use case for this api is where we create an offscreen
* framebuffer for a shared atlas texture that has a format of
* RGBA_8888 disregarding the premultiplied alpha status for
* individual atlased textures or whether the alpha component is being
* discarded. We want to overried the internal_format that will be
* derived from the texture.
*/
void
_cogl_framebuffer_set_internal_format (CoglFramebuffer *framebuffer,
CoglPixelFormat internal_format);
CoglPixelFormat
cogl_framebuffer_get_internal_format (CoglFramebuffer *framebuffer);
void
_cogl_framebuffer_clear_without_flush4f (CoglFramebuffer *framebuffer,
unsigned long buffers,
float red,
float green,
float blue,
float alpha);
void
_cogl_framebuffer_mark_clear_clip_dirty (CoglFramebuffer *framebuffer);
void
cogl_framebuffer_set_depth_buffer_clear_needed (CoglFramebuffer *framebuffer);
/*
* _cogl_framebuffer_get_clip_stack:
* @framebuffer: A #CoglFramebuffer
*
* Gets a pointer to the current clip stack. A reference is not taken on the
* stack so if you want to keep it you should call
* _cogl_clip_stack_ref().
*
* Return value: a pointer to the @framebuffer clip stack.
*/
CoglClipStack *
_cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer);
CoglMatrixStack *
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);
CoglMatrixStack *
_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer);
void
_cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer,
CoglFramebuffer *dependency);
COGL_EXPORT_TEST void
_cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer);
void
_cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer);
void
cogl_context_flush_framebuffer_state (CoglContext *context,
CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer,
CoglFramebufferState state);
/* This can be called directly by the CoglJournal to draw attributes
* skipping the implicit journal flush, the framebuffer flush and
* pipeline validation. */
void
_cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags);
void
_cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglVerticesMode mode,
int first_vertex,
int n_vertices,
CoglIndices *indices,
CoglAttribute **attributes,
int n_attributes,
CoglDrawFlags flags);
void
cogl_framebuffer_set_viewport4fv (CoglFramebuffer *framebuffer,
float *viewport);
void
cogl_framebuffer_get_viewport4f (CoglFramebuffer *framebuffer,
float *viewport_x,
float *viewport_y,
float *viewport_width,
float *viewport_height);
unsigned long
_cogl_framebuffer_compare (CoglFramebuffer *a,
CoglFramebuffer *b,
unsigned long state);
static inline CoglMatrixEntry *
_cogl_framebuffer_get_modelview_entry (CoglFramebuffer *framebuffer)
{
CoglMatrixStack *modelview_stack =
_cogl_framebuffer_get_modelview_stack (framebuffer);
return modelview_stack->last_entry;
}
static inline CoglMatrixEntry *
_cogl_framebuffer_get_projection_entry (CoglFramebuffer *framebuffer)
{
CoglMatrixStack *projection_stack =
_cogl_framebuffer_get_projection_stack (framebuffer);
return projection_stack->last_entry;
}
gboolean
_cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
int x,
int y,
CoglReadPixelsFlags source,
CoglBitmap *bitmap,
GError **error);
CoglJournal *
cogl_framebuffer_get_journal (CoglFramebuffer *framebuffer);
CoglFramebufferDriver *
cogl_framebuffer_get_driver (CoglFramebuffer *framebuffer);
/**
* cogl_framebuffer_is_y_flipped:
* @framebuffer: a #CoglFramebuffer
*
* Returns %TRUE if the Y coordinate 0 means the bottom of the framebuffer, and
* %FALSE if the Y coordinate means the top.
*/
gboolean
cogl_framebuffer_is_y_flipped (CoglFramebuffer *framebuffer);