mutter/cogl/cogl-texture-driver.h
Robert Bragg a0441778ad This re-licenses Cogl 1.18 under the MIT license
Since the Cogl 1.18 branch is actively maintained in parallel with the
master branch; this is a counter part to commit 1b83ef938fc16b which
re-licensed the master branch to use the MIT license.

This re-licensing is a follow up to the proposal that was sent to the
Cogl mailing list:
http://lists.freedesktop.org/archives/cogl/2013-December/001465.html

Note: there was a copyright assignment policy in place for Clutter (and
therefore Cogl which was part of Clutter at the time) until the 11th of
June 2010 and so we only checked the details after that point (commit
0bbf50f905)

For each file, authors were identified via this Git command:
$ git blame -p -C -C -C20 -M -M10  0bbf50f905..HEAD

We received blanket approvals for re-licensing all Red Hat and Collabora
contributions which reduced how many people needed to be contacted
individually:
- http://lists.freedesktop.org/archives/cogl/2013-December/001470.html
- http://lists.freedesktop.org/archives/cogl/2014-January/001536.html

Individual approval requests were sent to all the other identified authors
who all confirmed the re-license on the Cogl mailinglist:
http://lists.freedesktop.org/archives/cogl/2014-January

As well as updating the copyright header in all sources files, the
COPYING file has been updated to reflect the license change and also
document the other licenses used in Cogl such as the SGI Free Software
License B, version 2.0 and the 3-clause BSD license.

This patch was not simply cherry-picked from master; but the same
methodology was used to check the source files.
2014-02-22 02:02:53 +00:00

207 lines
7.6 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_TEXTURE_DRIVER_H
#define __COGL_TEXTURE_DRIVER_H
typedef struct _CoglTextureDriver CoglTextureDriver;
struct _CoglTextureDriver
{
/*
* A very small wrapper around glGenTextures() that ensures we default to
* non-mipmap filters when creating textures. This is to save some memory as
* the driver will not allocate room for the mipmap tree.
*/
GLuint
(* gen) (CoglContext *ctx,
GLenum gl_target,
CoglPixelFormat internal_format);
/*
* This sets up the glPixelStore state for an upload to a destination with
* the same size, and with no offset.
*/
/* NB: GLES can't upload a sub region of pixel data from a larger source
* buffer which is why this interface is limited. The GL driver has a more
* flexible version of this function that is uses internally */
void
(* prep_gl_for_pixels_upload) (CoglContext *ctx,
int pixels_rowstride,
int pixels_bpp);
/*
* This uploads a sub-region from source_bmp to a single GL texture
* handle (i.e a single CoglTexture slice)
*
* It also updates the array of tex->first_pixels[slice_index] if
* dst_{x,y} == 0
*
* The driver abstraction is in place because GLES doesn't support the pixel
* store options required to source from a subregion, so for GLES we have
* to manually create a transient source bitmap.
*
* XXX: sorry for the ridiculous number of arguments :-(
*/
CoglBool
(* upload_subregion_to_gl) (CoglContext *ctx,
CoglTexture *texture,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
int level,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error);
/*
* Replaces the contents of the GL texture with the entire bitmap. On
* GL this just directly calls glTexImage2D, but under GLES it needs
* to copy the bitmap if the rowstride is not a multiple of a possible
* alignment value because there is no GL_UNPACK_ROW_LENGTH
*/
CoglBool
(* upload_to_gl) (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error);
/*
* Replaces the contents of the GL texture with the entire bitmap. The
* width of the texture is inferred from the bitmap. The height and
* depth of the texture is given directly. The 'image_height' (which
* is the number of rows between images) is inferred by dividing the
* height of the bitmap by the depth.
*/
CoglBool
(* upload_to_gl_3d) (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error);
/*
* This sets up the glPixelStore state for an download to a destination with
* the same size, and with no offset.
*/
/* NB: GLES can't download pixel data into a sub region of a larger
* destination buffer, the GL driver has a more flexible version of
* this function that it uses internally. */
void
(* prep_gl_for_pixels_download) (CoglContext *ctx,
int image_width,
int pixels_rowstride,
int pixels_bpp);
/*
* This driver abstraction is needed because GLES doesn't support
* glGetTexImage (). On GLES this currently just returns FALSE which
* will lead to a generic fallback path being used that simply
* renders the texture and reads it back from the framebuffer. (See
* _cogl_texture_draw_and_read () )
*/
CoglBool
(* gl_get_tex_image) (CoglContext *ctx,
GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
uint8_t *dest);
/*
* It may depend on the driver as to what texture sizes are supported...
*/
CoglBool
(* size_supported) (CoglContext *ctx,
GLenum gl_target,
GLenum gl_intformat,
GLenum gl_format,
GLenum gl_type,
int width,
int height);
CoglBool
(* size_supported_3d) (CoglContext *ctx,
GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth);
/*
* This driver abstraction is needed because GLES doesn't support setting
* a texture border color.
*/
void
(* try_setting_gl_border_color) (CoglContext *ctx,
GLuint gl_target,
const GLfloat *transparent_color);
/*
* It may depend on the driver as to what texture targets may be used when
* creating a foreign texture. E.g. OpenGL supports ARB_texture_rectangle
* but GLES doesn't
*/
CoglBool
(* allows_foreign_gl_target) (CoglContext *ctx,
GLenum gl_target);
/*
* The driver may impose constraints on what formats can be used to store
* texture data read from textures. For example GLES currently only supports
* RGBA_8888, and so we need to manually convert the data if the final
* destination has another format.
*/
CoglPixelFormat
(* find_best_gl_get_data_format) (CoglContext *context,
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type);
};
#endif /* __COGL_TEXTURE_DRIVER_H */