mutter/cogl/cogl-attribute-buffer.c
Lionel Landwerlin 1b2dd815b4 Registers gtypes for all public objects and structs
This adds much more comprehensive support for gobject-introspection
based bindings by registering all objects as fundamental types that
inherit from CoglObject, and all structs as boxed types.

Co-Author: Robert Bragg <robert@linux.intel.com>

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-03-20 18:27:12 +00:00

105 lines
3.4 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-object-private.h"
#include "cogl-attribute-buffer.h"
#include "cogl-attribute-buffer-private.h"
#include "cogl-context-private.h"
#include "cogl-gtype-private.h"
static void _cogl_attribute_buffer_free (CoglAttributeBuffer *array);
COGL_BUFFER_DEFINE (AttributeBuffer, attribute_buffer);
COGL_GTYPE_DEFINE_CLASS (AttributeBuffer, attribute_buffer);
CoglAttributeBuffer *
cogl_attribute_buffer_new_with_size (CoglContext *context,
size_t bytes)
{
CoglAttributeBuffer *buffer = g_slice_new (CoglAttributeBuffer);
/* parent's constructor */
_cogl_buffer_initialize (COGL_BUFFER (buffer),
context,
bytes,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
COGL_BUFFER_UPDATE_HINT_STATIC);
return _cogl_attribute_buffer_object_new (buffer);
}
CoglAttributeBuffer *
cogl_attribute_buffer_new (CoglContext *context,
size_t bytes,
const void *data)
{
CoglAttributeBuffer *buffer;
buffer = cogl_attribute_buffer_new_with_size (context, bytes);
/* Note: to keep the common cases simple this API doesn't throw
* CoglErrors, so developers can assume this function never returns
* NULL and we will simply abort on error.
*
* Developers wanting to catch errors can use
* cogl_attribute_buffer_new_with_size() and catch errors when later
* calling cogl_buffer_set_data() or cogl_buffer_map().
*/
/* XXX: NB: for Cogl 2.0 we don't allow NULL data here but we can't
* break the api for 1.x and so we keep the check for now. */
if (data)
_cogl_buffer_set_data (COGL_BUFFER (buffer),
0,
data,
bytes,
NULL);
return buffer;
}
static void
_cogl_attribute_buffer_free (CoglAttributeBuffer *array)
{
/* parent's destructor */
_cogl_buffer_fini (COGL_BUFFER (array));
g_slice_free (CoglAttributeBuffer, array);
}