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Previously, the Cogl backend was at times a subclass of the X11 backend, and at times a standalone one. Now it is the other way round, with GDK and X11 backends providing the concrete classes, layered on top of the generic Cogl backend. A new EglNative backend was introduced for direct to framebuffer rendering. This greatly simplifies the API design (at the expense of some casts needed) and reduces the amount of #ifdefs, without duplicating code. https://bugzilla.gnome.org/show_bug.cgi?id=657434
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __CLUTTER_GLX_H__
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#define __CLUTTER_GLX_H__
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#include <glib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#include <clutter/clutter.h>
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#include <clutter/glx/clutter-glx-texture-pixmap.h>
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#endif /* __CLUTTER_GLX_H__ */
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