mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
49c8d42317
When painting, actors rely on semi global state tracked by the state to get various things needed for painting, such as the current draw framebuffer. Having state hidden in such ways can be very deceiving as it's hard to follow changes spread out, and adding more and more state that should be tracked during a paint gets annoying as they will not change in isolation but one by one in their own places. To do this better, introduce a paint context that is passed along in paint calls that contains the necessary state needed during painting. The paint context implements a framebuffer stack just as Cogl works, which is currently needed for offscreen rendering used by clutter. The same context is passed around for paint nodes, contents and effects as well. In this commit, the context is only introduced, but not used. It aims to replace the Cogl framebuffer stack, and will allow actors to know what view it is currently painted on. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
657 lines
22 KiB
C
657 lines
22 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Author:
|
|
* Joseph Scheuhammer <clown@alum.mit.edu>
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-brightness-contrast-effect
|
|
* @short_description: Increase/decrease brightness and/or contrast of actor.
|
|
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
|
|
*
|
|
* #ClutterBrightnessContrastEffect is a sub-class of #ClutterEffect that
|
|
* changes the overall brightness of a #ClutterActor.
|
|
*
|
|
* #ClutterBrightnessContrastEffect is available since Clutter 1.10
|
|
*/
|
|
|
|
#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
|
|
#define CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT))
|
|
#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
|
|
|
|
#include "clutter-build-config.h"
|
|
|
|
#include <math.h>
|
|
|
|
#define CLUTTER_ENABLE_EXPERIMENTAL_API
|
|
|
|
#include "clutter-brightness-contrast-effect.h"
|
|
|
|
#include <cogl/cogl.h>
|
|
|
|
#include "clutter-debug.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-offscreen-effect.h"
|
|
#include "clutter-private.h"
|
|
|
|
struct _ClutterBrightnessContrastEffect
|
|
{
|
|
ClutterOffscreenEffect parent_instance;
|
|
|
|
/* Brightness and contrast changes. */
|
|
gfloat brightness_red;
|
|
gfloat brightness_green;
|
|
gfloat brightness_blue;
|
|
|
|
gfloat contrast_red;
|
|
gfloat contrast_green;
|
|
gfloat contrast_blue;
|
|
|
|
gint brightness_multiplier_uniform;
|
|
gint brightness_offset_uniform;
|
|
gint contrast_uniform;
|
|
|
|
gint tex_width;
|
|
gint tex_height;
|
|
|
|
CoglPipeline *pipeline;
|
|
};
|
|
|
|
struct _ClutterBrightnessContrastEffectClass
|
|
{
|
|
ClutterOffscreenEffectClass parent_class;
|
|
|
|
CoglPipeline *base_pipeline;
|
|
};
|
|
|
|
/* Brightness effects in GLSL.
|
|
*/
|
|
static const gchar *brightness_contrast_decls =
|
|
"uniform vec3 brightness_multiplier;\n"
|
|
"uniform vec3 brightness_offset;\n"
|
|
"uniform vec3 contrast;\n";
|
|
|
|
static const gchar *brightness_contrast_source =
|
|
/* Apply the brightness. The brightness_offset is multiplied by the
|
|
alpha to keep the color pre-multiplied */
|
|
"cogl_color_out.rgb = (cogl_color_out.rgb * brightness_multiplier +\n"
|
|
" brightness_offset * cogl_color_out.a);\n"
|
|
/* Apply the contrast */
|
|
"cogl_color_out.rgb = ((cogl_color_out.rgb - 0.5 * cogl_color_out.a) *\n"
|
|
" contrast + 0.5 * cogl_color_out.a);\n";
|
|
|
|
static const ClutterColor no_brightness_change = { 0x7f, 0x7f, 0x7f, 0xff };
|
|
static const ClutterColor no_contrast_change = { 0x7f, 0x7f, 0x7f, 0xff };
|
|
static const gfloat no_change = 0.0f;
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
|
|
PROP_BRIGHTNESS,
|
|
PROP_CONTRAST,
|
|
|
|
PROP_LAST
|
|
};
|
|
|
|
static GParamSpec *obj_props[PROP_LAST];
|
|
|
|
G_DEFINE_TYPE (ClutterBrightnessContrastEffect,
|
|
clutter_brightness_contrast_effect,
|
|
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
|
|
|
static gboolean
|
|
will_have_no_effect (ClutterBrightnessContrastEffect *self)
|
|
{
|
|
return (self->brightness_red == no_change &&
|
|
self->brightness_green == no_change &&
|
|
self->brightness_blue == no_change &&
|
|
self->contrast_red == no_change &&
|
|
self->contrast_green == no_change &&
|
|
self->contrast_blue == no_change);
|
|
}
|
|
|
|
static gboolean
|
|
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
|
|
ClutterPaintContext *paint_context)
|
|
{
|
|
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
|
|
ClutterEffectClass *parent_class;
|
|
|
|
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
|
return FALSE;
|
|
|
|
if (will_have_no_effect (self))
|
|
return FALSE;
|
|
|
|
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
|
{
|
|
/* if we don't have support for GLSL shaders then we
|
|
* forcibly disable the ActorMeta
|
|
*/
|
|
g_warning ("Unable to use the ClutterBrightnessContrastEffect: the "
|
|
"graphics hardware or the current GL driver does not "
|
|
"implement support for the GLSL shading language. The "
|
|
"effect will be disabled.");
|
|
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
|
|
return FALSE;
|
|
}
|
|
|
|
parent_class =
|
|
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
|
|
if (parent_class->pre_paint (effect, paint_context))
|
|
{
|
|
ClutterOffscreenEffect *offscreen_effect =
|
|
CLUTTER_OFFSCREEN_EFFECT (effect);
|
|
CoglHandle texture;
|
|
|
|
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
|
|
self->tex_width = cogl_texture_get_width (texture);
|
|
self->tex_height = cogl_texture_get_height (texture);
|
|
|
|
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect,
|
|
ClutterPaintContext *paint_context)
|
|
{
|
|
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
|
|
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
|
|
ClutterActor *actor;
|
|
guint8 paint_opacity;
|
|
|
|
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
|
paint_opacity = clutter_actor_get_paint_opacity (actor);
|
|
|
|
cogl_pipeline_set_color4ub (self->pipeline,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity,
|
|
paint_opacity);
|
|
|
|
cogl_framebuffer_draw_rectangle (framebuffer,
|
|
self->pipeline,
|
|
0, 0,
|
|
self->tex_width, self->tex_height);
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_dispose (GObject *gobject)
|
|
{
|
|
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
|
|
|
|
if (self->pipeline != NULL)
|
|
{
|
|
cogl_object_unref (self->pipeline);
|
|
self->pipeline = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_brightness_contrast_effect_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_BRIGHTNESS:
|
|
{
|
|
const ClutterColor *color = clutter_value_get_color (value);
|
|
clutter_brightness_contrast_effect_set_brightness_full (effect,
|
|
color->red / 127.0f - 1.0f,
|
|
color->green / 127.0f - 1.0f,
|
|
color->blue / 127.0f - 1.0f);
|
|
}
|
|
break;
|
|
|
|
case PROP_CONTRAST:
|
|
{
|
|
const ClutterColor *color = clutter_value_get_color (value);
|
|
clutter_brightness_contrast_effect_set_contrast_full (effect,
|
|
color->red / 127.0f - 1.0f,
|
|
color->green / 127.0f - 1.0f,
|
|
color->blue / 127.0f - 1.0f);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
|
|
ClutterColor color;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_BRIGHTNESS:
|
|
{
|
|
color.red = (effect->brightness_red + 1.0f) * 127.0f;
|
|
color.green = (effect->brightness_green + 1.0f) * 127.0f;
|
|
color.blue = (effect->brightness_blue + 1.0f) * 127.0f;
|
|
color.alpha = 0xff;
|
|
|
|
clutter_value_set_color (value, &color);
|
|
}
|
|
break;
|
|
|
|
case PROP_CONTRAST:
|
|
{
|
|
color.red = (effect->contrast_red + 1.0f) * 127.0f;
|
|
color.green = (effect->contrast_green + 1.0f) * 127.0f;
|
|
color.blue = (effect->contrast_blue + 1.0f) * 127.0f;
|
|
color.alpha = 0xff;
|
|
|
|
clutter_value_set_color (value, &color);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_class_init (ClutterBrightnessContrastEffectClass *klass)
|
|
{
|
|
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterOffscreenEffectClass *offscreen_class;
|
|
|
|
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
|
offscreen_class->paint_target = clutter_brightness_contrast_effect_paint_target;
|
|
|
|
effect_class->pre_paint = clutter_brightness_contrast_effect_pre_paint;
|
|
|
|
gobject_class->set_property = clutter_brightness_contrast_effect_set_property;
|
|
gobject_class->get_property = clutter_brightness_contrast_effect_get_property;
|
|
gobject_class->dispose = clutter_brightness_contrast_effect_dispose;
|
|
|
|
/**
|
|
* ClutterBrightnessContrastEffect:brightness:
|
|
*
|
|
* The brightness change to apply to the effect.
|
|
*
|
|
* This property uses a #ClutterColor to represent the changes to each
|
|
* color channel. The range is [ 0, 255 ], with 127 as the value used
|
|
* to indicate no change; values smaller than 127 indicate a decrease
|
|
* in brightness, and values larger than 127 indicate an increase in
|
|
* brightness.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
obj_props[PROP_BRIGHTNESS] =
|
|
clutter_param_spec_color ("brightness",
|
|
P_("Brightness"),
|
|
P_("The brightness change to apply"),
|
|
&no_brightness_change,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
/**
|
|
* ClutterBrightnessContrastEffect:contrast:
|
|
*
|
|
* The contrast change to apply to the effect.
|
|
*
|
|
* This property uses a #ClutterColor to represent the changes to each
|
|
* color channel. The range is [ 0, 255 ], with 127 as the value used
|
|
* to indicate no change; values smaller than 127 indicate a decrease
|
|
* in contrast, and values larger than 127 indicate an increase in
|
|
* contrast.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
obj_props[PROP_CONTRAST] =
|
|
clutter_param_spec_color ("contrast",
|
|
P_("Contrast"),
|
|
P_("The contrast change to apply"),
|
|
&no_contrast_change,
|
|
CLUTTER_PARAM_READWRITE);
|
|
|
|
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
|
|
}
|
|
|
|
static void
|
|
get_brightness_values (gfloat value,
|
|
gfloat *multiplier,
|
|
gfloat *offset)
|
|
{
|
|
if (value < 0.0f)
|
|
{
|
|
*multiplier = 1.0f + value;
|
|
*offset = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
*multiplier = 1.0f - value;
|
|
*offset = value;
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
update_uniforms (ClutterBrightnessContrastEffect *self)
|
|
{
|
|
if (self->brightness_multiplier_uniform > -1 &&
|
|
self->brightness_offset_uniform > -1)
|
|
{
|
|
float brightness_multiplier[3];
|
|
float brightness_offset[3];
|
|
|
|
get_brightness_values (self->brightness_red,
|
|
brightness_multiplier + 0,
|
|
brightness_offset + 0);
|
|
get_brightness_values (self->brightness_green,
|
|
brightness_multiplier + 1,
|
|
brightness_offset + 1);
|
|
get_brightness_values (self->brightness_blue,
|
|
brightness_multiplier + 2,
|
|
brightness_offset + 2);
|
|
|
|
cogl_pipeline_set_uniform_float (self->pipeline,
|
|
self->brightness_multiplier_uniform,
|
|
3, /* n_components */
|
|
1, /* count */
|
|
brightness_multiplier);
|
|
cogl_pipeline_set_uniform_float (self->pipeline,
|
|
self->brightness_offset_uniform,
|
|
3, /* n_components */
|
|
1, /* count */
|
|
brightness_offset);
|
|
}
|
|
|
|
if (self->contrast_uniform > -1)
|
|
{
|
|
float contrast[3] = {
|
|
tan ((self->contrast_red + 1) * G_PI_4),
|
|
tan ((self->contrast_green + 1) * G_PI_4),
|
|
tan ((self->contrast_blue + 1) * G_PI_4)
|
|
};
|
|
|
|
cogl_pipeline_set_uniform_float (self->pipeline,
|
|
self->contrast_uniform,
|
|
3, /* n_components */
|
|
1, /* count */
|
|
contrast);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
|
|
{
|
|
ClutterBrightnessContrastEffectClass *klass;
|
|
|
|
self->brightness_red = no_change;
|
|
self->brightness_green = no_change;
|
|
self->brightness_blue = no_change;
|
|
|
|
self->contrast_red = no_change;
|
|
self->contrast_green = no_change;
|
|
self->contrast_blue = no_change;
|
|
|
|
klass = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS (self);
|
|
|
|
if (G_UNLIKELY (klass->base_pipeline == NULL))
|
|
{
|
|
CoglSnippet *snippet;
|
|
CoglContext *ctx =
|
|
clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
|
|
|
klass->base_pipeline = cogl_pipeline_new (ctx);
|
|
|
|
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
|
|
brightness_contrast_decls,
|
|
brightness_contrast_source);
|
|
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
|
|
cogl_object_unref (snippet);
|
|
|
|
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
|
|
}
|
|
|
|
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
|
|
|
|
self->brightness_multiplier_uniform =
|
|
cogl_pipeline_get_uniform_location (self->pipeline,
|
|
"brightness_multiplier");
|
|
self->brightness_offset_uniform =
|
|
cogl_pipeline_get_uniform_location (self->pipeline,
|
|
"brightness_offset");
|
|
self->contrast_uniform =
|
|
cogl_pipeline_get_uniform_location (self->pipeline, "contrast");
|
|
|
|
update_uniforms (self);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_new:
|
|
*
|
|
* Creates a new #ClutterBrightnessContrastEffect to be used with
|
|
* clutter_actor_add_effect()
|
|
*
|
|
* Return value: (transfer full): the newly created
|
|
* #ClutterBrightnessContrastEffect or %NULL. Use g_object_unref() when
|
|
* done.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
ClutterEffect *
|
|
clutter_brightness_contrast_effect_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_brightness_full:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: red component of the change in brightness
|
|
* @green: green component of the change in brightness
|
|
* @blue: blue component of the change in brightness
|
|
*
|
|
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
|
|
* values below 0.0 mean a decrease in brightness, and values above indicate
|
|
* an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContrastEffect *effect,
|
|
gfloat red,
|
|
gfloat green,
|
|
gfloat blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red == effect->brightness_red &&
|
|
green == effect->brightness_green &&
|
|
blue == effect->brightness_blue)
|
|
return;
|
|
|
|
effect->brightness_red = red;
|
|
effect->brightness_green = green;
|
|
effect->brightness_blue = blue;
|
|
|
|
update_uniforms (effect);
|
|
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_BRIGHTNESS]);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_get_brightness:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: (out) (allow-none): return location for red component of the
|
|
* change in brightness
|
|
* @green: (out) (allow-none): return location for green component of the
|
|
* change in brightness
|
|
* @blue: (out) (allow-none): return location for blue component of the
|
|
* change in brightness
|
|
*
|
|
* Retrieves the change in brightness used by @effect.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_get_brightness (ClutterBrightnessContrastEffect *effect,
|
|
gfloat *red,
|
|
gfloat *green,
|
|
gfloat *blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red != NULL)
|
|
*red = effect->brightness_red;
|
|
|
|
if (green != NULL)
|
|
*green = effect->brightness_green;
|
|
|
|
if (blue != NULL)
|
|
*blue = effect->brightness_blue;
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_brightness:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @brightness: the brightness change for all three components (r, g, b)
|
|
*
|
|
* The range of @brightness is [-1.0, 1.0], where 0.0 designates no change;
|
|
* a value below 0.0 indicates a decrease in brightness; and a value
|
|
* above 0.0 indicates an increase of brightness.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_brightness (ClutterBrightnessContrastEffect *effect,
|
|
gfloat brightness)
|
|
{
|
|
clutter_brightness_contrast_effect_set_brightness_full (effect,
|
|
brightness,
|
|
brightness,
|
|
brightness);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_contrast_full:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: red component of the change in contrast
|
|
* @green: green component of the change in contrast
|
|
* @blue: blue component of the change in contrast
|
|
*
|
|
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
|
|
* values below 0.0 mean a decrease in contrast, and values above indicate
|
|
* an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastEffect *effect,
|
|
gfloat red,
|
|
gfloat green,
|
|
gfloat blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red == effect->contrast_red &&
|
|
green == effect->contrast_green &&
|
|
blue == effect->contrast_blue)
|
|
return;
|
|
|
|
effect->contrast_red = red;
|
|
effect->contrast_green = green;
|
|
effect->contrast_blue = blue;
|
|
|
|
update_uniforms (effect);
|
|
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_CONTRAST]);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_get_contrast:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: (out) (allow-none): return location for red component of the
|
|
* change in contrast
|
|
* @green: (out) (allow-none): return location for green component of the
|
|
* change in contrast
|
|
* @blue: (out) (allow-none): return location for blue component of the
|
|
* change in contrast
|
|
*
|
|
* Retrieves the contrast value used by @effect.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_get_contrast (ClutterBrightnessContrastEffect *effect,
|
|
gfloat *red,
|
|
gfloat *green,
|
|
gfloat *blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red != NULL)
|
|
*red = effect->contrast_red;
|
|
|
|
if (green != NULL)
|
|
*green = effect->contrast_green;
|
|
|
|
if (blue != NULL)
|
|
*blue = effect->contrast_blue;
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_contrast:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @contrast: contrast change for all three channels
|
|
*
|
|
* The range for @contrast is [-1.0, 1.0], where 0.0 designates no change;
|
|
* a value below 0.0 indicates a decrease in contrast; and a value above
|
|
* 0.0 indicates an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_contrast (ClutterBrightnessContrastEffect *effect,
|
|
gfloat contrast)
|
|
{
|
|
clutter_brightness_contrast_effect_set_contrast_full (effect,
|
|
contrast,
|
|
contrast,
|
|
contrast);
|
|
}
|