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https://github.com/brl/mutter.git
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36c85da3b8
This remove cogl-internal.h in favour of using cogl-private.h. Some things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h and the _cogl_gl_error_to_string function whose prototype was moved from cogl-internal.h to cogl-util-gl-private.h has had its implementation moved from cogl.c to cogl-util-gl.c Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
405 lines
11 KiB
C
405 lines
11 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-pixel-buffer-private.h"
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/* XXX:
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* The CoglObject macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglBuffer
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* abstract class manually.
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*/
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static GSList *_cogl_buffer_types;
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void
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_cogl_buffer_register_buffer_type (const CoglObjectClass *klass)
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{
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_cogl_buffer_types = g_slist_prepend (_cogl_buffer_types, (void *) klass);
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}
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CoglBool
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cogl_is_buffer (void *object)
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{
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const CoglObject *obj = object;
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GSList *l;
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if (object == NULL)
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return FALSE;
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for (l = _cogl_buffer_types; l; l = l->next)
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if (l->data == obj->klass)
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return TRUE;
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return FALSE;
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}
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static void *
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malloc_map_range (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error)
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{
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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return buffer->data + offset;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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}
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static CoglBool
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size,
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CoglError **error)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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CoglContext *ctx,
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size_t size,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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CoglBool use_malloc = FALSE;
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buffer->context = ctx;
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->store_created = FALSE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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buffer->immutable_ref = 0;
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if (default_target == COGL_BUFFER_BIND_TARGET_PIXEL_PACK ||
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default_target == COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK)
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{
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if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_PBOS))
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use_malloc = TRUE;
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}
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else if (default_target == COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER ||
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default_target == COGL_BUFFER_BIND_TARGET_INDEX_BUFFER)
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{
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if (!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_VBOS))
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use_malloc = TRUE;
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}
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if (use_malloc)
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{
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buffer->vtable.map_range = malloc_map_range;
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buffer->vtable.unmap = malloc_unmap;
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buffer->vtable.set_data = malloc_set_data;
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buffer->data = g_malloc (size);
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}
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else
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{
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buffer->vtable.map_range = ctx->driver_vtable->buffer_map_range;
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buffer->vtable.unmap = ctx->driver_vtable->buffer_unmap;
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buffer->vtable.set_data = ctx->driver_vtable->buffer_set_data;
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ctx->driver_vtable->buffer_create (buffer);
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buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
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}
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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_COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
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_COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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buffer->context->driver_vtable->buffer_destroy (buffer);
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else
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g_free (buffer->data);
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}
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return 0;
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return COGL_BUFFER (buffer)->size;
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}
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
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hint = COGL_BUFFER_UPDATE_HINT_STATIC;
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buffer->update_hint = hint;
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}
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return FALSE;
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return buffer->update_hint;
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}
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static void
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warn_about_midscene_changes (void)
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{
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static CoglBool seen = FALSE;
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if (!seen)
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{
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g_warning ("Mid-scene modification of buffers has "
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"undefined results\n");
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seen = TRUE;
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}
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}
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void *
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_cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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return cogl_buffer_map_range (buffer, 0, buffer->size, access, hints, error);
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}
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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CoglError *ignore_error = NULL;
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void *ptr =
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cogl_buffer_map_range (buffer, 0, buffer->size, access, hints,
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&ignore_error);
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if (!ptr)
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cogl_error_free (ignore_error);
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return ptr;
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}
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void *
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cogl_buffer_map_range (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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_COGL_RETURN_VAL_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED), NULL);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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buffer->data = buffer->vtable.map_range (buffer,
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offset,
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size,
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access,
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hints,
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error);
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return buffer->data;
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}
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void
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cogl_buffer_unmap (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
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return;
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buffer->vtable.unmap (buffer);
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}
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
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{
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return _cogl_buffer_map_range_for_fill_or_fallback (buffer, 0, buffer->size);
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}
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void *
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_cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer,
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size_t offset,
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size_t size)
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{
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CoglContext *ctx = buffer->context;
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void *ret;
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CoglError *ignore_error = NULL;
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_COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL);
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ctx->buffer_map_fallback_in_use = TRUE;
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ret = cogl_buffer_map_range (buffer,
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offset,
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size,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD,
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&ignore_error);
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if (ret)
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return ret;
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cogl_error_free (ignore_error);
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/* If the map fails then we'll use a temporary buffer to fill
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the data and then upload it using cogl_buffer_set_data when
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the buffer is unmapped. The temporary buffer is shared to
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avoid reallocating it every time */
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g_byte_array_set_size (ctx->buffer_map_fallback_array, size);
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ctx->buffer_map_fallback_offset = offset;
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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return ctx->buffer_map_fallback_array->data;
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}
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
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{
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CoglContext *ctx = buffer->context;
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_COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use);
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ctx->buffer_map_fallback_in_use = FALSE;
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if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
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{
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/* Note: don't try to catch OOM errors here since the use cases
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* we currently have for this api (the journal and path stroke
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* tesselator) don't have anything particularly sensible they
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* can do in response to a failure anyway so it seems better to
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* simply abort instead.
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*
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* If we find this is a problem for real world applications
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* then in the path tesselation case we could potentially add an
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* explicit cogl_path_tesselate_stroke() api that can throw an
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* error for the app to cache. For the journal we could
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* potentially flush the journal in smaller batches so we use
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* smaller buffers, though that would probably not help for
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* deferred renderers.
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*/
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_cogl_buffer_set_data (buffer,
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ctx->buffer_map_fallback_offset,
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ctx->buffer_map_fallback_array->data,
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ctx->buffer_map_fallback_array->len,
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NULL);
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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}
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else
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cogl_buffer_unmap (buffer);
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}
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CoglBool
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_cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size,
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CoglError **error)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
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_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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return buffer->vtable.set_data (buffer, offset, data, size, error);
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}
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CoglBool
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cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size)
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{
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CoglError *ignore_error = NULL;
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CoglBool status =
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_cogl_buffer_set_data (buffer, offset, data, size, &ignore_error);
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if (!status)
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cogl_error_free (ignore_error);
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return status;
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}
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer)
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{
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_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
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buffer->immutable_ref++;
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return buffer;
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}
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void
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_cogl_buffer_immutable_unref (CoglBuffer *buffer)
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{
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_COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer));
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_COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0);
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buffer->immutable_ref--;
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}
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