mirror of
https://github.com/brl/mutter.git
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af591f5c09
This takes the simple algorithm from here: http://graphics.stanford.edu/~seander/bithacks.html#DetermineIfPowerOf2 This avoids a loop and is much faster.
641 lines
20 KiB
C
641 lines
20 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-journal-private.h"
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#include <string.h>
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#include <math.h>
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static void _cogl_texture_2d_free (CoglTexture2D *tex_2d);
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COGL_HANDLE_DEFINE (Texture2D, texture_2d);
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static const CoglTextureVtable cogl_texture_2d_vtable;
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typedef struct _CoglTexture2DManualRepeatData
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{
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CoglTexture2D *tex_2d;
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CoglTextureSliceCallback callback;
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void *user_data;
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} CoglTexture2DManualRepeatData;
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static void
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_cogl_texture_2d_wrap_coords (float t_1, float t_2,
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float *out_t_1, float *out_t_2)
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{
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float int_part;
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/* Wrap t_1 and t_2 to the range [0,1] */
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modff (t_1 < t_2 ? t_1 : t_2, &int_part);
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t_1 -= int_part;
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t_2 -= int_part;
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if (cogl_util_float_signbit (int_part))
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{
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*out_t_1 = 1.0f + t_1;
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*out_t_2 = 1.0f + t_2;
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}
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else
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{
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*out_t_1 = t_1;
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*out_t_2 = t_2;
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}
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}
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static void
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_cogl_texture_2d_manual_repeat_cb (const float *coords,
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void *user_data)
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{
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CoglTexture2DManualRepeatData *data = user_data;
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float slice_coords[4];
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_cogl_texture_2d_wrap_coords (coords[0], coords[2],
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slice_coords + 0, slice_coords + 2);
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_cogl_texture_2d_wrap_coords (coords[1], coords[3],
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slice_coords + 1, slice_coords + 3);
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data->callback (COGL_TEXTURE (data->tex_2d),
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data->tex_2d->gl_texture,
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GL_TEXTURE_2D,
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slice_coords,
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coords,
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data->user_data);
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}
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static void
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_cogl_texture_2d_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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CoglTexture2DManualRepeatData data;
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data.tex_2d = tex_2d;
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data.callback = callback;
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data.user_data = user_data;
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/* We need to implement manual repeating because if Cogl is calling
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this function then it will set the wrap mode to GL_CLAMP_TO_EDGE
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and hardware repeating can't be done */
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_cogl_texture_iterate_manual_repeats (_cogl_texture_2d_manual_repeat_cb,
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virtual_tx_1, virtual_ty_1,
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virtual_tx_2, virtual_ty_2,
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&data);
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}
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static void
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_cogl_texture_2d_set_wrap_mode_parameters (CoglTexture *tex,
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GLenum wrap_mode_s,
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GLenum wrap_mode_t,
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GLenum wrap_mode_r)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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/* Only set the wrap mode if it's different from the current value
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to avoid too many GL calls. Texture 2D doesn't make use of the r
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coordinate so we can ignore its wrap mode */
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if (tex_2d->wrap_mode_s != wrap_mode_s ||
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tex_2d->wrap_mode_t != wrap_mode_t)
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{
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GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_mode_s) );
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_mode_t) );
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tex_2d->wrap_mode_s = wrap_mode_s;
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tex_2d->wrap_mode_t = wrap_mode_t;
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}
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}
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static void
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_cogl_texture_2d_free (CoglTexture2D *tex_2d)
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{
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GE( glDeleteTextures (1, &tex_2d->gl_texture) );
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g_free (tex_2d);
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}
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static gboolean
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_cogl_texture_2d_is_pot (unsigned int num)
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{
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/* Make sure there is only one bit set */
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return (num & (num - 1)) == 0;
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}
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static gboolean
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_cogl_texture_2d_can_create (unsigned int width,
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unsigned int height,
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CoglPixelFormat internal_format)
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{
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GLenum gl_intformat;
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GLenum gl_type;
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/* If the driver doesn't support glGenerateMipmap then we need to
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store a copy of the first pixels to cause an update. Instead of
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duplicating the code here we'll just make it fallback to
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CoglTexture2DSliced */
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if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
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return FALSE;
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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if (!cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) &&
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(!_cogl_texture_2d_is_pot (width) ||
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!_cogl_texture_2d_is_pot (height)))
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return FALSE;
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_cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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NULL,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
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gl_intformat,
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gl_type,
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width,
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height))
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return FALSE;
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return TRUE;
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}
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static CoglTexture2D *
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_cogl_texture_2d_create_base (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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tex->vtable = &cogl_texture_2d_vtable;
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tex_2d->width = width;
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tex_2d->height = height;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->auto_mipmap = (flags & COGL_TEXTURE_NO_AUTO_MIPMAP) == 0;
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/* We default to GL_LINEAR for both filters */
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tex_2d->min_filter = GL_LINEAR;
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tex_2d->mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_2d->wrap_mode_s = GL_FALSE;
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tex_2d->wrap_mode_t = GL_FALSE;
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tex_2d->format = internal_format;
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return tex_2d;
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}
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CoglHandle
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_cogl_texture_2d_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* Since no data, we need some internal format */
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if (internal_format == COGL_PIXEL_FORMAT_ANY)
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internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
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if (!_cogl_texture_2d_can_create (width, height, internal_format))
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return COGL_INVALID_HANDLE;
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internal_format = _cogl_pixel_format_to_gl (internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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tex_2d = _cogl_texture_2d_create_base (width, height, flags, internal_format);
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_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
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GE( glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL) );
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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CoglHandle
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_cogl_texture_2d_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format)
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{
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CoglTexture2D *tex_2d;
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CoglBitmap *bmp = (CoglBitmap *)bmp_handle;
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CoglBitmap dst_bmp;
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gboolean dst_bmp_owner;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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g_return_val_if_fail (bmp_handle != COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);
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internal_format = _cogl_texture_determine_internal_format (bmp->format,
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internal_format);
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if (!_cogl_texture_2d_can_create (bmp->width, bmp->height, internal_format))
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return COGL_INVALID_HANDLE;
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if (!_cogl_texture_prepare_for_upload (bmp,
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internal_format,
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&internal_format,
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&dst_bmp,
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&dst_bmp_owner,
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&gl_intformat,
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&gl_format,
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&gl_type))
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return COGL_INVALID_HANDLE;
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tex_2d = _cogl_texture_2d_create_base (bmp->width,
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bmp->height,
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flags,
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internal_format);
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_cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
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_cogl_texture_driver_upload_to_gl (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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&dst_bmp,
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gl_intformat,
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gl_format,
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gl_type);
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tex_2d->gl_format = gl_intformat;
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if (dst_bmp_owner)
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g_free (dst_bmp.data);
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return _cogl_texture_2d_handle_new (tex_2d);
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}
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static int
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_cogl_texture_2d_get_max_waste (CoglTexture *tex)
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{
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return -1;
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}
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static gboolean
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_cogl_texture_2d_is_sliced (CoglTexture *tex)
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{
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return FALSE;
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}
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static gboolean
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_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
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{
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return TRUE;
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}
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static void
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_cogl_texture_2d_transform_coords_to_gl (CoglTexture *tex,
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float *s,
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float *t)
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{
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/* The texture coordinates map directly so we don't need to do
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anything */
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}
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static CoglTransformResult
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_cogl_texture_2d_transform_quad_coords_to_gl (CoglTexture *tex,
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float *coords)
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{
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/* The texture coordinates map directly so we don't need to do
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anything other than check for repeats */
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gboolean need_repeat = FALSE;
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int i;
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for (i = 0; i < 4; i++)
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if (coords[i] < 0.0f || coords[i] > 1.0f)
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need_repeat = TRUE;
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return (need_repeat ? COGL_TRANSFORM_HARDWARE_REPEAT
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: COGL_TRANSFORM_NO_REPEAT);
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}
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static gboolean
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_cogl_texture_2d_get_gl_texture (CoglTexture *tex,
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GLuint *out_gl_handle,
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GLenum *out_gl_target)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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if (out_gl_handle)
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*out_gl_handle = tex_2d->gl_texture;
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if (out_gl_target)
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*out_gl_target = GL_TEXTURE_2D;
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return TRUE;
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}
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static void
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_cogl_texture_2d_set_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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if (min_filter == tex_2d->min_filter
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&& mag_filter == tex_2d->mag_filter)
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return;
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/* Store new values */
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tex_2d->min_filter = min_filter;
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tex_2d->mag_filter = mag_filter;
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/* Apply new filters to the texture */
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GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
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GE( glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
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}
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static void
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_cogl_texture_2d_ensure_mipmaps (CoglTexture *tex)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Only update if the mipmaps are dirty */
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if (!tex_2d->auto_mipmap || !tex_2d->mipmaps_dirty)
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return;
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GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
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/* glGenerateMipmap is defined in the FBO extension. We only allow
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CoglTexture2D instances to be created if this feature is
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available so we don't need to check for the extension */
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_cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
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tex_2d->mipmaps_dirty = FALSE;
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}
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static void
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_cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
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{
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/* Nothing needs to be done */
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}
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static gboolean
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_cogl_texture_2d_set_region (CoglTexture *tex,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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int bpp;
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CoglBitmap source_bmp;
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CoglBitmap tmp_bmp;
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gboolean tmp_bmp_owner = FALSE;
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GLenum closest_gl_format;
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GLenum closest_gl_type;
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/* Check for valid format */
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if (format == COGL_PIXEL_FORMAT_ANY)
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return FALSE;
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/* Shortcut out early if the image is empty */
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if (width == 0 || height == 0)
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return TRUE;
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/* Init source bitmap */
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source_bmp.width = width;
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source_bmp.height = height;
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source_bmp.format = format;
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source_bmp.data = (guint8 *)data;
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/* Rowstride from width if none specified */
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bpp = _cogl_get_format_bpp (format);
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source_bmp.rowstride = (rowstride == 0) ? width * bpp : rowstride;
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/* Prepare the bitmap so that it will do the premultiplication
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conversion */
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_cogl_texture_prepare_for_upload (&source_bmp,
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tex_2d->format,
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NULL,
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&tmp_bmp,
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&tmp_bmp_owner,
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NULL,
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&closest_gl_format,
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&closest_gl_type);
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/* Send data to GL */
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_cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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src_x, src_y,
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dst_x, dst_y,
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dst_width, dst_height,
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&tmp_bmp,
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closest_gl_format,
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closest_gl_type);
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/* Free data if owner */
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if (tmp_bmp_owner)
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g_free (tmp_bmp.data);
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return TRUE;
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}
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static int
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_cogl_texture_2d_get_data (CoglTexture *tex,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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int bpp;
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int byte_size;
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CoglPixelFormat closest_format;
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int closest_bpp;
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GLenum closest_gl_format;
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GLenum closest_gl_type;
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CoglBitmap target_bmp;
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CoglBitmap new_bmp;
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gboolean success;
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guint8 *src;
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guint8 *dst;
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int y;
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/* Default to internal format if none specified */
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if (format == COGL_PIXEL_FORMAT_ANY)
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format = tex_2d->format;
|
|
|
|
/* Rowstride from texture width if none specified */
|
|
bpp = _cogl_get_format_bpp (format);
|
|
if (rowstride == 0)
|
|
rowstride = tex_2d->width * bpp;
|
|
|
|
/* Return byte size if only that requested */
|
|
byte_size = tex_2d->height * rowstride;
|
|
if (data == NULL)
|
|
return byte_size;
|
|
|
|
closest_format =
|
|
_cogl_texture_driver_find_best_gl_get_data_format (format,
|
|
&closest_gl_format,
|
|
&closest_gl_type);
|
|
closest_bpp = _cogl_get_format_bpp (closest_format);
|
|
|
|
target_bmp.width = tex_2d->width;
|
|
target_bmp.height = tex_2d->height;
|
|
|
|
/* Is the requested format supported? */
|
|
if (closest_format == format)
|
|
{
|
|
/* Target user data directly */
|
|
target_bmp.format = format;
|
|
target_bmp.rowstride = rowstride;
|
|
target_bmp.data = data;
|
|
}
|
|
else
|
|
{
|
|
/* Target intermediate buffer */
|
|
target_bmp.format = closest_format;
|
|
target_bmp.rowstride = target_bmp.width * closest_bpp;
|
|
target_bmp.data = g_malloc (target_bmp.height * target_bmp.rowstride);
|
|
}
|
|
|
|
_cogl_texture_driver_prep_gl_for_pixels_download (target_bmp.rowstride,
|
|
closest_bpp);
|
|
|
|
GE( glBindTexture (GL_TEXTURE_2D, tex_2d->gl_texture) );
|
|
if (!_cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D,
|
|
closest_gl_format,
|
|
closest_gl_type,
|
|
target_bmp.data))
|
|
{
|
|
/* XXX: In some cases _cogl_texture_2d_download_from_gl may
|
|
* fail to read back the texture data; such as for GLES which doesn't
|
|
* support glGetTexImage, so here we fallback to drawing the texture
|
|
* and reading the pixels from the framebuffer. */
|
|
_cogl_texture_draw_and_read (tex, &target_bmp,
|
|
closest_gl_format,
|
|
closest_gl_type);
|
|
}
|
|
|
|
/* Was intermediate used? */
|
|
if (closest_format != format)
|
|
{
|
|
/* Convert to requested format */
|
|
success = _cogl_bitmap_convert_format_and_premult (&target_bmp,
|
|
&new_bmp,
|
|
format);
|
|
|
|
/* Free intermediate data and return if failed */
|
|
g_free (target_bmp.data);
|
|
if (!success)
|
|
return 0;
|
|
|
|
/* Copy to user buffer */
|
|
for (y = 0; y < new_bmp.height; ++y)
|
|
{
|
|
src = new_bmp.data + y * new_bmp.rowstride;
|
|
dst = data + y * rowstride;
|
|
memcpy (dst, src, new_bmp.width);
|
|
}
|
|
|
|
/* Free converted data */
|
|
g_free (new_bmp.data);
|
|
}
|
|
|
|
return byte_size;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_get_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_get_gl_format (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->gl_format;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_width (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->width;
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_get_height (CoglTexture *tex)
|
|
{
|
|
return COGL_TEXTURE_2D (tex)->height;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_vtable =
|
|
{
|
|
_cogl_texture_2d_set_region,
|
|
_cogl_texture_2d_get_data,
|
|
_cogl_texture_2d_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_get_max_waste,
|
|
_cogl_texture_2d_is_sliced,
|
|
_cogl_texture_2d_can_hardware_repeat,
|
|
_cogl_texture_2d_transform_coords_to_gl,
|
|
_cogl_texture_2d_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_get_gl_texture,
|
|
_cogl_texture_2d_set_filters,
|
|
_cogl_texture_2d_ensure_mipmaps,
|
|
_cogl_texture_2d_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_set_wrap_mode_parameters,
|
|
_cogl_texture_2d_get_format,
|
|
_cogl_texture_2d_get_gl_format,
|
|
_cogl_texture_2d_get_width,
|
|
_cogl_texture_2d_get_height
|
|
};
|