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Neil Roberts 66680d22f8 cogl-texture-2d-sliced: Use the other backends for the slices
Instead of directly manipulating GL textures itself,
CoglTexture2DSliced now works in terms of CoglHandles. It creates the
texture slices using cogl_texture_new_with_size which should always
end up creating a CoglTexture2D because the size should fit. This
allows us to avoid replicating some code such as the first pixel
mipmap tracking and it better enforces the separation that each
texture backend is the only place that contains code dealing with each
texture target.
2010-10-22 12:19:04 +01:00
cogl cogl-texture-2d-sliced: Use the other backends for the slices 2010-10-22 12:19:04 +01:00
doc docs: Put deprecated Cogl symbols into new section 2010-09-23 15:53:30 +01:00
pango Replace cogl_color_set_from_* with cogl_color_init_from_* 2010-09-03 16:58:47 +01:00
Makefile.am [cogl] move clutter/pango to clutter/cogl/pango 2009-10-16 18:58:51 +01:00