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190 lines
5.4 KiB
Makefile
190 lines
5.4 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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UNIT_TESTS = \
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test-textures.c \
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test-texture-async.c \
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test-texture-material.c \
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test-events.c \
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test-scale.c \
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test-actors.c \
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test-actor-clone.c \
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test-behave.c \
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test-shader-effects.c \
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test-depth.c \
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test-threads.c \
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test-script.c \
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test-model.c \
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test-grab.c \
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test-fullscreen.c \
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test-shader.c \
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test-cogl-shader-arbfp.c \
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test-cogl-shader-glsl.c \
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test-animator.c \
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test-state.c \
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test-state-animator.c \
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test-unproject.c \
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test-fbo.c \
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test-multistage.c \
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test-cogl-primitives.c \
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test-cogl-tex-tile.c \
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test-cogl-tex-convert.c \
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test-cogl-tex-foreign.c \
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test-cogl-tex-getset.c \
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test-cogl-offscreen.c \
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test-cogl-tex-polygon.c \
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test-cogl-multitexture.c \
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test-stage-read-pixels.c \
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test-clip.c \
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test-paint-wrapper.c \
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test-texture-quality.c \
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test-layout.c \
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test-animation.c \
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test-easing.c \
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test-binding-pool.c \
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test-text.c \
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test-text-field.c \
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test-cairo-clock.c \
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test-cairo-flowers.c \
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test-cogl-vertex-buffer.c \
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test-bin-layout.c \
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test-flow-layout.c \
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test-box-layout.c \
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test-stage-sizing.c \
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test-drag.c \
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test-constraints.c \
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test-scrolling.c \
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test-swipe-action.c \
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test-cogl-point-sprites.c \
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test-table-layout.c \
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test-path-constraint.c \
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test-snap-constraint.c \
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test-state-script.c \
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test-drop.c
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if X11_TESTS
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UNIT_TESTS += test-pixmap.c test-devices.c
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endif
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if OS_WIN32
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SHEXT =
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else
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SHEXT = $(EXEEXT)
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endif
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# For convenience, this provides a way to easily run individual unit tests:
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wrappers: stamp-test-interactive ../../build/win32/test-interactive.bat
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@true
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stamp-test-interactive: Makefile test-interactive$(EXEEXT)
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@wrapper=$(abs_builddir)/wrapper.sh ; \
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chmod +x $$wrapper && \
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( echo "/stamp-test-interactive" ; \
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echo "/test-interactive" ; \
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echo "*.o" ; \
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echo ".gitignore" ) > .gitignore ; \
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for i in $(UNIT_TESTS); \
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do \
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test_bin=$${i%*.c} ; \
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echo " GEN $$test_bin" ; \
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( echo "#!/bin/sh" ; \
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echo "$$wrapper $$test_bin \$$@" \
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) > $$test_bin$(SHEXT) ; \
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chmod +x $$test_bin$(SHEXT) ; \
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echo "/$$test_bin$(SHEXT)" >> .gitignore ; \
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done \
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&& echo timestamp > $(@F)
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../../build/win32/test-interactive.bat: Makefile test-interactive$(EXEEXT)
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echo " GEN test-interactive.bat" ; \
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for i in $(UNIT_TESTS); \
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do \
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case $$i in \
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test-pixmap.c|test-devices.c) ;; \
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*.c) test_bin=$${i%*.c} \
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;; \
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esac; \
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( echo "test-interactive $$test_bin" ) > $$test_bin.bat ; \
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( echo "test-interactive $$test_bin" ) >> test-interactive.bat ; \
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done \
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&& cp *.bat $(top_srcdir)/build/win32/
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clean-wrappers:
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@for i in $(UNIT_TESTS); \
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do \
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test_bin=$${i%*.c} ; \
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echo " RM $$test_bin"; \
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rm -f $$test_bin$(SHEXT); \
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done \
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&& rm -f $(top_srcdir)/build/win32/*.bat \
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&& rm -f *.bat \
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&& rm -f stamp-test-interactive
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.PHONY: wrappers clean-wrappers
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl
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common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_SONAME_INFIX@-@CLUTTER_API_VERSION@.la
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noinst_PROGRAMS = test-interactive
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test_interactive_SOURCES = test-main.c $(UNIT_TESTS)
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test_interactive_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
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test_interactive_CPPFLAGS = \
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-DTESTS_DATADIR=\""$(abs_top_srcdir)/tests/data"\" \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DCOGL_DISABLE_DEPRECATED \
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-DCLUTTER_DISABLE_DEPRECATED
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test_interactive_LDFLAGS = -export-dynamic
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test_interactive_LDADD = $(CLUTTER_LIBS) $(common_ldadd) -lm
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EXTRA_DIST = wrapper.sh.in
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DISTCLEANFILES = wrapper.sh .gitignore
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BUILT_SOURCES = wrappers
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dist-hook: ../../build/win32/vs9/test-interactive.vcproj ../../build/win32/vs10/test-interactive.vcxproj ../../build/win32/vs10/test-interactive.vcxproj.filters
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../../build/win32/vs9/test-interactive.vcproj: $(top_srcdir)/build/win32/vs9/test-interactive.vcprojin
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for F in $(test_interactive_SOURCES); do \
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case $$F in \
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test-pixmap.c|test-devices.c) ;; \
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*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
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;; \
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esac; \
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done >testinteractive.sourcefiles
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$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive.vcprojin >$@
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rm testinteractive.sourcefiles
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../../build/win32/vs10/test-interactive.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive.vcxprojin
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for F in $(test_interactive_SOURCES); do \
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case $$F in \
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test-pixmap.c|test-devices.c) ;; \
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*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
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;; \
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esac; \
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done >testinteractive.vs10.sourcefiles
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$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive.vcxprojin >$@
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rm testinteractive.vs10.sourcefiles
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../../build/win32/vs10/test-interactive.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive.vcxproj.filtersin
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for F in $(test_interactive_SOURCES); do \
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case $$F in \
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test-pixmap.c|test-devices.c) ;; \
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*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
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;; \
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esac; \
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done >testinteractive.vs10.sourcefiles.filters
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$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive.vcxproj.filtersin >$@
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rm testinteractive.vs10.sourcefiles.filters
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# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
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DISTCLEANFILES += ../../build/win32/vs9/test-interactive.vcproj \
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../../build/win32/vs10/test-interactive.vcxproj \
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../../build/win32/vs10/test-interactive.vcxproj.filters
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clean-local: clean-wrappers
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