mutter/tests/interactive/Makefile.am
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Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
UNIT_TESTS = \
test-textures.c \
test-texture-async.c \
test-texture-material.c \
test-events.c \
test-scale.c \
test-actors.c \
test-actor-clone.c \
test-behave.c \
test-shader-effects.c \
test-depth.c \
test-threads.c \
test-script.c \
test-model.c \
test-grab.c \
test-fullscreen.c \
test-shader.c \
test-cogl-shader-arbfp.c \
test-cogl-shader-glsl.c \
test-animator.c \
test-state.c \
test-state-animator.c \
test-unproject.c \
test-fbo.c \
test-multistage.c \
test-cogl-primitives.c \
test-cogl-tex-tile.c \
test-cogl-tex-convert.c \
test-cogl-tex-foreign.c \
test-cogl-tex-getset.c \
test-cogl-offscreen.c \
test-cogl-tex-polygon.c \
test-cogl-multitexture.c \
test-stage-read-pixels.c \
test-clip.c \
test-paint-wrapper.c \
test-texture-quality.c \
test-layout.c \
test-animation.c \
test-easing.c \
test-binding-pool.c \
test-text.c \
test-text-field.c \
test-cairo-clock.c \
test-cairo-flowers.c \
test-cogl-vertex-buffer.c \
test-bin-layout.c \
test-flow-layout.c \
test-box-layout.c \
test-stage-sizing.c \
test-drag.c \
test-constraints.c \
test-scrolling.c \
test-swipe-action.c \
test-cogl-point-sprites.c \
test-table-layout.c \
test-path-constraint.c \
test-snap-constraint.c \
test-state-script.c \
test-drop.c
if X11_TESTS
UNIT_TESTS += test-pixmap.c test-devices.c
endif
if OS_WIN32
SHEXT =
else
SHEXT = $(EXEEXT)
endif
# For convenience, this provides a way to easily run individual unit tests:
wrappers: stamp-test-interactive ../../build/win32/test-interactive.bat
@true
stamp-test-interactive: Makefile test-interactive$(EXEEXT)
@wrapper=$(abs_builddir)/wrapper.sh ; \
chmod +x $$wrapper && \
( echo "/stamp-test-interactive" ; \
echo "/test-interactive" ; \
echo "*.o" ; \
echo ".gitignore" ) > .gitignore ; \
for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " GEN $$test_bin" ; \
( echo "#!/bin/sh" ; \
echo "$$wrapper $$test_bin \$$@" \
) > $$test_bin$(SHEXT) ; \
chmod +x $$test_bin$(SHEXT) ; \
echo "/$$test_bin$(SHEXT)" >> .gitignore ; \
done \
&& echo timestamp > $(@F)
../../build/win32/test-interactive.bat: Makefile test-interactive$(EXEEXT)
echo " GEN test-interactive.bat" ; \
for i in $(UNIT_TESTS); \
do \
case $$i in \
test-pixmap.c|test-devices.c) ;; \
*.c) test_bin=$${i%*.c} \
;; \
esac; \
( echo "test-interactive $$test_bin" ) > $$test_bin.bat ; \
( echo "test-interactive $$test_bin" ) >> test-interactive.bat ; \
done \
&& cp *.bat $(top_srcdir)/build/win32/
clean-wrappers:
@for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " RM $$test_bin"; \
rm -f $$test_bin$(SHEXT); \
done \
&& rm -f $(top_srcdir)/build/win32/*.bat \
&& rm -f *.bat \
&& rm -f stamp-test-interactive
.PHONY: wrappers clean-wrappers
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_srcdir)/clutter/cogl \
-I$(top_builddir)/clutter \
-I$(top_builddir)/clutter/cogl
common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_SONAME_INFIX@-@CLUTTER_API_VERSION@.la
noinst_PROGRAMS = test-interactive
test_interactive_SOURCES = test-main.c $(UNIT_TESTS)
test_interactive_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
test_interactive_CPPFLAGS = \
-DTESTS_DATADIR=\""$(abs_top_srcdir)/tests/data"\" \
-DG_DISABLE_SINGLE_INCLUDES \
-DCOGL_DISABLE_DEPRECATED \
-DCLUTTER_DISABLE_DEPRECATED
test_interactive_LDFLAGS = -export-dynamic
test_interactive_LDADD = $(CLUTTER_LIBS) $(common_ldadd) -lm
EXTRA_DIST = wrapper.sh.in
DISTCLEANFILES = wrapper.sh .gitignore
BUILT_SOURCES = wrappers
dist-hook: ../../build/win32/vs9/test-interactive.vcproj ../../build/win32/vs10/test-interactive.vcxproj ../../build/win32/vs10/test-interactive.vcxproj.filters
../../build/win32/vs9/test-interactive.vcproj: $(top_srcdir)/build/win32/vs9/test-interactive.vcprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
done >testinteractive.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive.vcprojin >$@
rm testinteractive.sourcefiles
../../build/win32/vs10/test-interactive.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive.vcxprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
done >testinteractive.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive.vcxprojin >$@
rm testinteractive.vs10.sourcefiles
../../build/win32/vs10/test-interactive.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive.vcxproj.filtersin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done >testinteractive.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive.vcxproj.filtersin >$@
rm testinteractive.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
DISTCLEANFILES += ../../build/win32/vs9/test-interactive.vcproj \
../../build/win32/vs10/test-interactive.vcxproj \
../../build/win32/vs10/test-interactive.vcxproj.filters
clean-local: clean-wrappers