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595 lines
18 KiB
C
595 lines
18 KiB
C
/*
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* shaped texture
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*
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* An actor to draw a texture clipped to a list of rectangles
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*
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* Authored By Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2008 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*/
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#include <config.h>
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#include "meta-shaped-texture.h"
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#include "meta-texture-tower.h"
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#include "meta-texture-rectangle.h"
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include <string.h>
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static void meta_shaped_texture_dispose (GObject *object);
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static void meta_shaped_texture_notify (GObject *object,
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GParamSpec *pspec);
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static void meta_shaped_texture_paint (ClutterActor *actor);
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static void meta_shaped_texture_pick (ClutterActor *actor,
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const ClutterColor *color);
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static void meta_shaped_texture_update_area (ClutterX11TexturePixmap *texture,
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int x,
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int y,
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int width,
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int height);
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static void meta_shaped_texture_dirty_mask (MetaShapedTexture *stex);
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G_DEFINE_TYPE (MetaShapedTexture, meta_shaped_texture,
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
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#define META_SHAPED_TEXTURE_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), META_TYPE_SHAPED_TEXTURE, \
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MetaShapedTexturePrivate))
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struct _MetaShapedTexturePrivate
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{
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MetaTextureTower *paint_tower;
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CoglHandle mask_texture;
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CoglHandle material;
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CoglHandle material_unshaped;
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cairo_region_t *clip_region;
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cairo_region_t *shape_region;
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guint mask_width, mask_height;
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guint create_mipmaps : 1;
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};
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static void
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meta_shaped_texture_class_init (MetaShapedTextureClass *klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
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ClutterActorClass *actor_class = (ClutterActorClass *) klass;
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ClutterX11TexturePixmapClass *x11_texture_class = (ClutterX11TexturePixmapClass *) klass;
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gobject_class->dispose = meta_shaped_texture_dispose;
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gobject_class->notify = meta_shaped_texture_notify;
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actor_class->paint = meta_shaped_texture_paint;
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actor_class->pick = meta_shaped_texture_pick;
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x11_texture_class->update_area = meta_shaped_texture_update_area;
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g_type_class_add_private (klass, sizeof (MetaShapedTexturePrivate));
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}
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static void
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meta_shaped_texture_init (MetaShapedTexture *self)
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{
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MetaShapedTexturePrivate *priv;
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priv = self->priv = META_SHAPED_TEXTURE_GET_PRIVATE (self);
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priv->shape_region = NULL;
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priv->paint_tower = meta_texture_tower_new ();
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priv->mask_texture = COGL_INVALID_HANDLE;
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priv->create_mipmaps = TRUE;
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}
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static void
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meta_shaped_texture_dispose (GObject *object)
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{
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MetaShapedTexture *self = (MetaShapedTexture *) object;
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MetaShapedTexturePrivate *priv = self->priv;
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if (priv->paint_tower)
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meta_texture_tower_free (priv->paint_tower);
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priv->paint_tower = NULL;
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meta_shaped_texture_dirty_mask (self);
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if (priv->material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->material);
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priv->material = COGL_INVALID_HANDLE;
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}
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if (priv->material_unshaped != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->material_unshaped);
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priv->material_unshaped = COGL_INVALID_HANDLE;
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}
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meta_shaped_texture_set_shape_region (self, NULL);
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meta_shaped_texture_set_clip_region (self, NULL);
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G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
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}
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static void
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meta_shaped_texture_notify (GObject *object,
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GParamSpec *pspec)
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{
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if (G_OBJECT_CLASS (meta_shaped_texture_parent_class)->notify)
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G_OBJECT_CLASS (meta_shaped_texture_parent_class)->notify (object, pspec);
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/* It seems like we could just do this out of update_area(), but unfortunately,
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* clutter_glx_texture_pixmap() doesn't call through the vtable on the
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* initial update_area, so we need to look for changes to the texture
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* explicitly.
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*/
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if (strcmp (pspec->name, "cogl-texture") == 0)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) object;
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MetaShapedTexturePrivate *priv = stex->priv;
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meta_shaped_texture_clear (stex);
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if (priv->create_mipmaps)
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meta_texture_tower_set_base_texture (priv->paint_tower,
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clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (stex)));
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}
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}
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static void
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meta_shaped_texture_dirty_mask (MetaShapedTexture *stex)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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if (priv->mask_texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->mask_texture);
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priv->mask_texture = COGL_INVALID_HANDLE;
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if (priv->material != COGL_INVALID_HANDLE)
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cogl_material_set_layer (priv->material, 1, COGL_INVALID_HANDLE);
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}
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}
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static void
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meta_shaped_texture_ensure_mask (MetaShapedTexture *stex)
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{
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MetaShapedTexturePrivate *priv = stex->priv;
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CoglHandle paint_tex;
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guint tex_width, tex_height;
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paint_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (stex));
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if (paint_tex == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (paint_tex);
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tex_height = cogl_texture_get_height (paint_tex);
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/* If the mask texture we have was created for a different size then
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recreate it */
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if (priv->mask_texture != COGL_INVALID_HANDLE
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&& (priv->mask_width != tex_width || priv->mask_height != tex_height))
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meta_shaped_texture_dirty_mask (stex);
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/* If we don't have a mask texture yet then create one */
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if (priv->mask_texture == COGL_INVALID_HANDLE)
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{
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guchar *mask_data;
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int i;
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int n_rects;
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GLenum paint_gl_target;
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/* Create data for an empty image */
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mask_data = g_malloc0 (tex_width * tex_height);
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n_rects = cairo_region_num_rectangles (priv->shape_region);
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/* Fill in each rectangle. */
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for (i = 0; i < n_rects; i ++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (priv->shape_region, i, &rect);
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gint x1 = rect.x, x2 = x1 + rect.width;
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gint y1 = rect.y, y2 = y1 + rect.height;
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guchar *p;
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/* Clip the rectangle to the size of the texture */
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x1 = CLAMP (x1, 0, (gint) tex_width - 1);
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x2 = CLAMP (x2, x1, (gint) tex_width);
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y1 = CLAMP (y1, 0, (gint) tex_height - 1);
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y2 = CLAMP (y2, y1, (gint) tex_height);
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/* Fill the rectangle */
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for (p = mask_data + y1 * tex_width + x1;
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y1 < y2;
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y1++, p += tex_width)
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memset (p, 255, x2 - x1);
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}
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cogl_texture_get_gl_texture (paint_tex, NULL, &paint_gl_target);
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if (paint_gl_target == GL_TEXTURE_RECTANGLE_ARB)
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{
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priv->mask_texture
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= meta_texture_rectangle_new (tex_width, tex_height,
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0, /* flags */
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/* data format */
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COGL_PIXEL_FORMAT_A_8,
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/* internal GL format */
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GL_ALPHA,
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/* internal cogl format */
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COGL_PIXEL_FORMAT_A_8,
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/* rowstride */
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tex_width,
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mask_data);
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}
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else
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#endif /* GL_TEXTURE_RECTANGLE_ARB */
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priv->mask_texture = cogl_texture_new_from_data (tex_width, tex_height,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_A_8,
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COGL_PIXEL_FORMAT_ANY,
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tex_width,
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mask_data);
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g_free (mask_data);
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priv->mask_width = tex_width;
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priv->mask_height = tex_height;
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}
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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CoglHandle paint_tex;
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guint tex_width, tex_height;
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ClutterActorBox alloc;
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static CoglHandle material_template = COGL_INVALID_HANDLE;
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static CoglHandle material_unshaped_template = COGL_INVALID_HANDLE;
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CoglHandle material;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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return;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
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clutter_actor_realize (CLUTTER_ACTOR (stex));
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/* The GL EXT_texture_from_pixmap extension does allow for it to be
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* used together with SGIS_generate_mipmap, however this is very
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* rarely supported. Also, even when it is supported there
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* are distinct performance implications from:
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*
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* - Updating mipmaps that we don't need
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* - Having to reallocate pixmaps on the server into larger buffers
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*
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* So, we just unconditionally use our mipmap emulation code. If we
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* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
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* see if it was supported (no API currently), and then if and only
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* if that was the case, set the clutter texture quality to HIGH.
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* Setting the texture quality to high without SGIS_generate_mipmap
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* support for TFP textures will result in fallbacks to XGetImage.
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*/
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if (priv->create_mipmaps)
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paint_tex = meta_texture_tower_get_paint_texture (priv->paint_tower);
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else
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paint_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (stex));
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if (paint_tex == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (paint_tex);
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tex_height = cogl_texture_get_height (paint_tex);
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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if (priv->shape_region == NULL)
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{
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/* No region means an unclipped shape. Use a single-layer texture. */
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if (priv->material_unshaped == COGL_INVALID_HANDLE)
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{
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if (G_UNLIKELY (material_unshaped_template == COGL_INVALID_HANDLE))
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material_unshaped_template = cogl_material_new ();
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priv->material_unshaped = cogl_material_copy (material_unshaped_template);
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}
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material = priv->material_unshaped;
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}
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else
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{
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meta_shaped_texture_ensure_mask (stex);
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if (priv->material == COGL_INVALID_HANDLE)
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{
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if (G_UNLIKELY (material_template == COGL_INVALID_HANDLE))
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{
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material_template = cogl_material_new ();
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cogl_material_set_layer_combine (material_template, 1,
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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priv->material = cogl_material_copy (material_template);
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}
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material = priv->material;
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cogl_material_set_layer (material, 1, priv->mask_texture);
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}
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cogl_material_set_layer (material, 0, paint_tex);
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{
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CoglColor color;
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guchar opacity = clutter_actor_get_paint_opacity (actor);
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cogl_color_set_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_material_set_color (material, &color);
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}
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cogl_set_source (material);
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clutter_actor_get_allocation_box (actor, &alloc);
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if (priv->clip_region)
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{
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int n_rects;
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int i;
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/* Limit to how many separate rectangles we'll draw; beyond this just
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* fall back and draw the whole thing */
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# define MAX_RECTS 16
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n_rects = cairo_region_num_rectangles (priv->clip_region);
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if (n_rects <= MAX_RECTS)
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{
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float coords[8];
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float x1, y1, x2, y2;
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (priv->clip_region, i, &rect);
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x1 = rect.x;
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y1 = rect.y;
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x2 = rect.x + rect.width;
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y2 = rect.y + rect.height;
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coords[0] = rect.x / (alloc.x2 - alloc.x1);
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coords[1] = rect.y / (alloc.y2 - alloc.y1);
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coords[2] = (rect.x + rect.width) / (alloc.x2 - alloc.x1);
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coords[3] = (rect.y + rect.height) / (alloc.y2 - alloc.y1);
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coords[4] = coords[0];
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coords[5] = coords[1];
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coords[6] = coords[2];
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coords[7] = coords[3];
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cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2,
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&coords[0], 8);
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}
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return;
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}
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}
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cogl_rectangle (0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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}
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static void
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meta_shaped_texture_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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/* If there is no region then use the regular pick */
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if (priv->shape_region == NULL)
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)
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->pick (actor, color);
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else if (clutter_actor_should_pick_paint (actor))
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{
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CoglHandle paint_tex;
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ClutterActorBox alloc;
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guint tex_width, tex_height;
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paint_tex = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (stex));
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if (paint_tex == COGL_INVALID_HANDLE)
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return;
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tex_width = cogl_texture_get_width (paint_tex);
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tex_height = cogl_texture_get_height (paint_tex);
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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meta_shaped_texture_ensure_mask (stex);
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cogl_set_source_color4ub (color->red, color->green, color->blue,
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color->alpha);
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clutter_actor_get_allocation_box (actor, &alloc);
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/* Paint the mask rectangle in the given color */
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cogl_set_source_texture (priv->mask_texture);
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cogl_rectangle_with_texture_coords (0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1,
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0, 0, 1, 1);
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}
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}
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static void
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meta_shaped_texture_update_area (ClutterX11TexturePixmap *texture,
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int x,
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int y,
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int width,
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int height)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) texture;
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MetaShapedTexturePrivate *priv = stex->priv;
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CLUTTER_X11_TEXTURE_PIXMAP_CLASS (meta_shaped_texture_parent_class)->update_area (texture,
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x, y, width, height);
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meta_texture_tower_update_area (priv->paint_tower, x, y, width, height);
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}
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ClutterActor *
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meta_shaped_texture_new (void)
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{
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ClutterActor *self = g_object_new (META_TYPE_SHAPED_TEXTURE, NULL);
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return self;
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}
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void
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meta_shaped_texture_set_create_mipmaps (MetaShapedTexture *stex,
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gboolean create_mipmaps)
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{
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MetaShapedTexturePrivate *priv;
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g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
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priv = stex->priv;
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create_mipmaps = create_mipmaps != FALSE;
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if (create_mipmaps != priv->create_mipmaps)
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{
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CoglHandle base_texture;
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priv->create_mipmaps = create_mipmaps;
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base_texture = create_mipmaps ?
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clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (stex)) : COGL_INVALID_HANDLE;
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meta_texture_tower_set_base_texture (priv->paint_tower, base_texture);
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}
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}
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/* This is a workaround for deficiencies in the hack tower:
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*
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* When we call clutter_x11_texture_pixmap_set_pixmap(tp, None),
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* ClutterX11TexturePixmap knows that it has to get rid of the old texture, but
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* clutter_texture_set_cogl_texture(texture, COGL_INVALID_HANDLE) isn't allowed, so
|
|
* it grabs the material for the texture and manually sets the texture in it. This means
|
|
* that the "cogl-texture" property isn't notified, so we don't find out about it.
|
|
*
|
|
* And if we keep the CoglX11TexturePixmap around after the X pixmap is freed, then
|
|
* we'll trigger X errors when we actually try to free it.
|
|
*
|
|
* The only correct thing to do here is to change our code to derive
|
|
* from ClutterActor and get rid of the inheritance hack tower. Once
|
|
* we want to depend on Clutter-1.4 (which has CoglTexturePixmapX11),
|
|
* that will be very easy to do.
|
|
*/
|
|
void
|
|
meta_shaped_texture_clear (MetaShapedTexture *stex)
|
|
{
|
|
MetaShapedTexturePrivate *priv;
|
|
|
|
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
|
|
|
|
priv = stex->priv;
|
|
|
|
meta_texture_tower_set_base_texture (priv->paint_tower, COGL_INVALID_HANDLE);
|
|
|
|
if (priv->material != COGL_INVALID_HANDLE)
|
|
cogl_material_set_layer (priv->material, 0, COGL_INVALID_HANDLE);
|
|
|
|
if (priv->material_unshaped != COGL_INVALID_HANDLE)
|
|
cogl_material_set_layer (priv->material_unshaped, 0, COGL_INVALID_HANDLE);
|
|
}
|
|
|
|
void
|
|
meta_shaped_texture_set_shape_region (MetaShapedTexture *stex,
|
|
cairo_region_t *region)
|
|
{
|
|
MetaShapedTexturePrivate *priv;
|
|
|
|
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
|
|
|
|
priv = stex->priv;
|
|
|
|
if (priv->shape_region != NULL)
|
|
{
|
|
cairo_region_destroy (priv->shape_region);
|
|
priv->shape_region = NULL;
|
|
}
|
|
|
|
if (region != NULL)
|
|
{
|
|
cairo_region_reference (region);
|
|
priv->shape_region = region;
|
|
}
|
|
|
|
meta_shaped_texture_dirty_mask (stex);
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stex));
|
|
}
|
|
|
|
/**
|
|
* meta_shaped_texture_set_clip_region:
|
|
* @frame: a #TidyTextureframe
|
|
* @clip_region: (transfer full): the region of the texture that
|
|
* is visible and should be painted. OWNERSHIP IS ASSUMED BY
|
|
* THE FUNCTION (for efficiency to avoid a copy.)
|
|
*
|
|
* Provides a hint to the texture about what areas of the texture
|
|
* are not completely obscured and thus need to be painted. This
|
|
* is an optimization and is not supposed to have any effect on
|
|
* the output.
|
|
*
|
|
* Typically a parent container will set the clip region before
|
|
* painting its children, and then unset it afterwards.
|
|
*/
|
|
void
|
|
meta_shaped_texture_set_clip_region (MetaShapedTexture *stex,
|
|
cairo_region_t *clip_region)
|
|
{
|
|
MetaShapedTexturePrivate *priv;
|
|
|
|
g_return_if_fail (META_IS_SHAPED_TEXTURE (stex));
|
|
|
|
priv = stex->priv;
|
|
|
|
if (priv->clip_region)
|
|
{
|
|
cairo_region_destroy (priv->clip_region);
|
|
priv->clip_region = NULL;
|
|
}
|
|
|
|
priv->clip_region = clip_region;
|
|
}
|