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78533cfd1a
Rather than just call into wl_shell_surface_set_fullscreen we must repeat all the steps to correctly fullscreen the surface.
186 lines
6.1 KiB
C
186 lines
6.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "clutter-stage-wayland.h"
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#include "clutter-backend-wayland.h"
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#include "clutter-stage-window.h"
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#include "clutter-stage-private.h"
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#include "clutter-event-private.h"
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#include <cogl/cogl.h>
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static ClutterStageWindowIface *clutter_stage_window_parent_iface = NULL;
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland,
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clutter_stage_wayland,
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CLUTTER_TYPE_STAGE_COGL,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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handle_configure (void *data,
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struct wl_shell_surface *shell_surface,
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uint32_t timestamp,
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uint32_t edges,
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int32_t width,
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int32_t height)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL(data);
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);
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if (cogl_framebuffer_get_width (fb) != width ||
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cogl_framebuffer_get_height (fb) != height)
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clutter_actor_queue_relayout (CLUTTER_ACTOR (stage_cogl->wrapper));
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clutter_actor_set_size (CLUTTER_ACTOR (stage_cogl->wrapper),
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width, height);
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/* the resize process is complete, so we can ask the stage
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* to set up the GL viewport with the new size
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*/
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clutter_stage_ensure_viewport (stage_cogl->wrapper);
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}
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static const struct wl_shell_surface_listener shell_surface_listener = {
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handle_configure,
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};
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static void
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clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen);
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static gboolean
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clutter_stage_wayland_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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struct wl_surface *wl_surface;
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struct wl_shell_surface *wl_shell_surface;
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clutter_stage_window_parent_iface->realize (stage_window);
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wl_surface = cogl_wayland_onscreen_get_surface (stage_cogl->onscreen);
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wl_surface_set_user_data (wl_surface, stage_wayland);
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wl_shell_surface =
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cogl_wayland_onscreen_get_shell_surface (stage_cogl->onscreen);
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wl_shell_surface_add_listener (wl_shell_surface,
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&shell_surface_listener,
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stage_wayland);
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stage_wayland->wayland_surface = wl_surface;
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stage_wayland->wayland_shell_surface = wl_shell_surface;
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if (stage_wayland->fullscreen)
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clutter_stage_wayland_set_fullscreen (stage_window, TRUE);
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return TRUE;
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}
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static void
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clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen)
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{
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ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window);
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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ClutterBackend *backend = CLUTTER_BACKEND (stage_cogl->backend);
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ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend);
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ClutterActor *stage = _clutter_stage_window_get_wrapper (stage_window);
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stage_wayland->fullscreen = fullscreen;
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if (!stage_wayland->wayland_shell_surface) /* Not realized yet */
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return;
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if (fullscreen)
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{
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_clutter_stage_update_state (stage_cogl->wrapper,
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0,
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CLUTTER_STAGE_STATE_FULLSCREEN);
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/* FIXME: In future versions of the Wayland protocol we'll get a
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* configure with the dimensions we can use - but for now we have to
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* use the dimensions from the output's mode
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*/
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clutter_actor_set_size (stage,
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backend_wayland->output_width,
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backend_wayland->output_height);
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/* FIXME: And we must force a redraw so that new sized buffer gets
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* attached
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*/
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_clutter_stage_window_redraw (stage_window);
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wl_shell_surface_set_fullscreen (stage_wayland->wayland_shell_surface);
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}
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else
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{
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_clutter_stage_update_state (stage_cogl->wrapper,
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CLUTTER_STAGE_STATE_FULLSCREEN,
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0);
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wl_shell_surface_set_toplevel (stage_wayland->wayland_shell_surface);
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}
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}
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static void
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clutter_stage_wayland_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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/* Resize preserving top left */
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cogl_wayland_onscreen_resize (stage_cogl->onscreen, width, height, 0, 0);
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_clutter_stage_window_redraw (stage_window);
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}
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static void
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clutter_stage_wayland_init (ClutterStageWayland *stage_wayland)
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{
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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clutter_stage_window_parent_iface = g_type_interface_peek_parent (iface);
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iface->realize = clutter_stage_wayland_realize;
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iface->set_fullscreen = clutter_stage_wayland_set_fullscreen;
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iface->resize = clutter_stage_wayland_resize;
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}
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static void
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clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass)
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{
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}
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