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bdf5e3f357
The last of the replacements. It is fine for now to replace ClutterGeometry's integers by floats. https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
293 lines
7.8 KiB
C
293 lines
7.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-geometric-types
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* @Title: Base geometric types
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* @Short_Description: Common geometric data types used by Clutter
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*
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* Clutter defines a set of geometric data structures that are commonly used
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* across the whole API.
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*/
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#include "clutter-build-config.h"
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#include "clutter-types.h"
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#include "clutter-private.h"
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#include <math.h>
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#define FLOAT_EPSILON (1e-15)
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/*
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* ClutterMargin
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*/
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/**
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* clutter_margin_new:
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*
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* Creates a new #ClutterMargin.
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*
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* Return value: (transfer full): a newly allocated #ClutterMargin. Use
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* clutter_margin_free() to free the resources associated with it when
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* done.
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*
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* Since: 1.10
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*/
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ClutterMargin *
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clutter_margin_new (void)
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{
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return g_slice_new0 (ClutterMargin);
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}
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/**
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* clutter_margin_copy:
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* @margin_: a #ClutterMargin
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*
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* Creates a new #ClutterMargin and copies the contents of @margin_ into
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* the newly created structure.
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*
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* Return value: (transfer full): a copy of the #ClutterMargin.
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*
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* Since: 1.10
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*/
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ClutterMargin *
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clutter_margin_copy (const ClutterMargin *margin_)
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{
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if (G_LIKELY (margin_ != NULL))
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return g_slice_dup (ClutterMargin, margin_);
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return NULL;
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}
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/**
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* clutter_margin_free:
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* @margin_: a #ClutterMargin
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*
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* Frees the resources allocated by clutter_margin_new() and
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* clutter_margin_copy().
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*
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* Since: 1.10
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*/
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void
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clutter_margin_free (ClutterMargin *margin_)
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{
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if (G_LIKELY (margin_ != NULL))
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g_slice_free (ClutterMargin, margin_);
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}
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G_DEFINE_BOXED_TYPE (ClutterMargin, clutter_margin,
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clutter_margin_copy,
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clutter_margin_free)
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/**
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* ClutterMatrix:
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*
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* A type representing a 4x4 matrix.
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*
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* It is identicaly to #CoglMatrix.
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*
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* Since: 1.12
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*/
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static gpointer
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clutter_matrix_copy (gpointer data)
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{
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return cogl_matrix_copy (data);
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}
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static gboolean
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clutter_matrix_progress (const GValue *a,
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const GValue *b,
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gdouble progress,
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GValue *retval)
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{
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const ClutterMatrix *matrix1 = g_value_get_boxed (a);
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const ClutterMatrix *matrix2 = g_value_get_boxed (b);
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graphene_point3d_t scale1 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
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float shear1[3] = { 0.f, 0.f, 0.f };
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graphene_point3d_t rotate1 = GRAPHENE_POINT3D_INIT_ZERO;
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graphene_point3d_t translate1 = GRAPHENE_POINT3D_INIT_ZERO;
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ClutterVertex4 perspective1 = { 0.f, 0.f, 0.f, 0.f };
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graphene_point3d_t scale2 = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
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float shear2[3] = { 0.f, 0.f, 0.f };
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graphene_point3d_t rotate2 = GRAPHENE_POINT3D_INIT_ZERO;
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graphene_point3d_t translate2 = GRAPHENE_POINT3D_INIT_ZERO;
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ClutterVertex4 perspective2 = { 0.f, 0.f, 0.f, 0.f };
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graphene_point3d_t scale_res = GRAPHENE_POINT3D_INIT (1.f, 1.f, 1.f);
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float shear_res = 0.f;
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graphene_point3d_t rotate_res = GRAPHENE_POINT3D_INIT_ZERO;
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graphene_point3d_t translate_res = GRAPHENE_POINT3D_INIT_ZERO;
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ClutterVertex4 perspective_res = { 0.f, 0.f, 0.f, 0.f };
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ClutterMatrix res;
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clutter_matrix_init_identity (&res);
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_clutter_util_matrix_decompose (matrix1,
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&scale1, shear1, &rotate1, &translate1,
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&perspective1);
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_clutter_util_matrix_decompose (matrix2,
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&scale2, shear2, &rotate2, &translate2,
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&perspective2);
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/* perspective */
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_clutter_util_vertex4_interpolate (&perspective1, &perspective2, progress, &perspective_res);
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res.wx = perspective_res.x;
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res.wy = perspective_res.y;
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res.wz = perspective_res.z;
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res.ww = perspective_res.w;
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/* translation */
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graphene_point3d_interpolate (&translate1, &translate2, progress, &translate_res);
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cogl_matrix_translate (&res, translate_res.x, translate_res.y, translate_res.z);
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/* rotation */
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graphene_point3d_interpolate (&rotate1, &rotate2, progress, &rotate_res);
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cogl_matrix_rotate (&res, rotate_res.x, 1.0f, 0.0f, 0.0f);
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cogl_matrix_rotate (&res, rotate_res.y, 0.0f, 1.0f, 0.0f);
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cogl_matrix_rotate (&res, rotate_res.z, 0.0f, 0.0f, 1.0f);
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/* skew */
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shear_res = shear1[2] + (shear2[2] - shear1[2]) * progress; /* YZ */
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if (shear_res != 0.f)
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_clutter_util_matrix_skew_yz (&res, shear_res);
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shear_res = shear1[1] + (shear2[1] - shear1[1]) * progress; /* XZ */
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if (shear_res != 0.f)
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_clutter_util_matrix_skew_xz (&res, shear_res);
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shear_res = shear1[0] + (shear2[0] - shear1[0]) * progress; /* XY */
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if (shear_res != 0.f)
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_clutter_util_matrix_skew_xy (&res, shear_res);
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/* scale */
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graphene_point3d_interpolate (&scale1, &scale2, progress, &scale_res);
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cogl_matrix_scale (&res, scale_res.x, scale_res.y, scale_res.z);
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g_value_set_boxed (retval, &res);
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return TRUE;
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}
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G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterMatrix, clutter_matrix,
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clutter_matrix_copy,
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clutter_matrix_free,
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CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_matrix_progress))
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/**
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* clutter_matrix_alloc:
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*
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* Allocates enough memory to hold a #ClutterMatrix.
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*
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* Return value: (transfer full): the newly allocated #ClutterMatrix
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*
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* Since: 1.12
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*/
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ClutterMatrix *
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clutter_matrix_alloc (void)
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{
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return g_new0 (ClutterMatrix, 1);
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}
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/**
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* clutter_matrix_free:
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* @matrix: (allow-none): a #ClutterMatrix
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*
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* Frees the memory allocated by clutter_matrix_alloc().
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*
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* Since: 1.12
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*/
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void
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clutter_matrix_free (ClutterMatrix *matrix)
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{
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cogl_matrix_free (matrix);
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}
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/**
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* clutter_matrix_init_identity:
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* @matrix: a #ClutterMatrix
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*
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* Initializes @matrix with the identity matrix, i.e.:
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*
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* |[
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* .xx = 1.0, .xy = 0.0, .xz = 0.0, .xw = 0.0
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* .yx = 0.0, .yy = 1.0, .yz = 0.0, .yw = 0.0
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* .zx = 0.0, .zy = 0.0, .zz = 1.0, .zw = 0.0
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* .wx = 0.0, .wy = 0.0, .wz = 0.0, .ww = 1.0
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* ]|
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*
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* Return value: (transfer none): the initialized #ClutterMatrix
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*
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* Since: 1.12
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*/
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ClutterMatrix *
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clutter_matrix_init_identity (ClutterMatrix *matrix)
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{
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cogl_matrix_init_identity (matrix);
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return matrix;
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}
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/**
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* clutter_matrix_init_from_array:
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* @matrix: a #ClutterMatrix
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* @values: (array fixed-size=16): a C array of 16 floating point values,
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* representing a 4x4 matrix, with column-major order
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*
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* Initializes @matrix with the contents of a C array of floating point
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* values.
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*
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* Return value: (transfer none): the initialzed #ClutterMatrix
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*
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* Since: 1.12
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*/
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ClutterMatrix *
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clutter_matrix_init_from_array (ClutterMatrix *matrix,
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const float values[16])
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{
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cogl_matrix_init_from_array (matrix, values);
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return matrix;
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}
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/**
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* clutter_matrix_init_from_matrix:
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* @a: the #ClutterMatrix to initialize
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* @b: the #ClutterMatrix to copy
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*
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* Initializes the #ClutterMatrix @a with the contents of the
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* #ClutterMatrix @b.
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*
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* Return value: (transfer none): the initialized #ClutterMatrix
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*
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* Since: 1.12
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*/
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ClutterMatrix *
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clutter_matrix_init_from_matrix (ClutterMatrix *a,
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const ClutterMatrix *b)
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{
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return memcpy (a, b, sizeof (ClutterMatrix));
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}
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