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Previously custom uniforms were tracked in _CoglGles2Wrapper but as part of a process to consolidate the gl/gles2 shader code it seems to make sense for this state to be tracked in the CoglProgram object instead. http://bugzilla.o-hand.com/show_bug.cgi?id=2179 |
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.. | ||
cogl-context-driver.c | ||
cogl-context-driver.h | ||
cogl-feature-functions.h | ||
cogl-fixed-fragment-shader.glsl | ||
cogl-fixed-vertex-shader.glsl | ||
cogl-gles2-wrapper.c | ||
cogl-gles2-wrapper.h | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-texture-driver.c | ||
cogl.c | ||
Makefile.am | ||
stringify.sh |