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937337993d
The plan is to remove the cogl-auto-texture apis since they hide a bit too much from developers but currently the conformance tests depend on these apis in numerous places. For the conformance tests it makes some sense to continue using high level texture apis similar to the auto-texture apis since we may want to make broad variations to how textures are allocated as part of the testing running if that might help exercise more code paths. This patch copies much of the auto-texture functionality into some slightly more special purpose utilities in test-utils.c/h. Minor changes include being constrained to the public Cogl api and they also don't let you catch CoglErrors and just assume they should abort on error. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 911df79776ce6f695351c15e9872b4f1479d30bf) Conflicts: tests/conform/test-atlas-migration.c tests/conform/test-backface-culling.c tests/conform/test-blend-strings.c tests/conform/test-color-mask.c tests/conform/test-just-vertex-shader.c tests/conform/test-npot-texture.c tests/conform/test-primitive.c tests/conform/test-snippets.c tests/conform/test-texture-get-set-data.c tests/conform/test-texture-mipmap-get-set.c tests/conform/test-texture-no-allocate.c tests/conform/test-wrap-modes.c
148 lines
3.9 KiB
C
148 lines
3.9 KiB
C
#include <cogl/cogl.h>
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#include "test-utils.h"
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#define N_TEXTURES 128
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#define OPACITY_FOR_ROW(y) \
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(0xff - ((y) & 0xf) * 0x10)
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#define COLOR_FOR_SIZE(size) \
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(colors + (size) % 3)
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typedef struct
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{
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uint8_t red, green, blue, alpha;
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} TestColor;
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static const TestColor colors[] =
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{ { 0xff, 0x00, 0x00, 0xff },
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{ 0x00, 0xff, 0x00, 0xff },
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{ 0x00, 0x00, 0xff, 0xff } };
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static CoglTexture *
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create_texture (int size)
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{
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CoglTexture *texture;
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const TestColor *color;
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uint8_t *data, *p;
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int x, y;
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/* Create a red, green or blue texture depending on the size */
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color = COLOR_FOR_SIZE (size);
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p = data = g_malloc (size * size * 4);
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/* Fill the data with the color but fade the opacity out with
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increasing y coordinates so that we can see the blending it the
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atlas migration accidentally blends with garbage in the
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texture */
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for (y = 0; y < size; y++)
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{
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int opacity = OPACITY_FOR_ROW (y);
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for (x = 0; x < size; x++)
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{
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/* Store the colors premultiplied */
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p[0] = color->red * opacity / 255;
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p[1] = color->green * opacity / 255;
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p[2] = color->blue * opacity / 255;
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p[3] = opacity;
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p += 4;
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}
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}
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texture = test_utils_texture_new_from_data (test_ctx,
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size, /* width */
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size, /* height */
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TEST_UTILS_TEXTURE_NONE, /* flags */
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/* format */
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COGL_PIXEL_FORMAT_RGBA_8888,
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/* internal format */
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COGL_PIXEL_FORMAT_RGBA_8888,
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/* rowstride */
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size * 4,
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data);
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g_free (data);
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return texture;
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}
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static void
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verify_texture (CoglTexture *texture, int size)
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{
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uint8_t *data, *p;
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int x, y;
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const TestColor *color;
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color = COLOR_FOR_SIZE (size);
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p = data = g_malloc (size * size * 4);
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cogl_texture_get_data (texture,
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COGL_PIXEL_FORMAT_RGBA_8888,
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size * 4,
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data);
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for (y = 0; y < size; y++)
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{
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int opacity = OPACITY_FOR_ROW (y);
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for (x = 0; x < size; x++)
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{
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TestColor real_color =
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{
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color->red * opacity / 255,
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color->green * opacity / 255,
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color->blue * opacity / 255
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};
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test_utils_compare_pixel (p,
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(real_color.red << 24) |
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(real_color.green << 16) |
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(real_color.blue << 8) |
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opacity);
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g_assert_cmpint (p[3], ==, opacity);
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p += 4;
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}
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}
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g_free (data);
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}
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void
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test_atlas_migration (void)
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{
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CoglTexture *textures[N_TEXTURES];
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int i, tex_num;
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/* Create and destroy all of the textures a few times to increase
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the chances that we'll end up reusing the buffers for previously
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discarded atlases */
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for (i = 0; i < 5; i++)
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{
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for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
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textures[tex_num] = create_texture (tex_num + 1);
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for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
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cogl_object_unref (textures[tex_num]);
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}
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/* Create all the textures again */
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for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
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textures[tex_num] = create_texture (tex_num + 1);
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/* Verify that they all still have the right data */
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for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
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verify_texture (textures[tex_num], tex_num + 1);
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/* Destroy them all */
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for (tex_num = 0; tex_num < N_TEXTURES; tex_num++)
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cogl_object_unref (textures[tex_num]);
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if (cogl_test_verbose ())
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g_print ("OK\n");
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}
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