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75 lines
2.8 KiB
C
75 lines
2.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_FEATURE_H__
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#define __CLUTTER_FEATURE_H__
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* ClutterFeatureFlags:
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* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
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* @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
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* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
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* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
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* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
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* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
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* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
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* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
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* @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
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* @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
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* @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
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*
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* Runtime flags indicating specific features available via Clutter window
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* sysytem and graphics backend.
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*
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* Since: 0.4
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*/
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typedef enum
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{
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CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
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CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
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CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
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CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
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CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
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CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
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CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
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CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
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CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
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CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11),
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CLUTTER_FEATURE_SWAP_EVENTS = (1 << 12)
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} ClutterFeatureFlags;
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gboolean clutter_feature_available (ClutterFeatureFlags feature);
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ClutterFeatureFlags clutter_feature_get_all (void);
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G_END_DECLS
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#endif /* __CLUTTER_FEATURE_H__ */
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