mirror of
https://github.com/brl/mutter.git
synced 2024-12-29 06:12:14 +00:00
2fcb644e4f
When we resize, we relied on the stage's allocate to re-initialise the GL viewport. Unfortunately, if we resized within Clutter, the new size was cached before the window is actually resized, so glViewport wasn't being called after resizing (some of the time, it's a race condition). Change the way resizing works slightly so that we only resize when the geometry size doesn't match our preferred size, and queue a relayout on ConfigureNotify so the glViewport gets called. Also change window creation slightly so that setting the size of a window before it's realized works correctly.
288 lines
9.2 KiB
C
288 lines
9.2 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-backend-glx.h"
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#include "clutter-stage-glx.h"
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#include "clutter-glx.h"
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#include "../clutter-main.h"
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#include "../clutter-feature.h"
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#include "../clutter-color.h"
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#include "../clutter-util.h"
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#include "../clutter-event.h"
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#include "../clutter-enum-types.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-units.h"
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#include "../clutter-shader.h"
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#include "../clutter-group.h"
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#include "../clutter-container.h"
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#include "../clutter-stage.h"
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#include "../clutter-stage-window.h"
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#include "cogl/cogl.h"
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#include <GL/glx.h>
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#include <GL/gl.h>
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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static ClutterStageWindowIface *clutter_stage_glx_parent_iface = NULL;
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G_DEFINE_TYPE_WITH_CODE (ClutterStageGLX,
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clutter_stage_glx,
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CLUTTER_TYPE_STAGE_X11,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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static void
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clutter_stage_glx_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend);
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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/* Note unrealize should free up any backend stage related resources */
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CLUTTER_NOTE (BACKEND, "Unrealizing stage");
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clutter_x11_trap_x_errors ();
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if (stage_glx->glxwin != None)
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{
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glXDestroyWindow (backend_x11->xdpy, stage_glx->glxwin);
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stage_glx->glxwin = None;
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}
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if (!stage_x11->is_foreign_xwin && stage_x11->xwin != None)
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{
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XDestroyWindow (backend_x11->xdpy, stage_x11->xwin);
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stage_x11->xwin = None;
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}
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else
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stage_x11->xwin = None;
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XSync (backend_x11->xdpy, False);
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clutter_x11_untrap_x_errors ();
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CLUTTER_MARK ();
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}
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static gboolean
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clutter_stage_glx_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window);
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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ClutterBackend *backend;
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ClutterBackendGLX *backend_glx;
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ClutterBackendX11 *backend_x11;
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GError *error;
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CLUTTER_NOTE (ACTOR, "Realizing stage '%s' [%p]",
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G_OBJECT_TYPE_NAME (stage_window),
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stage_window);
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backend = clutter_get_default_backend ();
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backend_glx = CLUTTER_BACKEND_GLX (backend);
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backend_x11 = CLUTTER_BACKEND_X11 (backend);
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if (stage_x11->xwin == None)
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{
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XSetWindowAttributes xattr;
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unsigned long mask;
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XVisualInfo *xvisinfo;
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gfloat width, height;
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CLUTTER_NOTE (MISC, "Creating stage X window");
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xvisinfo = clutter_backend_x11_get_visual_info (backend_x11);
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if (xvisinfo == NULL)
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{
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g_critical ("Unable to find suitable GL visual.");
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return FALSE;
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}
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/* window attributes */
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xattr.background_pixel = WhitePixel (backend_x11->xdpy,
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backend_x11->xscreen_num);
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (backend_x11->xdpy,
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backend_x11->xwin_root,
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xvisinfo->visual,
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AllocNone);
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mask = CWBorderPixel | CWColormap;
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/* Call get_size - this will either get the geometry size (which
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* before we create the window is set to 640x480), or if a size
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* is set, it will get that. This lets you set a size on the
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* stage before it's realized.
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*/
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clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper),
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&width,
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&height);
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stage_x11->xwin_width = (gint)width;
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stage_x11->xwin_height = (gint)height;
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stage_x11->xwin = XCreateWindow (backend_x11->xdpy,
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backend_x11->xwin_root,
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0, 0,
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stage_x11->xwin_width,
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stage_x11->xwin_height,
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0,
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xvisinfo->depth,
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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CLUTTER_NOTE (BACKEND, "Stage [%p], window: 0x%x, size: %dx%d",
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stage_window,
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(unsigned int) stage_x11->xwin,
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stage_x11->xwin_width,
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stage_x11->xwin_height);
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XFree (xvisinfo);
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}
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if (stage_glx->glxwin == None)
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{
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int major;
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int minor;
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GLXFBConfig config;
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/* Try and create a GLXWindow to use with extensions dependent on
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* GLX versions >= 1.3 that don't accept regular X Windows as GLX
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* drawables. */
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if (glXQueryVersion (backend_x11->xdpy, &major, &minor) &&
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major == 1 && minor >= 3 &&
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_clutter_backend_glx_get_fbconfig (backend_glx, &config))
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{
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stage_glx->glxwin = glXCreateWindow (backend_x11->xdpy,
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config,
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stage_x11->xwin,
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NULL);
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}
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}
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if (clutter_x11_has_event_retrieval ())
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{
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if (clutter_x11_has_xinput ())
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{
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XSelectInput (backend_x11->xdpy, stage_x11->xwin,
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StructureNotifyMask |
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FocusChangeMask |
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ExposureMask |
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KeyPressMask | KeyReleaseMask |
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EnterWindowMask | LeaveWindowMask |
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PropertyChangeMask);
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#ifdef HAVE_XINPUT
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_clutter_x11_select_events (stage_x11->xwin);
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#endif
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}
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else
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XSelectInput (backend_x11->xdpy, stage_x11->xwin,
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StructureNotifyMask |
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FocusChangeMask |
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ExposureMask |
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PointerMotionMask |
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KeyPressMask | KeyReleaseMask |
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ButtonPressMask | ButtonReleaseMask |
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EnterWindowMask | LeaveWindowMask |
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PropertyChangeMask);
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#ifdef GLX_INTEL_swap_event
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if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS))
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{
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GLXDrawable drawable =
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stage_glx->glxwin ? stage_glx->glxwin : stage_x11->xwin;
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glXSelectEvent (backend_x11->xdpy,
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drawable,
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GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
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}
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#endif /* GLX_INTEL_swap_event */
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}
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/* no user resize.. */
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clutter_stage_x11_fix_window_size (stage_x11,
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stage_x11->xwin_width,
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stage_x11->xwin_height);
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clutter_stage_x11_set_wm_protocols (stage_x11);
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/* ask for a context; a no-op, if a context already exists */
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error = NULL;
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_clutter_backend_create_context (backend, &error);
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if (error)
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{
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g_critical ("Unable to realize stage: %s", error->message);
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g_error_free (error);
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "Successfully realized stage");
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/* chain up to the StageX11 implementation */
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return clutter_stage_glx_parent_iface->realize (stage_window);
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}
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static int
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clutter_stage_glx_get_pending_swaps (ClutterStageWindow *stage_window)
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{
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ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window);
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return stage_glx->pending_swaps;
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}
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static void
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clutter_stage_glx_dispose (GObject *gobject)
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{
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G_OBJECT_CLASS (clutter_stage_glx_parent_class)->dispose (gobject);
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}
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static void
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clutter_stage_glx_class_init (ClutterStageGLXClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->dispose = clutter_stage_glx_dispose;
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}
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static void
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clutter_stage_glx_init (ClutterStageGLX *stage)
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{
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}
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static void
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clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
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{
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clutter_stage_glx_parent_iface = g_type_interface_peek_parent (iface);
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iface->realize = clutter_stage_glx_realize;
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iface->unrealize = clutter_stage_glx_unrealize;
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iface->get_pending_swaps = clutter_stage_glx_get_pending_swaps;
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/* the rest is inherited from ClutterStageX11 */
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}
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