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This had to be in another commit as git am did not like a mixture of file updates with Windows and Unix EOL. Should deal with the conflicts that Neil talked about in his comments for the bug :)
80 lines
3.9 KiB
Plaintext
80 lines
3.9 KiB
Plaintext
Note that all this is rather experimental.
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A more detailed description on using Visual C++ to compile COGL with
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its dependencies can be found on the following GNOME Live! page:
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https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
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Please do not attempt to compile COGL in a path that contains spaces
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to avoid potential problems during compilation, linking or usage.
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This VS9 solution and the projects it includes are intented to be used
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in a Cogl source tree unpacked from a tarball. In a git checkout you
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first need to use some Unix-like environment or manual work to expand
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the files needed, like config.h.win32.in into config.h.win32 and the
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.vcprojin files here into corresponding actual .vcproj files.
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Decide whether you want to build the SDL winsys with your COGL build, and
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use one of the .sln for building COGL (note that both will build the Windows
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OpenGL (WGL) winsys):
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-cogl.sln for building COGL without the SDL winsys
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-cogl_sdl.sln for building COGL with the SDL winsys
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You will need the parts from GNOME: GDK-Pixbuf, Pango* and GLib.
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External dependencies are at least zlib, libpng,
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gettext-runtime* and Cairo*, and glext.h from
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http://www.opengl.org/registry/api/glext.h (which need to be in the GL folder
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in your include directories or in <root>\vs9\<PlatformName>\include\GL).
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If building the SDL winsys is desired, you will also need the SDL libraries
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from www.libsdl.org-building the SDL source package with Visual C++ 2008
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is recommended (working Visual C++ 2005 projects are included with it, upgrade
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the projects one prompted), but one may want to use the VC8 binary packages
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from that website.
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Please see the README file in the root directory of this Cogl source package
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for the versions of the dependencies required. See also
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build/win32/vs9/README.txt in the GLib source package for details
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where to unpack them. It is recommended that at least the dependencies
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from GNOME are also built with VS9 to avoid crashes caused by mixing different
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CRTs-please see also the build/win32/vs9/README.txt in those respective packages.
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The recommended build sequence of the dependencies are as follows (the non-GNOME
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packages that are not downloaded as binaries from ftp://ftp.gnome.org have
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makefiles and/or VS project files that can be used to compile with VS directly,
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except the optional PCRE, which is built on VS using CMake; GLib has
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VS9 project files in the latest stable versions, GDK-Pixbuf have VS9 project files
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in the latest unstable version, and Pango should have VS9 project files
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in the next unstable release):
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-Unzip the binary packages for gettext-runtime, freetype, expat and fontconfig
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downloaded from ftp://ftp.gnome.org*
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-zlib
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-libpng
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-(optional for GLib) PCRE (8.12 or later, building PCRE using CMake is
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recommended-please see build/win32/vs9/README.txt in the GLib source package)
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-(for gdk-pixbuf, if GDI+ is not to be used) IJG JPEG
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-(for gdk-pixbuf, if GDI+ is not to be used) jasper [JPEG-2000 library]
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-(for gdk-pixbuf, if GDI+ is not to be used, requires zlib and IJG JPEG) libtiff
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-GLib
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-Cairo
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-Pango
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-GDK-Pixbuf
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The "install" project will copy build results and headers into their
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appropriate location under <root>\vs9\<PlatformName>. For instance,
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built DLLs go into <root>\vs9\<PlatformName>\bin, built LIBs into
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<root>\vs9\<PlatformName>\lib and Cogl headers into
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<root>\vs9\<PlatformName>\include\Cogl-2.0.
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*There is no known official VS9 build support for fontconfig
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(required for Pango and Pango at the moment-I will see whether this
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requirement can be made optional for VS builds)
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(along with freetype and expat) and gettext-runtime, so
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please use the binaries from:
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ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
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ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
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--Chun-wei Fan <fanc999@yahoo.com.tw>
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(Adopted from the GTK+ Win32 VS README.txt file originally by Tor Lillqvist)
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