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c2cb5bf64a
Work related to #873; * clutter/glx/clutter-backend-glx.c: * clutter/glx/clutter-backend-glx.h: * clutter/x11/clutter-x11-texture-pixmap.c: * clutter/x11/clutter-x11-texture-pixmap.h: General cleanup of texture pixmap code, adding; - Pixmap dimentions and depth now auto probed, read only props. - More X safety traps - Add support for optionally tracking damage and automatically updating texture. * clutter/glx/clutter-glx-texture-pixmap.c: * clutter/glx/clutter-glx-texture-pixmap.h: General cleanup and some safety additions. Needs more work so 'proper' subclass - dependent on new COGL. * clutter/x11/clutter-backend-x11.c: (clutter_x11_remove_filter): Invert g_return_if check. * configure.ac: Pull in XComposite and XDamage (at least for now) * tests/Makefile.am: * tests/test-pixmap.c: Add a modified test from Johan for above.
200 lines
4.7 KiB
C
200 lines
4.7 KiB
C
#include <config.h>
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#include <clutter/clutter.h>
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#include <clutter/x11/clutter-x11.h>
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#include <clutter/x11/clutter-x11-texture-pixmap.h>
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#if HAVE_CLUTTER_GLX
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#include <clutter/glx/clutter-glx.h>
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#include <clutter/glx/clutter-glx-texture-pixmap.h>
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#endif
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#include <X11/Xlib.h>
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#include <X11/extensions/Xcomposite.h>
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#include <string.h>
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#define IMAGE "redhand.png"
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static gboolean
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stage_press_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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Pixmap pxm = (Pixmap)data;
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Display *dpy = clutter_x11_get_default_display ();
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GC gc;
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XGCValues gc_values = {0};
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gc = XCreateGC (dpy,
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pxm,
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0,
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&gc_values);
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XDrawLine (dpy, pxm, gc, 0, 0, 100, 100);
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}
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Pixmap
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create_pixmap (guint *width, guint *height, guint *depth)
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{
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Display *dpy = clutter_x11_get_default_display ();
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Pixmap pixmap;
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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XImage *image;
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char *data, *d;
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guchar *p, *line, *endofline, *end;
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guint w, h, rowstride;
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GC gc;
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XGCValues gc_values = {0};
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pixbuf = gdk_pixbuf_new_from_file (IMAGE, &error);
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if (error)
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g_error (error->message);
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/* We assume that the image had an alpha channel */
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g_assert (gdk_pixbuf_get_has_alpha (pixbuf));
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w = gdk_pixbuf_get_width (pixbuf);
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h = gdk_pixbuf_get_height (pixbuf);
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rowstride = gdk_pixbuf_get_rowstride (pixbuf);
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data = malloc (w * h * 4);
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image = XCreateImage (dpy,
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None,
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32,
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ZPixmap,
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0,
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data,
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w, h,
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8,
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w * 4);
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p = gdk_pixbuf_get_pixels (pixbuf);
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d = data;
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end = p + rowstride*h;
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/* Convert from RGBA as contained in the pixmap to ARGB as used in X */
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for (line = p; line < end ; line += rowstride)
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{
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p = line;
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endofline = p + 4 * w;
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for (p = line; p < endofline; p += 4, d+=4)
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{
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#define r ((guint32)(*(p)))
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#define g ((guint32)(*(p+1)))
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#define b ((guint32)(*(p+2)))
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#define a ((guint32)(*(p+3)))
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guint32 pixel =
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((a << 24) & 0xFF000000 ) |
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((r << 16) & 0x00FF0000 ) |
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((g << 8) & 0x0000FF00) |
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((b) & 0x000000FF );
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*((guint32 *)d) = pixel;
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}
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#undef r
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#undef g
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#undef b
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#undef a
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}
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g_object_unref (pixbuf);
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pixmap = XCreatePixmap (dpy,
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DefaultRootWindow (dpy),
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w, h,
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32);
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gc = XCreateGC (dpy,
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pixmap,
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0,
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&gc_values);
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XPutImage (dpy,
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pixmap,
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gc,
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image,
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0, 0,
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0, 0,
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w, h);
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XFreeGC (dpy, gc);
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XDestroyImage (image);
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if (width) *width = w;
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if (height) *height = h;
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if (depth) *depth = 32;
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return pixmap;
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}
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int
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main (int argc, char **argv)
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{
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ClutterActor *stage, *tex;
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Pixmap pixmap;
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guint w, h, d;
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const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF };
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Window win_remote;
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clutter_init (&argc, &argv);
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if (argc < 2)
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g_error ("usage: %s <window id>", argv[0]);
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win_remote = atol(argv[1]);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &gry);
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pixmap = win_remote;
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/*
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XCompositeRedirectWindow(clutter_x11_get_default_display(),
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win_remote,
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CompositeRedirectAutomatic);
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pixmap = XCompositeNameWindowPixmap (clutter_x11_get_default_display(),
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win_remote);
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*/
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tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), tex);
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clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
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TRUE);
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#ifdef HAVE_CLUTTER_GLX
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pixmap = create_pixmap (&w, &h, &d);
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tex = clutter_glx_texture_pixmap_new_with_pixmap (pixmap);
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clutter_actor_set_position (tex,
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clutter_actor_get_width (stage)
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- clutter_actor_get_width (tex),
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0);
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clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex),
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FALSE);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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tex);
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#endif
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g_signal_connect (stage, "button-press-event",
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G_CALLBACK (stage_press_cb), (gpointer)pixmap);
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clutter_actor_show (stage);
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clutter_main ();
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}
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