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https://github.com/brl/mutter.git
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203c20d7ad
The association is inactive, as in it doesn't do anything yet, but it will later be used to determine what frame clock should be driving the timeline by looking at what stage view the actor is currently on. This also adapts sub types (ClutterPropertyTransition) to have constuctors that takes an actor just as the new ClutterTimeline constructor. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
379 lines
12 KiB
C
379 lines
12 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2012 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:clutter-property-transition
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* @Title: ClutterPropertyTransition
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* @Short_Description: Property transitions
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*
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* #ClutterPropertyTransition is a specialized #ClutterTransition that
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* can be used to tween a property of a #ClutterAnimatable instance.
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*
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* #ClutterPropertyTransition is available since Clutter 1.10
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*/
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#include "clutter-build-config.h"
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#include "clutter-property-transition.h"
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#include "clutter-animatable.h"
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#include "clutter-debug.h"
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#include "clutter-interval.h"
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#include "clutter-private.h"
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#include "clutter-transition.h"
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struct _ClutterPropertyTransitionPrivate
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{
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char *property_name;
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GParamSpec *pspec;
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};
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enum
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{
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PROP_0,
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PROP_PROPERTY_NAME,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterPropertyTransition, clutter_property_transition, CLUTTER_TYPE_TRANSITION)
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static inline void
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clutter_property_transition_ensure_interval (ClutterPropertyTransition *transition,
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ClutterAnimatable *animatable,
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ClutterInterval *interval)
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{
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ClutterPropertyTransitionPrivate *priv = transition->priv;
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GValue *value_p;
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if (clutter_interval_is_valid (interval))
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return;
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/* if no initial value has been set, use the current value */
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value_p = clutter_interval_peek_initial_value (interval);
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if (!G_IS_VALUE (value_p))
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{
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g_value_init (value_p, clutter_interval_get_value_type (interval));
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clutter_animatable_get_initial_state (animatable,
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priv->property_name,
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value_p);
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}
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/* if no final value has been set, use the current value */
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value_p = clutter_interval_peek_final_value (interval);
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if (!G_IS_VALUE (value_p))
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{
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g_value_init (value_p, clutter_interval_get_value_type (interval));
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clutter_animatable_get_initial_state (animatable,
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priv->property_name,
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value_p);
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}
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}
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static void
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clutter_property_transition_attached (ClutterTransition *transition,
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ClutterAnimatable *animatable)
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{
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ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
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ClutterPropertyTransitionPrivate *priv = self->priv;
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ClutterInterval *interval;
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if (priv->property_name == NULL)
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return;
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priv->pspec =
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clutter_animatable_find_property (animatable, priv->property_name);
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if (priv->pspec == NULL)
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return;
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interval = clutter_transition_get_interval (transition);
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if (interval == NULL)
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return;
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clutter_property_transition_ensure_interval (self, animatable, interval);
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}
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static void
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clutter_property_transition_detached (ClutterTransition *transition,
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ClutterAnimatable *animatable)
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{
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ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
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ClutterPropertyTransitionPrivate *priv = self->priv;
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priv->pspec = NULL;
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}
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static void
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clutter_property_transition_compute_value (ClutterTransition *transition,
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ClutterAnimatable *animatable,
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ClutterInterval *interval,
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gdouble progress)
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{
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ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (transition);
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ClutterPropertyTransitionPrivate *priv = self->priv;
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GValue value = G_VALUE_INIT;
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GType p_type, i_type;
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gboolean res;
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/* if we have a GParamSpec we also have an animatable instance */
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if (priv->pspec == NULL)
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return;
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clutter_property_transition_ensure_interval (self, animatable, interval);
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p_type = G_PARAM_SPEC_VALUE_TYPE (priv->pspec);
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i_type = clutter_interval_get_value_type (interval);
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g_value_init (&value, i_type);
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res = clutter_animatable_interpolate_value (animatable,
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priv->property_name,
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interval,
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progress,
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&value);
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if (res)
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{
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if (i_type != p_type || g_type_is_a (i_type, p_type))
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{
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if (g_value_type_transformable (i_type, p_type))
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{
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GValue transform = G_VALUE_INIT;
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g_value_init (&transform, p_type);
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if (g_value_transform (&value, &transform))
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{
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clutter_animatable_set_final_state (animatable,
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priv->property_name,
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&transform);
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}
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else
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g_warning ("%s: Unable to convert a value of type '%s' from "
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"the value type '%s' of the interval.",
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G_STRLOC,
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g_type_name (p_type),
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g_type_name (i_type));
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g_value_unset (&transform);
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}
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}
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else
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clutter_animatable_set_final_state (animatable,
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priv->property_name,
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&value);
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}
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g_value_unset (&value);
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}
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static void
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clutter_property_transition_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterPropertyTransition *self = CLUTTER_PROPERTY_TRANSITION (gobject);
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switch (prop_id)
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{
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case PROP_PROPERTY_NAME:
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clutter_property_transition_set_property_name (self,
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g_value_get_string (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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clutter_property_transition_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterPropertyTransitionPrivate *priv = CLUTTER_PROPERTY_TRANSITION (gobject)->priv;
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switch (prop_id)
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{
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case PROP_PROPERTY_NAME:
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g_value_set_string (value, priv->property_name);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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}
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}
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static void
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clutter_property_transition_finalize (GObject *gobject)
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{
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ClutterPropertyTransitionPrivate *priv;
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priv = CLUTTER_PROPERTY_TRANSITION (gobject)->priv;
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g_free (priv->property_name);
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G_OBJECT_CLASS (clutter_property_transition_parent_class)->finalize (gobject);
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}
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static void
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clutter_property_transition_class_init (ClutterPropertyTransitionClass *klass)
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{
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ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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transition_class->attached = clutter_property_transition_attached;
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transition_class->detached = clutter_property_transition_detached;
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transition_class->compute_value = clutter_property_transition_compute_value;
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gobject_class->set_property = clutter_property_transition_set_property;
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gobject_class->get_property = clutter_property_transition_get_property;
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gobject_class->finalize = clutter_property_transition_finalize;
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/**
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* ClutterPropertyTransition:property-name:
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*
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* The name of the property of a #ClutterAnimatable to animate.
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*
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* Since: 1.10
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*/
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obj_props[PROP_PROPERTY_NAME] =
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g_param_spec_string ("property-name",
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P_("Property Name"),
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P_("The name of the property to animate"),
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NULL,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
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}
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static void
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clutter_property_transition_init (ClutterPropertyTransition *self)
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{
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self->priv = clutter_property_transition_get_instance_private (self);
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}
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/**
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* clutter_property_transition_new_for_actor:
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* @actor: a #ClutterActor
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* @property_name: (allow-none): a property of @animatable, or %NULL
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*
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* Creates a new #ClutterPropertyTransition.
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*
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* Return value: (transfer full): the newly created #ClutterPropertyTransition.
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* Use g_object_unref() when done
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*/
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ClutterTransition *
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clutter_property_transition_new_for_actor (ClutterActor *actor,
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const char *property_name)
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{
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return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
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"actor", actor,
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"property-name", property_name,
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NULL);
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}
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/**
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* clutter_property_transition_new:
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* @property_name: (allow-none): a property of @animatable, or %NULL
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*
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* Creates a new #ClutterPropertyTransition.
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*
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* Return value: (transfer full): the newly created #ClutterPropertyTransition.
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* Use g_object_unref() when done
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*
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* Since: 1.10
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*/
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ClutterTransition *
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clutter_property_transition_new (const char *property_name)
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{
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return g_object_new (CLUTTER_TYPE_PROPERTY_TRANSITION,
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"property-name", property_name,
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NULL);
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}
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/**
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* clutter_property_transition_set_property_name:
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* @transition: a #ClutterPropertyTransition
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* @property_name: (allow-none): a property name
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*
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* Sets the #ClutterPropertyTransition:property-name property of @transition.
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*
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* Since: 1.10
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*/
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void
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clutter_property_transition_set_property_name (ClutterPropertyTransition *transition,
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const char *property_name)
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{
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ClutterPropertyTransitionPrivate *priv;
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ClutterAnimatable *animatable;
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g_return_if_fail (CLUTTER_IS_PROPERTY_TRANSITION (transition));
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priv = transition->priv;
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if (g_strcmp0 (priv->property_name, property_name) == 0)
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return;
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g_free (priv->property_name);
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priv->property_name = g_strdup (property_name);
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priv->pspec = NULL;
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animatable =
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clutter_transition_get_animatable (CLUTTER_TRANSITION (transition));
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if (animatable != NULL)
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{
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priv->pspec = clutter_animatable_find_property (animatable,
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priv->property_name);
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}
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g_object_notify_by_pspec (G_OBJECT (transition),
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obj_props[PROP_PROPERTY_NAME]);
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}
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/**
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* clutter_property_transition_get_property_name:
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* @transition: a #ClutterPropertyTransition
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*
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* Retrieves the value of the #ClutterPropertyTransition:property-name
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* property.
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*
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* Return value: the name of the property being animated, or %NULL if
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* none is set. The returned string is owned by the @transition and
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* it should not be freed.
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*
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* Since: 1.10
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*/
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const char *
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clutter_property_transition_get_property_name (ClutterPropertyTransition *transition)
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{
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g_return_val_if_fail (CLUTTER_IS_PROPERTY_TRANSITION (transition), NULL);
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return transition->priv->property_name;
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}
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