mutter/clutter/clutter/clutter-event.c
Alexander Mikhaylenko 2a71ca373b clutter: Add API for retrieving gesture unaccelerated deltas
This will be useful for better aligning behavior between scrolling and
swiping for gnome-shell swipe tracker.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1353>
2021-02-27 08:52:00 +00:00

2221 lines
54 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#include "clutter-build-config.h"
#include "clutter-backend-private.h"
#include "clutter-debug.h"
#include "clutter-event-private.h"
#include "clutter-keysyms.h"
#include "clutter-private.h"
#include <math.h>
/**
* SECTION:clutter-event
* @short_description: User and window system events
*
* Windowing events handled by Clutter.
*
* The events usually come from the windowing backend, but can also
* be synthesized by Clutter itself or by the application code.
*/
typedef struct _ClutterEventPrivate {
ClutterEvent base;
ClutterInputDevice *device;
ClutterInputDevice *source_device;
gdouble delta_x;
gdouble delta_y;
ClutterInputDeviceTool *tool;
gpointer platform_data;
ClutterModifierType button_state;
ClutterModifierType base_state;
ClutterModifierType latched_state;
ClutterModifierType locked_state;
guint is_pointer_emulated : 1;
} ClutterEventPrivate;
typedef struct _ClutterEventFilter {
int id;
ClutterStage *stage;
ClutterEventFilterFunc func;
GDestroyNotify notify;
gpointer user_data;
} ClutterEventFilter;
G_DEFINE_BOXED_TYPE (ClutterEvent, clutter_event,
clutter_event_copy,
clutter_event_free);
static ClutterEventSequence *
clutter_event_sequence_copy (ClutterEventSequence *sequence)
{
/* Nothing to copy here */
return sequence;
}
static void
clutter_event_sequence_free (ClutterEventSequence *sequence)
{
/* Nothing to free here */
}
G_DEFINE_BOXED_TYPE (ClutterEventSequence, clutter_event_sequence,
clutter_event_sequence_copy,
clutter_event_sequence_free);
/*
* _clutter_event_get_platform_data:
* @event: a #ClutterEvent
*
* Retrieves the pointer to platform-specific data inside an event
*
* Return value: a pointer to platform-specific data
*
* Since: 1.4
*/
gpointer
_clutter_event_get_platform_data (const ClutterEvent *event)
{
return ((ClutterEventPrivate *) event)->platform_data;
}
/*< private >
* _clutter_event_set_platform_data:
* @event: a #ClutterEvent
* @data: a pointer to platform-specific data
*
* Sets the pointer to platform-specific data inside an event
*
* Since: 1.4
*/
void
_clutter_event_set_platform_data (ClutterEvent *event,
gpointer data)
{
((ClutterEventPrivate *) event)->platform_data = data;
}
void
_clutter_event_set_pointer_emulated (ClutterEvent *event,
gboolean is_emulated)
{
((ClutterEventPrivate *) event)->is_pointer_emulated = !!is_emulated;
}
/**
* clutter_event_type:
* @event: a #ClutterEvent
*
* Retrieves the type of the event.
*
* Return value: a #ClutterEventType
*/
ClutterEventType
clutter_event_type (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
return event->type;
}
/**
* clutter_event_get_time:
* @event: a #ClutterEvent
*
* Retrieves the time of the event.
*
* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
*
* Since: 0.4
*/
guint32
clutter_event_get_time (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
return event->any.time;
}
/**
* clutter_event_set_time:
* @event: a #ClutterEvent
* @time_: the time of the event
*
* Sets the time of the event.
*
* Since: 1.8
*/
void
clutter_event_set_time (ClutterEvent *event,
guint32 time_)
{
g_return_if_fail (event != NULL);
event->any.time = time_;
}
/**
* clutter_event_get_state:
* @event: a #ClutterEvent
*
* Retrieves the modifier state of the event. In case the window system
* supports reporting latched and locked modifiers, this function returns
* the effective state.
*
* Return value: the modifier state parameter, or 0
*
* Since: 0.4
*/
ClutterModifierType
clutter_event_get_state (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
return event->key.modifier_state;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
return event->button.modifier_state;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
return event->touch.modifier_state;
case CLUTTER_MOTION:
return event->motion.modifier_state;
case CLUTTER_SCROLL:
return event->scroll.modifier_state;
default:
break;
}
return 0;
}
/**
* clutter_event_set_state:
* @event: a #ClutterEvent
* @state: the modifier state to set
*
* Sets the modifier state of the event.
*
* Since: 1.8
*/
void
clutter_event_set_state (ClutterEvent *event,
ClutterModifierType state)
{
g_return_if_fail (event != NULL);
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
event->key.modifier_state = state;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
event->button.modifier_state = state;
break;
case CLUTTER_MOTION:
event->motion.modifier_state = state;
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
event->touch.modifier_state = state;
break;
case CLUTTER_SCROLL:
event->scroll.modifier_state = state;
break;
default:
break;
}
}
void
_clutter_event_set_state_full (ClutterEvent *event,
ClutterModifierType button_state,
ClutterModifierType base_state,
ClutterModifierType latched_state,
ClutterModifierType locked_state,
ClutterModifierType effective_state)
{
ClutterEventPrivate *private = (ClutterEventPrivate*) event;
private->button_state = button_state;
private->base_state = base_state;
private->latched_state = latched_state;
private->locked_state = locked_state;
clutter_event_set_state (event, effective_state);
}
/**
* clutter_event_get_state_full:
* @event: a #ClutterEvent
* @button_state: (out) (allow-none): the pressed buttons as a mask
* @base_state: (out) (allow-none): the regular pressed modifier keys
* @latched_state: (out) (allow-none): the latched modifier keys (currently released but still valid for one key press/release)
* @locked_state: (out) (allow-none): the locked modifier keys (valid until the lock key is pressed and released again)
* @effective_state: (out) (allow-none): the logical OR of all the state bits above
*
* Retrieves the decomposition of the keyboard state into button, base,
* latched, locked and effective. This can be used to transmit to other
* applications, for example when implementing a wayland compositor.
*
* Since: 1.16
*/
void
clutter_event_get_state_full (const ClutterEvent *event,
ClutterModifierType *button_state,
ClutterModifierType *base_state,
ClutterModifierType *latched_state,
ClutterModifierType *locked_state,
ClutterModifierType *effective_state)
{
const ClutterEventPrivate *private = (const ClutterEventPrivate*) event;
g_return_if_fail (event != NULL);
if (button_state)
*button_state = private->button_state;
if (base_state)
*base_state = private->base_state;
if (latched_state)
*latched_state = private->latched_state;
if (locked_state)
*locked_state = private->locked_state;
if (effective_state)
*effective_state = clutter_event_get_state (event);
}
/**
* clutter_event_get_coords:
* @event: a #ClutterEvent
* @x: (out): return location for the X coordinate, or %NULL
* @y: (out): return location for the Y coordinate, or %NULL
*
* Retrieves the coordinates of @event and puts them into @x and @y.
*
* Since: 0.4
*/
void
clutter_event_get_coords (const ClutterEvent *event,
gfloat *x,
gfloat *y)
{
graphene_point_t coords;
g_return_if_fail (event != NULL);
clutter_event_get_position (event, &coords);
if (x != NULL)
*x = coords.x;
if (y != NULL)
*y = coords.y;
}
/**
* clutter_event_get_position:
* @event: a #ClutterEvent
* @position: a #graphene_point_t
*
* Retrieves the event coordinates as a #graphene_point_t.
*
* Since: 1.12
*/
void
clutter_event_get_position (const ClutterEvent *event,
graphene_point_t *position)
{
g_return_if_fail (event != NULL);
g_return_if_fail (position != NULL);
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
graphene_point_init (position, 0.f, 0.f);
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
graphene_point_init (position, event->crossing.x, event->crossing.y);
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
graphene_point_init (position, event->button.x, event->button.y);
break;
case CLUTTER_MOTION:
graphene_point_init (position, event->motion.x, event->motion.y);
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
graphene_point_init (position, event->touch.x, event->touch.y);
break;
case CLUTTER_SCROLL:
graphene_point_init (position, event->scroll.x, event->scroll.y);
break;
case CLUTTER_TOUCHPAD_PINCH:
graphene_point_init (position, event->touchpad_pinch.x,
event->touchpad_pinch.y);
break;
case CLUTTER_TOUCHPAD_SWIPE:
graphene_point_init (position, event->touchpad_swipe.x,
event->touchpad_swipe.y);
break;
}
}
/**
* clutter_event_set_coords:
* @event: a #ClutterEvent
* @x: the X coordinate of the event
* @y: the Y coordinate of the event
*
* Sets the coordinates of the @event.
*
* Since: 1.8
*/
void
clutter_event_set_coords (ClutterEvent *event,
gfloat x,
gfloat y)
{
g_return_if_fail (event != NULL);
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
event->crossing.x = x;
event->crossing.y = y;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
event->button.x = x;
event->button.y = y;
break;
case CLUTTER_MOTION:
event->motion.x = x;
event->motion.y = y;
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
event->touch.x = x;
event->touch.y = y;
break;
case CLUTTER_SCROLL:
event->scroll.x = x;
event->scroll.y = y;
break;
case CLUTTER_TOUCHPAD_PINCH:
event->touchpad_pinch.x = x;
event->touchpad_pinch.y = y;
break;
case CLUTTER_TOUCHPAD_SWIPE:
event->touchpad_swipe.x = x;
event->touchpad_swipe.y = y;
break;
}
}
/**
* clutter_event_get_source:
* @event: a #ClutterEvent
*
* Retrieves the source #ClutterActor the event originated from, or
* NULL if the event has no source.
*
* Return value: (transfer none): a #ClutterActor
*
* Since: 0.6
*/
ClutterActor *
clutter_event_get_source (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, NULL);
return event->any.source;
}
/**
* clutter_event_set_source:
* @event: a #ClutterEvent
* @actor: (allow-none): a #ClutterActor, or %NULL
*
* Sets the source #ClutterActor of @event.
*
* Since: 1.8
*/
void
clutter_event_set_source (ClutterEvent *event,
ClutterActor *actor)
{
g_return_if_fail (event != NULL);
g_return_if_fail (actor == NULL || CLUTTER_IS_ACTOR (actor));
event->any.source = actor;
}
/**
* clutter_event_get_stage:
* @event: a #ClutterEvent
*
* Retrieves the source #ClutterStage the event originated for, or
* %NULL if the event has no stage.
*
* Return value: (transfer none): a #ClutterStage
*
* Since: 0.8
*/
ClutterStage *
clutter_event_get_stage (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, NULL);
return event->any.stage;
}
/**
* clutter_event_set_stage:
* @event: a #ClutterEvent
* @stage: (allow-none): a #ClutterStage, or %NULL
*
* Sets the source #ClutterStage of the event.
*
* Since: 1.8
*/
void
clutter_event_set_stage (ClutterEvent *event,
ClutterStage *stage)
{
g_return_if_fail (event != NULL);
g_return_if_fail (stage == NULL || CLUTTER_IS_STAGE (stage));
if (event->any.stage == stage)
return;
event->any.stage = stage;
}
/**
* clutter_event_get_flags:
* @event: a #ClutterEvent
*
* Retrieves the #ClutterEventFlags of @event
*
* Return value: the event flags
*
* Since: 1.0
*/
ClutterEventFlags
clutter_event_get_flags (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_EVENT_NONE);
return event->any.flags;
}
/**
* clutter_event_set_flags:
* @event: a #ClutterEvent
* @flags: a binary OR of #ClutterEventFlags values
*
* Sets the #ClutterEventFlags of @event
*
* Since: 1.8
*/
void
clutter_event_set_flags (ClutterEvent *event,
ClutterEventFlags flags)
{
g_return_if_fail (event != NULL);
if (event->any.flags == flags)
return;
event->any.flags = flags;
event->any.flags |= CLUTTER_EVENT_FLAG_SYNTHETIC;
}
/**
* clutter_event_get_related:
* @event: a #ClutterEvent of type %CLUTTER_ENTER or of
* type %CLUTTER_LEAVE
*
* Retrieves the related actor of a crossing event.
*
* Return value: (transfer none): the related #ClutterActor, or %NULL
*
* Since: 1.0
*/
ClutterActor *
clutter_event_get_related (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, NULL);
g_return_val_if_fail (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE, NULL);
return event->crossing.related;
}
/**
* clutter_event_set_related:
* @event: a #ClutterEvent of type %CLUTTER_ENTER or %CLUTTER_LEAVE
* @actor: (allow-none): a #ClutterActor or %NULL
*
* Sets the related actor of a crossing event
*
* Since: 1.8
*/
void
clutter_event_set_related (ClutterEvent *event,
ClutterActor *actor)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE);
g_return_if_fail (actor == NULL || CLUTTER_IS_ACTOR (actor));
if (event->crossing.related == actor)
return;
event->crossing.related = actor;
}
/**
* clutter_event_set_scroll_delta:
* @event: a #ClutterEvent of type %CLUTTER_SCROLL
* @dx: delta on the horizontal axis
* @dy: delta on the vertical axis
*
* Sets the precise scrolling information of @event.
*
* Since: 1.10
*/
void
clutter_event_set_scroll_delta (ClutterEvent *event,
gdouble dx,
gdouble dy)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_SCROLL);
event->scroll.direction = CLUTTER_SCROLL_SMOOTH;
((ClutterEventPrivate *) event)->delta_x = dx;
((ClutterEventPrivate *) event)->delta_y = dy;
}
/**
* clutter_event_get_scroll_delta:
* @event: a #ClutterEvent of type %CLUTTER_SCROLL
* @dx: (out): return location for the delta on the horizontal axis
* @dy: (out): return location for the delta on the vertical axis
*
* Retrieves the precise scrolling information of @event.
*
* The @event has to have a #ClutterScrollEvent.direction value
* of %CLUTTER_SCROLL_SMOOTH.
*
* Since: 1.10
*/
void
clutter_event_get_scroll_delta (const ClutterEvent *event,
gdouble *dx,
gdouble *dy)
{
gdouble delta_x, delta_y;
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_SCROLL);
g_return_if_fail (event->scroll.direction == CLUTTER_SCROLL_SMOOTH);
delta_x = ((ClutterEventPrivate *) event)->delta_x;
delta_y = ((ClutterEventPrivate *) event)->delta_y;
if (dx != NULL)
*dx = delta_x;
if (dy != NULL)
*dy = delta_y;
}
/**
* clutter_event_get_scroll_direction:
* @event: a #ClutterEvent of type %CLUTTER_SCROLL
*
* Retrieves the direction of the scrolling of @event
*
* Return value: the scrolling direction
*
* Since: 1.0
*/
ClutterScrollDirection
clutter_event_get_scroll_direction (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_UP);
g_return_val_if_fail (event->type == CLUTTER_SCROLL, CLUTTER_SCROLL_UP);
return event->scroll.direction;
}
/**
* clutter_event_set_scroll_direction:
* @event: a #ClutterEvent
* @direction: the scrolling direction
*
* Sets the direction of the scrolling of @event
*
* Since: 1.8
*/
void
clutter_event_set_scroll_direction (ClutterEvent *event,
ClutterScrollDirection direction)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_SCROLL);
event->scroll.direction = direction;
}
/**
* clutter_event_get_button:
* @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
* of type %CLUTTER_BUTTON_RELEASE
*
* Retrieves the button number of @event
*
* Return value: the button number
*
* Since: 1.0
*/
guint32
clutter_event_get_button (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
event->type == CLUTTER_BUTTON_RELEASE ||
event->type == CLUTTER_PAD_BUTTON_PRESS ||
event->type == CLUTTER_PAD_BUTTON_RELEASE, 0);
if (event->type == CLUTTER_BUTTON_PRESS ||
event->type == CLUTTER_BUTTON_RELEASE)
return event->button.button;
else
return event->pad_button.button;
}
/**
* clutter_event_set_button:
* @event: a #ClutterEvent or type %CLUTTER_BUTTON_PRESS or
* of type %CLUTTER_BUTTON_RELEASE
* @button: the button number
*
* Sets the button number of @event
*
* Since: 1.8
*/
void
clutter_event_set_button (ClutterEvent *event,
guint32 button)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
event->type == CLUTTER_BUTTON_RELEASE);
event->button.button = button;
}
/**
* clutter_event_get_click_count:
* @event: a #ClutterEvent of type %CLUTTER_BUTTON_PRESS or
* of type %CLUTTER_BUTTON_RELEASE
*
* Retrieves the number of clicks of @event
*
* Return value: the click count
*
* Since: 1.0
*/
guint32
clutter_event_get_click_count (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_BUTTON_PRESS ||
event->type == CLUTTER_BUTTON_RELEASE, 0);
return event->button.click_count;
}
/* keys */
/**
* clutter_event_get_key_symbol:
* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
* of type %CLUTTER_KEY_RELEASE
*
* Retrieves the key symbol of @event
*
* Return value: the key symbol representing the key
*
* Since: 1.0
*/
guint
clutter_event_get_key_symbol (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE, 0);
return event->key.keyval;
}
/**
* clutter_event_set_key_symbol:
* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS
* or %CLUTTER_KEY_RELEASE
* @key_sym: the key symbol representing the key
*
* Sets the key symbol of @event.
*
* Since: 1.8
*/
void
clutter_event_set_key_symbol (ClutterEvent *event,
guint key_sym)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE);
event->key.keyval = key_sym;
}
/**
* clutter_event_get_key_code:
* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS or
* of type %CLUTTER_KEY_RELEASE
*
* Retrieves the keycode of the key that caused @event
*
* Return value: The keycode representing the key
*
* Since: 1.0
*/
guint16
clutter_event_get_key_code (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE, 0);
return event->key.hardware_keycode;
}
/**
* clutter_event_set_key_code:
* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS
* or %CLUTTER_KEY_RELEASE
* @key_code: the keycode representing the key
*
* Sets the keycode of the @event.
*
* Since: 1.8
*/
void
clutter_event_set_key_code (ClutterEvent *event,
guint16 key_code)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE);
event->key.hardware_keycode = key_code;
}
/**
* clutter_event_get_key_unicode:
* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS
* or %CLUTTER_KEY_RELEASE
*
* Retrieves the unicode value for the key that caused @keyev.
*
* Return value: The unicode value representing the key
*/
gunichar
clutter_event_get_key_unicode (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE, 0);
if (event->key.unicode_value)
return event->key.unicode_value;
else
return clutter_keysym_to_unicode (event->key.keyval);
}
/**
* clutter_event_set_key_unicode:
* @event: a #ClutterEvent of type %CLUTTER_KEY_PRESS
* or %CLUTTER_KEY_RELEASE
* @key_unicode: the Unicode value representing the key
*
* Sets the Unicode value of @event.
*
* Since: 1.8
*/
void
clutter_event_set_key_unicode (ClutterEvent *event,
gunichar key_unicode)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE);
event->key.unicode_value = key_unicode;
}
/**
* clutter_event_get_event_sequence:
* @event: a #ClutterEvent of type %CLUTTER_TOUCH_BEGIN,
* %CLUTTER_TOUCH_UPDATE, %CLUTTER_TOUCH_END, or
* %CLUTTER_TOUCH_CANCEL
*
* Retrieves the #ClutterEventSequence of @event.
*
* Return value: (transfer none): the event sequence, or %NULL
*
* Since: 1.10
*/
ClutterEventSequence *
clutter_event_get_event_sequence (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, NULL);
if (event->type == CLUTTER_TOUCH_BEGIN ||
event->type == CLUTTER_TOUCH_UPDATE ||
event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
return event->touch.sequence;
else if (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE)
return event->crossing.sequence;
return NULL;
}
/**
* clutter_event_get_device_type:
* @event: a #ClutterEvent
*
* Retrieves the type of the device for @event
*
* Return value: the #ClutterInputDeviceType for the device, if
* any is set
*
* Since: 1.0
*/
ClutterInputDeviceType
clutter_event_get_device_type (const ClutterEvent *event)
{
ClutterInputDevice *device = NULL;
g_return_val_if_fail (event != NULL, CLUTTER_POINTER_DEVICE);
device = clutter_event_get_device (event);
if (device != NULL)
return clutter_input_device_get_device_type (device);
return CLUTTER_POINTER_DEVICE;
}
/**
* clutter_event_set_device:
* @event: a #ClutterEvent
* @device: (allow-none): a #ClutterInputDevice, or %NULL
*
* Sets the device for @event.
*
* Since: 1.6
*/
void
clutter_event_set_device (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_if_fail (event != NULL);
g_return_if_fail (device == NULL || CLUTTER_IS_INPUT_DEVICE (device));
g_set_object (&real_event->device, device);
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_EVENT_LAST:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
event->crossing.device = device;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
event->button.device = device;
break;
case CLUTTER_MOTION:
event->motion.device = device;
break;
case CLUTTER_SCROLL:
event->scroll.device = device;
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
event->touch.device = device;
break;
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
event->key.device = device;
break;
case CLUTTER_TOUCHPAD_PINCH:
case CLUTTER_TOUCHPAD_SWIPE:
/* Rely on priv data for these */
break;
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
event->proximity.device = device;
break;
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
event->pad_button.device = device;
break;
case CLUTTER_PAD_STRIP:
event->pad_strip.device = device;
break;
case CLUTTER_PAD_RING:
event->pad_ring.device = device;
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
event->device.device = device;
break;
}
}
/**
* clutter_event_get_device:
* @event: a #ClutterEvent
*
* Retrieves the #ClutterInputDevice for the event.
* If you want the physical device the event originated from, use
* clutter_event_get_source_device().
*
* The #ClutterInputDevice structure is completely opaque and should
* be cast to the platform-specific implementation.
*
* Return value: (transfer none): the #ClutterInputDevice or %NULL. The
* returned device is owned by the #ClutterEvent and it should not
* be unreferenced
*
* Since: 1.0
*/
ClutterInputDevice *
clutter_event_get_device (const ClutterEvent *event)
{
ClutterInputDevice *device = NULL;
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_val_if_fail (event != NULL, NULL);
if (real_event->device != NULL)
return real_event->device;
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
case CLUTTER_EVENT_LAST:
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
device = event->crossing.device;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
device = event->button.device;
break;
case CLUTTER_MOTION:
device = event->motion.device;
break;
case CLUTTER_SCROLL:
device = event->scroll.device;
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
device = event->touch.device;
break;
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
device = event->key.device;
break;
case CLUTTER_TOUCHPAD_PINCH:
case CLUTTER_TOUCHPAD_SWIPE:
/* Rely on priv data for these */
break;
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
device = event->proximity.device;
break;
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
device = event->pad_button.device;
break;
case CLUTTER_PAD_STRIP:
device = event->pad_strip.device;
break;
case CLUTTER_PAD_RING:
device = event->pad_ring.device;
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
device = event->device.device;
break;
}
return device;
}
/**
* clutter_event_set_device_tool:
* @event: a #ClutterEvent
* @tool: (nullable): a #ClutterInputDeviceTool
*
* Sets the tool in use for this event
*
* Since: 1.28
**/
void
clutter_event_set_device_tool (ClutterEvent *event,
ClutterInputDeviceTool *tool)
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_if_fail (event != NULL);
real_event->tool = tool;
}
/**
* clutter_event_get_device_tool:
* @event: a #ClutterEvent
*
* Returns the device tool that originated this event
*
* Returns: (transfer none): The tool of this event
*
* Since: 1.28
**/
ClutterInputDeviceTool *
clutter_event_get_device_tool (const ClutterEvent *event)
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_val_if_fail (event != NULL, NULL);
return real_event->tool;
}
/**
* clutter_event_new:
* @type: The type of event.
*
* Creates a new #ClutterEvent of the specified type.
*
* Return value: (transfer full): A newly allocated #ClutterEvent.
*/
ClutterEvent *
clutter_event_new (ClutterEventType type)
{
ClutterEvent *new_event;
ClutterEventPrivate *priv;
priv = g_new0 (ClutterEventPrivate, 1);
new_event = (ClutterEvent *) priv;
new_event->type = new_event->any.type = type;
return new_event;
}
/**
* clutter_event_copy:
* @event: A #ClutterEvent.
*
* Copies @event.
*
* Return value: (transfer full): A newly allocated #ClutterEvent
*/
ClutterEvent *
clutter_event_copy (const ClutterEvent *event)
{
ClutterEvent *new_event;
ClutterEventPrivate *new_real_event;
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_return_val_if_fail (event != NULL, NULL);
new_event = clutter_event_new (CLUTTER_NOTHING);
new_real_event = (ClutterEventPrivate *) new_event;
*new_event = *event;
g_set_object (&new_real_event->device, real_event->device);
g_set_object (&new_real_event->source_device, real_event->source_device);
new_real_event->delta_x = real_event->delta_x;
new_real_event->delta_y = real_event->delta_y;
new_real_event->is_pointer_emulated = real_event->is_pointer_emulated;
new_real_event->base_state = real_event->base_state;
new_real_event->button_state = real_event->button_state;
new_real_event->latched_state = real_event->latched_state;
new_real_event->locked_state = real_event->locked_state;
new_real_event->tool = real_event->tool;
switch (event->type)
{
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
if (event->button.axes != NULL)
{
new_event->button.axes =
g_memdup2 (event->button.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
break;
case CLUTTER_SCROLL:
if (event->scroll.axes != NULL)
{
new_event->scroll.axes =
g_memdup2 (event->scroll.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
break;
case CLUTTER_MOTION:
if (event->motion.axes != NULL)
{
new_event->motion.axes =
g_memdup2 (event->motion.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
if (event->touch.axes != NULL)
{
new_event->touch.axes =
g_memdup2 (event->touch.axes,
sizeof (double) * CLUTTER_INPUT_AXIS_LAST);
}
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
new_event->device.device = event->device.device;
break;
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_PREEDIT:
new_event->im.text = g_strdup (event->im.text);
break;
default:
break;
}
return new_event;
}
/**
* clutter_event_free:
* @event: A #ClutterEvent.
*
* Frees all resources used by @event.
*/
void
clutter_event_free (ClutterEvent *event)
{
if (G_LIKELY (event != NULL))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_clear_object (&real_event->device);
g_clear_object (&real_event->source_device);
switch (event->type)
{
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
g_free (event->button.axes);
break;
case CLUTTER_MOTION:
g_free (event->motion.axes);
break;
case CLUTTER_SCROLL:
g_free (event->scroll.axes);
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
g_free (event->touch.axes);
break;
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_PREEDIT:
g_free (event->im.text);
break;
default:
break;
}
g_free ((ClutterEventPrivate *) event);
}
}
/**
* clutter_event_get:
*
* Pops an event off the event queue. Applications should not need to call
* this.
*
* Return value: A #ClutterEvent or NULL if queue empty
*
* Since: 0.4
*/
ClutterEvent *
clutter_event_get (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEvent *event;
event = g_async_queue_try_pop (context->events_queue);
return event;
}
void
_clutter_event_push (const ClutterEvent *event,
gboolean do_copy)
{
ClutterMainContext *context = _clutter_context_get_default ();
g_assert (context != NULL);
if (do_copy)
{
ClutterEvent *copy;
copy = clutter_event_copy (event);
event = copy;
}
g_async_queue_push (context->events_queue, (gpointer) event);
g_main_context_wakeup (NULL);
}
/**
* clutter_event_put:
* @event: a #ClutterEvent
*
* Puts a copy of the event on the back of the event queue. The event will
* have the %CLUTTER_EVENT_FLAG_SYNTHETIC flag set. If the source is set
* event signals will be emitted for this source and capture/bubbling for
* its ancestors. If the source is not set it will be generated by picking
* or use the actor that currently has keyboard focus
*
* Since: 0.6
*/
void
clutter_event_put (const ClutterEvent *event)
{
_clutter_event_push (event, TRUE);
}
/**
* clutter_events_pending:
*
* Checks if events are pending in the event queue.
*
* Return value: TRUE if there are pending events, FALSE otherwise.
*
* Since: 0.4
*/
gboolean
clutter_events_pending (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
g_return_val_if_fail (context != NULL, FALSE);
return g_async_queue_length (context->events_queue) > 0;
}
/**
* clutter_get_current_event_time:
*
* Retrieves the timestamp of the last event, if there is an
* event or if the event has a timestamp.
*
* Return value: the event timestamp, or %CLUTTER_CURRENT_TIME
*
* Since: 1.0
*/
guint32
clutter_get_current_event_time (void)
{
const ClutterEvent* event;
event = clutter_get_current_event ();
if (event != NULL)
return clutter_event_get_time (event);
return CLUTTER_CURRENT_TIME;
}
/**
* clutter_get_current_event:
*
* If an event is currently being processed, return that event.
* This function is intended to be used to access event state
* that might not be exposed by higher-level widgets. For
* example, to get the key modifier state from a Button 'clicked'
* event.
*
* Return value: (transfer none): The current ClutterEvent, or %NULL if none
*
* Since: 1.2
*/
const ClutterEvent *
clutter_get_current_event (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
g_return_val_if_fail (context != NULL, NULL);
return context->current_event != NULL ? context->current_event->data : NULL;
}
/**
* clutter_event_get_source_device:
* @event: a #ClutterEvent
*
* Retrieves the hardware device that originated the event.
*
* If you need the virtual device, use clutter_event_get_device().
*
* If no hardware device originated this event, this function will
* return the same device as clutter_event_get_device().
*
* Return value: (transfer none): a pointer to a #ClutterInputDevice
* or %NULL
*
* Since: 1.6
*/
ClutterInputDevice *
clutter_event_get_source_device (const ClutterEvent *event)
{
ClutterEventPrivate *real_event;
real_event = (ClutterEventPrivate *) event;
if (real_event->source_device != NULL)
return real_event->source_device;
return clutter_event_get_device (event);
}
/**
* clutter_event_set_source_device:
* @event: a #ClutterEvent
* @device: (allow-none): a #ClutterInputDevice
*
* Sets the source #ClutterInputDevice for @event.
*
* The #ClutterEvent must have been created using clutter_event_new().
*
* Since: 1.8
*/
void
clutter_event_set_source_device (ClutterEvent *event,
ClutterInputDevice *device)
{
ClutterEventPrivate *real_event;
g_return_if_fail (event != NULL);
g_return_if_fail (device == NULL || CLUTTER_IS_INPUT_DEVICE (device));
real_event = (ClutterEventPrivate *) event;
g_set_object (&real_event->source_device, device);
}
/**
* clutter_event_get_axes:
* @event: a #ClutterEvent
* @n_axes: (out): return location for the number of axes returned
*
* Retrieves the array of axes values attached to the event.
*
* Return value: (transfer none): an array of axis values
*
* Since: 1.6
*/
gdouble *
clutter_event_get_axes (const ClutterEvent *event,
guint *n_axes)
{
gdouble *retval = NULL;
switch (event->type)
{
case CLUTTER_NOTHING:
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
break;
case CLUTTER_SCROLL:
retval = event->scroll.axes;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
retval = event->button.axes;
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
retval = event->touch.axes;
break;
case CLUTTER_MOTION:
retval = event->motion.axes;
break;
case CLUTTER_TOUCHPAD_PINCH:
case CLUTTER_TOUCHPAD_SWIPE:
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_IM_COMMIT:
case CLUTTER_IM_DELETE:
case CLUTTER_IM_PREEDIT:
break;
}
if (n_axes)
*n_axes = CLUTTER_INPUT_AXIS_LAST;
return retval;
}
/**
* clutter_event_get_distance:
* @source: a #ClutterEvent
* @target: a #ClutterEvent
*
* Retrieves the distance between two events, a @source and a @target.
*
* Return value: the distance between two #ClutterEvent
*
* Since: 1.12
*/
float
clutter_event_get_distance (const ClutterEvent *source,
const ClutterEvent *target)
{
graphene_point_t p0, p1;
clutter_event_get_position (source, &p0);
clutter_event_get_position (source, &p1);
return graphene_point_distance (&p0, &p1, NULL, NULL);
}
/**
* clutter_event_get_angle:
* @source: a #ClutterEvent
* @target: a #ClutterEvent
*
* Retrieves the angle relative from @source to @target.
*
* The direction of the angle is from the position X axis towards
* the positive Y axis.
*
* Return value: the angle between two #ClutterEvent
*
* Since: 1.12
*/
double
clutter_event_get_angle (const ClutterEvent *source,
const ClutterEvent *target)
{
graphene_point_t p0, p1;
float x_distance, y_distance;
double angle;
clutter_event_get_position (source, &p0);
clutter_event_get_position (target, &p1);
if (graphene_point_equal (&p0, &p1))
return 0;
graphene_point_distance (&p0, &p1, &x_distance, &y_distance);
angle = atan2 (x_distance, y_distance);
/* invert the angle, and shift it by 90 degrees */
angle = (2.0 * G_PI) - angle;
angle += G_PI / 2.0;
/* keep the angle within the [ 0, 360 ] interval */
angle = fmod (angle, 2.0 * G_PI);
return angle;
}
/**
* clutter_event_has_shift_modifier:
* @event: a #ClutterEvent
*
* Checks whether @event has the Shift modifier mask set.
*
* Return value: %TRUE if the event has the Shift modifier mask set
*
* Since: 1.12
*/
gboolean
clutter_event_has_shift_modifier (const ClutterEvent *event)
{
return (clutter_event_get_state (event) & CLUTTER_SHIFT_MASK) != FALSE;
}
/**
* clutter_event_has_control_modifier:
* @event: a #ClutterEvent
*
* Checks whether @event has the Control modifier mask set.
*
* Return value: %TRUE if the event has the Control modifier mask set
*
* Since: 1.12
*/
gboolean
clutter_event_has_control_modifier (const ClutterEvent *event)
{
return (clutter_event_get_state (event) & CLUTTER_CONTROL_MASK) != FALSE;
}
/**
* clutter_event_is_pointer_emulated:
* @event: a #ClutterEvent
*
* Checks whether a pointer @event has been generated by the windowing
* system. The returned value can be used to distinguish between events
* synthesized by the windowing system itself (as opposed by Clutter).
*
* Return value: %TRUE if the event is pointer emulated
*
* Since: 1.12
*/
gboolean
clutter_event_is_pointer_emulated (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, FALSE);
return ((ClutterEventPrivate *) event)->is_pointer_emulated;
}
gboolean
_clutter_event_process_filters (ClutterEvent *event)
{
ClutterMainContext *context = _clutter_context_get_default ();
GList *l, *next;
/* Event filters are handled in order from least recently added to
* most recently added */
for (l = context->event_filters; l; l = next)
{
ClutterEventFilter *event_filter = l->data;
next = l->next;
if (event_filter->stage && event_filter->stage != event->any.stage)
continue;
if (event_filter->func (event, event_filter->user_data) == CLUTTER_EVENT_STOP)
return CLUTTER_EVENT_STOP;
}
return CLUTTER_EVENT_PROPAGATE;
}
/**
* clutter_event_add_filter:
* @stage: (allow-none): The #ClutterStage to capture events for
* @func: The callback function which will be passed all events.
* @notify: A #GDestroyNotify
* @user_data: A data pointer to pass to the function.
*
* Adds a function which will be called for all events that Clutter
* processes. The function will be called before any signals are
* emitted for the event and it will take precedence over any grabs.
*
* Return value: an identifier for the event filter, to be used
* with clutter_event_remove_filter().
*
* Since: 1.18
*/
guint
clutter_event_add_filter (ClutterStage *stage,
ClutterEventFilterFunc func,
GDestroyNotify notify,
gpointer user_data)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEventFilter *event_filter = g_new0 (ClutterEventFilter, 1);
static guint event_filter_id = 0;
event_filter->stage = stage;
event_filter->id = ++event_filter_id;
event_filter->func = func;
event_filter->notify = notify;
event_filter->user_data = user_data;
/* The event filters are kept in order from least recently added to
* most recently added so we must add it to the end */
context->event_filters = g_list_append (context->event_filters, event_filter);
return event_filter->id;
}
/**
* clutter_event_remove_filter:
* @id: The ID of the event filter, as returned from clutter_event_add_filter()
*
* Removes an event filter that was previously added with
* clutter_event_add_filter().
*
* Since: 1.18
*/
void
clutter_event_remove_filter (guint id)
{
ClutterMainContext *context = _clutter_context_get_default ();
GList *l;
for (l = context->event_filters; l; l = l->next)
{
ClutterEventFilter *event_filter = l->data;
if (event_filter->id == id)
{
if (event_filter->notify)
event_filter->notify (event_filter->user_data);
context->event_filters = g_list_delete_link (context->event_filters, l);
g_free (event_filter);
return;
}
}
g_warning ("No event filter found for id: %d\n", id);
}
/**
* clutter_event_get_touchpad_gesture_finger_count:
* @event: a touchpad swipe/pinch event
*
* Returns the number of fingers that is triggering the touchpad gesture.
*
* Returns: the number of fingers in the gesture.
*
* Since: 1.24
**/
guint
clutter_event_get_touchpad_gesture_finger_count (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_TOUCHPAD_SWIPE ||
event->type == CLUTTER_TOUCHPAD_PINCH, 0);
if (event->type == CLUTTER_TOUCHPAD_SWIPE)
return event->touchpad_swipe.n_fingers;
else if (event->type == CLUTTER_TOUCHPAD_PINCH)
return event->touchpad_pinch.n_fingers;
return 0;
}
/**
* clutter_event_get_gesture_pinch_angle_delta:
* @event: a touchpad pinch event
*
* Returns the angle delta reported by this specific event.
*
* Returns: The angle delta relative to the previous event.
*
* Since: 1.24
**/
gdouble
clutter_event_get_gesture_pinch_angle_delta (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_TOUCHPAD_PINCH, 0);
return event->touchpad_pinch.angle_delta;
}
/**
* clutter_event_get_gesture_pinch_scale:
* @event: a touchpad pinch event
*
* Returns the current scale as reported by @event, 1.0 being the original
* distance at the time the corresponding event with phase
* %CLUTTER_TOUCHPAD_GESTURE_PHASE_BEGIN is received.
* is received.
*
* Returns: the current pinch gesture scale
*
* Since: 1.24
**/
gdouble
clutter_event_get_gesture_pinch_scale (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_TOUCHPAD_PINCH, 0);
return event->touchpad_pinch.scale;
}
/**
* clutter_event_get_gesture_phase:
* @event: a touchpad gesture event
*
* Returns the phase of the event, See #ClutterTouchpadGesturePhase.
*
* Returns: the phase of the gesture event.
**/
ClutterTouchpadGesturePhase
clutter_event_get_gesture_phase (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, 0);
g_return_val_if_fail (event->type == CLUTTER_TOUCHPAD_PINCH ||
event->type == CLUTTER_TOUCHPAD_SWIPE, 0);
if (event->type == CLUTTER_TOUCHPAD_PINCH)
return event->touchpad_pinch.phase;
else if (event->type == CLUTTER_TOUCHPAD_SWIPE)
return event->touchpad_swipe.phase;
/* Shouldn't ever happen */
return CLUTTER_TOUCHPAD_GESTURE_PHASE_BEGIN;
};
/**
* clutter_event_get_gesture_motion_delta:
* @event: A clutter touchpad gesture event
* @dx: (out) (allow-none): the displacement relative to the pointer
* position in the X axis, or %NULL
* @dy: (out) (allow-none): the displacement relative to the pointer
* position in the Y axis, or %NULL
*
* Returns the gesture motion deltas relative to the current pointer
* position.
*
* Since: 1.24
**/
void
clutter_event_get_gesture_motion_delta (const ClutterEvent *event,
gdouble *dx,
gdouble *dy)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_TOUCHPAD_PINCH ||
event->type == CLUTTER_TOUCHPAD_SWIPE);
if (event->type == CLUTTER_TOUCHPAD_PINCH)
{
if (dx)
*dx = event->touchpad_pinch.dx;
if (dy)
*dy = event->touchpad_pinch.dy;
}
else if (event->type == CLUTTER_TOUCHPAD_SWIPE)
{
if (dx)
*dx = event->touchpad_swipe.dx;
if (dy)
*dy = event->touchpad_swipe.dy;
}
}
/**
* clutter_event_get_gesture_motion_delta_unaccelerated:
* @event: A clutter touchpad gesture event
* @dx: (out) (allow-none): the displacement relative to the pointer
* position in the X axis, or %NULL
* @dy: (out) (allow-none): the displacement relative to the pointer
* position in the Y axis, or %NULL
*
* Returns the unaccelerated gesture motion deltas relative to the current
* pointer position. Unlike clutter_event_get_gesture_motion_delta(),
* pointer acceleration is ignored.
**/
void
clutter_event_get_gesture_motion_delta_unaccelerated (const ClutterEvent *event,
gdouble *dx,
gdouble *dy)
{
g_return_if_fail (event != NULL);
g_return_if_fail (event->type == CLUTTER_TOUCHPAD_PINCH ||
event->type == CLUTTER_TOUCHPAD_SWIPE);
if (event->type == CLUTTER_TOUCHPAD_PINCH)
{
if (dx)
*dx = event->touchpad_pinch.dx_unaccel;
if (dy)
*dy = event->touchpad_pinch.dy_unaccel;
}
else if (event->type == CLUTTER_TOUCHPAD_SWIPE)
{
if (dx)
*dx = event->touchpad_swipe.dx_unaccel;
if (dy)
*dy = event->touchpad_swipe.dy_unaccel;
}
}
/**
* clutter_event_get_scroll_source:
* @event: an scroll event
*
* Returns the #ClutterScrollSource that applies to an scroll event.
*
* Returns: The source of scroll events
*
* Since: 1.26
**/
ClutterScrollSource
clutter_event_get_scroll_source (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_SOURCE_UNKNOWN);
g_return_val_if_fail (event->type == CLUTTER_SCROLL,
CLUTTER_SCROLL_SOURCE_UNKNOWN);
return event->scroll.scroll_source;
}
/**
* clutter_event_get_scroll_finish_flags:
* @event: an scroll event
*
* Returns the #ClutterScrollFinishFlags of an scroll event. Those
* can be used to determine whether post-scroll effects like kinetic
* scrolling should be applied.
*
* Returns: The scroll finish flags
*
* Since: 1.26
**/
ClutterScrollFinishFlags
clutter_event_get_scroll_finish_flags (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_FINISHED_NONE);
g_return_val_if_fail (event->type == CLUTTER_SCROLL,
CLUTTER_SCROLL_FINISHED_NONE);
return event->scroll.finish_flags;
}
guint
clutter_event_get_mode_group (const ClutterEvent *event)
{
g_return_val_if_fail (event->type == CLUTTER_PAD_BUTTON_PRESS ||
event->type == CLUTTER_PAD_BUTTON_RELEASE ||
event->type == CLUTTER_PAD_RING ||
event->type == CLUTTER_PAD_STRIP, 0);
switch (event->type)
{
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
return event->pad_button.group;
case CLUTTER_PAD_RING:
return event->pad_ring.group;
case CLUTTER_PAD_STRIP:
return event->pad_strip.group;
default:
return 0;
}
}
/**
* clutter_event_get_pad_event_details:
* @event: a pad event
* @number: (out) (optional): ring/strip/button number
* @mode: (out) (optional): pad mode as per the event
* @value: (out) (optional): event axis value
*
* Returns the details of a pad event.
*
* Returns: #TRUE if event details could be obtained
**/
gboolean
clutter_event_get_pad_event_details (const ClutterEvent *event,
guint *number,
guint *mode,
gdouble *value)
{
guint n, m;
gdouble v;
g_return_val_if_fail (event != NULL, FALSE);
g_return_val_if_fail (event->type == CLUTTER_PAD_BUTTON_PRESS ||
event->type == CLUTTER_PAD_BUTTON_RELEASE ||
event->type == CLUTTER_PAD_RING ||
event->type == CLUTTER_PAD_STRIP, FALSE);
switch (event->type)
{
case CLUTTER_PAD_BUTTON_PRESS:
case CLUTTER_PAD_BUTTON_RELEASE:
n = event->pad_button.button;
m = event->pad_button.mode;
v = 0.0;
break;
case CLUTTER_PAD_RING:
n = event->pad_ring.ring_number;
m = event->pad_ring.mode;
v = event->pad_ring.angle;
break;
case CLUTTER_PAD_STRIP:
n = event->pad_strip.strip_number;
m = event->pad_strip.mode;
v = event->pad_strip.value;
break;
default:
return FALSE;
}
if (number)
*number = n;
if (mode)
*mode = m;
if (value)
*value = v;
return TRUE;
}
uint32_t
clutter_event_get_event_code (const ClutterEvent *event)
{
if (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE)
return event->key.evdev_code;
else if (event->type == CLUTTER_BUTTON_PRESS ||
event->type == CLUTTER_BUTTON_RELEASE)
return event->button.evdev_code;
return 0;
}
int32_t
clutter_event_sequence_get_slot (const ClutterEventSequence *sequence)
{
g_return_val_if_fail (sequence != NULL, -1);
return GPOINTER_TO_INT (sequence) - 1;
}
int64_t
clutter_event_get_time_us (const ClutterEvent *event)
{
if (event->type == CLUTTER_MOTION)
return event->motion.time_us;
return 0;
}
gboolean
clutter_event_get_relative_motion (const ClutterEvent *event,
double *dx,
double *dy,
double *dx_unaccel,
double *dy_unaccel)
{
if (event->type == CLUTTER_MOTION &&
event->motion.flags & CLUTTER_EVENT_FLAG_RELATIVE_MOTION)
{
if (dx)
*dx = event->motion.dx;
if (dy)
*dy = event->motion.dy;
if (dx_unaccel)
*dx_unaccel = event->motion.dx_unaccel;
if (dy_unaccel)
*dy_unaccel = event->motion.dy_unaccel;
return TRUE;
}
else
return FALSE;
}