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![Robert Bragg](/assets/img/avatar_default.png)
WebGL doesn't allow you to separately attach buffers to the STENCIL_ATTACHMENT and DEPTH_ATTACHMENT framebuffer attachment points and instead requires you to use the DEPTH_STENCIL_ATTACHMENT whenever you want a depth and stencil buffer. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit ec7b6360c9c4e45e0b113f9dca7bb1502e7e93be)