mutter/clutter
Georges Basile Stavracas Neto 61d247f399 clutter/effect: Add paint_node vfunc
Introduce a new paint_node vfunc that, if implemented, allows
the effect to add nodes to a transient paint node that is
immediately painted. This is a transitional step until we
have fully delegated paint node rendering.

The most basic implementation of a ClutterEffect.paint_node
vfunc, and also the default implementation, is with an actor
node, as follows:

```
static void
foo_bar_paint_node (ClutterEffect           *effect,
                    ClutterPaintNode        *node,
                    ClutterPaintContext     *paint_context,
                    ClutterEffectPaintFlags  flags)
{
  g_autoptr (ClutterPaintNode) actor_node = NULL;

  actor_node = clutter_actor_node_new (effect->actor);
  clutter_paint_node_add_child (node, actor_node);
}
```

This example gives the exact same behavior of simply calling
clutter_actor_continue_paint(). In the future, the paint node
itself will be a parameter of clutter_actor_continue_paint()
and we'll be able to simplify it event more.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
2020-08-14 16:04:17 +00:00
..
clutter clutter/effect: Add paint_node vfunc 2020-08-14 16:04:17 +00:00
.gitignore clutter: Remove clutter specific version 2018-11-06 17:17:36 +01:00
meson.build clutter: Include semi private cogl API 2020-07-02 19:36:50 +02:00