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When running with a master clock based on the GdkFrameClock, we get synchronized with the compositor, so no need for throttling rendering. In particular when dealing with foreign windows, we run into deadlocks in Mesa because of the way the Mesa wayland backend is implemented [1]. [1] : http://cgit.freedesktop.org/mesa/mesa/tree/src/egl/drivers/dri2/platform_wayland.c#n330 https://bugzilla.gnome.org/show_bug.cgi?id=754671 |
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clutter-backend-gdk-private.h | ||
clutter-backend-gdk.c | ||
clutter-backend-gdk.h | ||
clutter-device-manager-gdk.c | ||
clutter-device-manager-gdk.h | ||
clutter-event-gdk.c | ||
clutter-gdk.h | ||
clutter-input-device-gdk.c | ||
clutter-input-device-gdk.h | ||
clutter-master-clock-gdk.c | ||
clutter-master-clock-gdk.h | ||
clutter-settings-gdk.h | ||
clutter-stage-gdk.c | ||
clutter-stage-gdk.h |