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d5d11f1878
As was recently done for the GLX window system code, this commit moves the EGL window system code down from the Clutter backend code into a Cogl winsys. Note: currently the cogl/configure.ac is hard coded to only build the GLX winsys so currently this is only available when building Cogl as part of Clutter.
85 lines
2.3 KiB
C
85 lines
2.3 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_CONTEXT_H__
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#define __COGL_CONTEXT_H__
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#include <cogl/cogl-display.h>
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#ifdef COGL_HAS_EGL_SUPPORT
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#ifdef COGL_HAS_GLES1
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#include <GLES/gl.h>
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#include <GLES/egl.h>
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#else
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#include <EGL/egl.h>
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#define NativeDisplayType EGLNativeDisplayType
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#define NativeWindowType EGLNativeWindowType
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#endif
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#endif
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-context
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* @short_description: The top level application context.
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*
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* A CoglContext is the topmost sandbox of Cogl state for an
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* application or toolkit. Its main purpose is to bind together the
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* key state objects at any one time; with the most significant being
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* the current framebuffer being drawn too (See #CoglFramebuffer for
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* more details) and the current GPU pipeline configuration (See
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* #CoglPipeline for more details).
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*/
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typedef struct _CoglContext CoglContext;
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#define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT)
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#define cogl_context_new cogl_context_new_EXP
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CoglContext *
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cogl_context_new (CoglDisplay *display,
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GError **error);
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#define cogl_set_default_context cogl_set_default_context_EXP
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void
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cogl_set_default_context (CoglContext *context);
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#ifdef COGL_HAS_EGL_SUPPORT
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#define cogl_context_egl_get_egl_display cogl_context_egl_get_egl_display_EXP
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EGLDisplay
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cogl_context_egl_get_egl_display (CoglContext *context);
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#endif
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G_END_DECLS
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#endif /* __COGL_CONTEXT_H__ */
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