mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
5985eef44c
This glues CoglMaterial in as the fundamental way that Cogl describes how to fill in geometry. It adds cogl_set_source (), which is used to set the material which will be used by all subsequent drawing functions It adds cogl_set_source_texture as a convenience for setting up a default material with a single texture layer, and cogl_set_source_color is now also a convenience for setting up a material with a solid fill. "drawing functions" include, cogl_rectangle, cogl_texture_rectangle, cogl_texture_multiple_rectangles, cogl_texture_polygon (though the cogl_texture_* funcs have been renamed; see below for details), cogl_path_fill/stroke and cogl_vertex_buffer_draw*. cogl_texture_rectangle, cogl_texture_multiple_rectangles and cogl_texture_polygon no longer take a texture handle; instead the current source material is referenced. The functions have also been renamed to: cogl_rectangle_with_texture_coords, cogl_rectangles_with_texture_coords and cogl_polygon respectivly. Most code that previously did: cogl_texture_rectangle (tex_handle, x, y,...); needs to be changed to now do: cogl_set_source_texture (tex_handle); cogl_rectangle_with_texture_coords (x, y,....); In the less likely case where you were blending your source texture with a color like: cogl_set_source_color4ub (r,g,b,a); /* where r,g,b,a isn't just white */ cogl_texture_rectangle (tex_handle, x, y,...); you will need your own material to do that: mat = cogl_material_new (); cogl_material_set_color4ub (r,g,b,a); cogl_material_set_layer (mat, 0, tex_handle)); cogl_set_source_material (mat); Code that uses the texture coordinates, 0, 0, 1, 1 don't need to use cog_rectangle_with_texure_coords since these are the coordinates that cogl_rectangle will use. For cogl_texture_polygon; as well as dropping the texture handle, the n_vertices and vertices arguments were transposed for consistency. So code previously written as: cogl_texture_polygon (tex_handle, 3, verts, TRUE); need to be written as: cogl_set_source_texture (tex_handle); cogl_polygon (verts, 3, TRUE); All of the unit tests have been updated to now use the material API and test-cogl-material has been renamed to test-cogl-multitexture since any textured quad is now technically a test of CoglMaterial but this test specifically creates a material with multiple texture layers. Note: The GLES backend has not been updated yet; that will be done in a following commit.
474 lines
14 KiB
C
474 lines
14 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Matthew Allum <mallum@openedhand.com>
|
|
*
|
|
* Copyright (C) 2006 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-clone-texture
|
|
* @short_description: Actor for cloning existing textures in an
|
|
* efficient way.
|
|
*
|
|
* #ClutterCloneTexture allows the cloning of existing #ClutterTexture based
|
|
* actors whilst saving underlying graphics resources.
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-clone-texture.h"
|
|
#include "clutter-main.h"
|
|
#include "clutter-feature.h"
|
|
#include "clutter-actor.h"
|
|
#include "clutter-util.h"
|
|
#include "clutter-enum-types.h"
|
|
#include "clutter-private.h"
|
|
#include "clutter-debug.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_PARENT_TEXTURE,
|
|
PROP_REPEAT_Y,
|
|
PROP_REPEAT_X
|
|
};
|
|
|
|
G_DEFINE_TYPE (ClutterCloneTexture,
|
|
clutter_clone_texture,
|
|
CLUTTER_TYPE_ACTOR);
|
|
|
|
#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
|
|
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
|
|
|
|
#define USE_COGL_MATERIAL 1
|
|
|
|
struct _ClutterCloneTexturePrivate
|
|
{
|
|
ClutterTexture *parent_texture;
|
|
guint repeat_x : 1;
|
|
guint repeat_y : 1;
|
|
};
|
|
|
|
static void
|
|
clutter_clone_texture_get_preferred_width (ClutterActor *self,
|
|
ClutterUnit for_height,
|
|
ClutterUnit *min_width_p,
|
|
ClutterUnit *natural_width_p)
|
|
{
|
|
ClutterCloneTexturePrivate *priv = CLUTTER_CLONE_TEXTURE (self)->priv;
|
|
ClutterActor *parent_texture;
|
|
ClutterActorClass *parent_texture_class;
|
|
|
|
/* Note that by calling the get_width_request virtual method directly
|
|
* and skipping the clutter_actor_get_preferred_width() wrapper, we
|
|
* are ignoring any size request override set on the parent texture
|
|
* and just getting the normal size of the parent texture.
|
|
*/
|
|
parent_texture = CLUTTER_ACTOR (priv->parent_texture);
|
|
if (!parent_texture)
|
|
{
|
|
if (min_width_p)
|
|
*min_width_p = 0;
|
|
|
|
if (natural_width_p)
|
|
*natural_width_p = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
parent_texture_class = CLUTTER_ACTOR_GET_CLASS (parent_texture);
|
|
parent_texture_class->get_preferred_width (parent_texture,
|
|
for_height,
|
|
min_width_p,
|
|
natural_width_p);
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_get_preferred_height (ClutterActor *self,
|
|
ClutterUnit for_width,
|
|
ClutterUnit *min_height_p,
|
|
ClutterUnit *natural_height_p)
|
|
{
|
|
ClutterCloneTexturePrivate *priv = CLUTTER_CLONE_TEXTURE (self)->priv;
|
|
ClutterActor *parent_texture;
|
|
ClutterActorClass *parent_texture_class;
|
|
|
|
/* Note that by calling the get_height_request virtual method directly
|
|
* and skipping the clutter_actor_get_preferred_height() wrapper, we
|
|
* are ignoring any size request override set on the parent texture and
|
|
* just getting the normal size of the parent texture.
|
|
*/
|
|
parent_texture = CLUTTER_ACTOR (priv->parent_texture);
|
|
if (!parent_texture)
|
|
{
|
|
if (min_height_p)
|
|
*min_height_p = 0;
|
|
|
|
if (natural_height_p)
|
|
*natural_height_p = 0;
|
|
|
|
return;
|
|
}
|
|
|
|
parent_texture_class = CLUTTER_ACTOR_GET_CLASS (parent_texture);
|
|
parent_texture_class->get_preferred_height (parent_texture,
|
|
for_width,
|
|
min_height_p,
|
|
natural_height_p);
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_paint (ClutterActor *self)
|
|
{
|
|
ClutterCloneTexturePrivate *priv;
|
|
ClutterActor *parent_texture;
|
|
gint x_1, y_1, x_2, y_2;
|
|
CoglHandle cogl_texture;
|
|
ClutterFixed t_w, t_h;
|
|
guint tex_width, tex_height;
|
|
#if USE_COGL_MATERIAL
|
|
CoglHandle cogl_material;
|
|
CoglFixed tex_coords[4];
|
|
#endif
|
|
|
|
priv = CLUTTER_CLONE_TEXTURE (self)->priv;
|
|
|
|
/* no need to paint stuff if we don't have a texture to clone */
|
|
if (!priv->parent_texture)
|
|
return;
|
|
|
|
CLUTTER_NOTE (PAINT,
|
|
"painting clone texture '%s'",
|
|
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
|
|
: "unknown");
|
|
|
|
/* parent texture may have been hidden, there for need to make sure its
|
|
* realised with resources available.
|
|
*/
|
|
parent_texture = CLUTTER_ACTOR (priv->parent_texture);
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
|
|
clutter_actor_realize (parent_texture);
|
|
|
|
/* If 'parent' texture isn't visible we run its paint to be sure it
|
|
* updates. Needed for TFP and likely FBOs.
|
|
* Potentially could cause issues
|
|
*/
|
|
if (!clutter_actor_get_paint_visibility(parent_texture))
|
|
{
|
|
CLUTTER_SET_PRIVATE_FLAGS(parent_texture,
|
|
CLUTTER_TEXTURE_IN_CLONE_PAINT);
|
|
g_signal_emit_by_name (priv->parent_texture, "paint", NULL);
|
|
CLUTTER_UNSET_PRIVATE_FLAGS(parent_texture,
|
|
CLUTTER_TEXTURE_IN_CLONE_PAINT);
|
|
}
|
|
|
|
cogl_set_source_color4ub (255, 255, 255,
|
|
clutter_actor_get_paint_opacity (self));
|
|
|
|
clutter_actor_get_allocation_coords (self, &x_1, &y_1, &x_2, &y_2);
|
|
|
|
CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i "
|
|
"opacity: %i",
|
|
x_1, y_1, x_2, y_2,
|
|
clutter_actor_get_opacity (self));
|
|
|
|
#if USE_COGL_MATERIAL
|
|
cogl_material = clutter_texture_get_cogl_material (priv->parent_texture);
|
|
/* This is just a convenient way of extracting the cogl_texture for the
|
|
* the first layer of the above material... */
|
|
cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
|
|
#else
|
|
cogl_texture = clutter_texture_get_cogl_texture (priv->parent_texture);
|
|
#endif
|
|
|
|
if (cogl_texture == COGL_INVALID_HANDLE)
|
|
return;
|
|
|
|
tex_width = cogl_texture_get_width (cogl_texture);
|
|
tex_height = cogl_texture_get_height (cogl_texture);
|
|
|
|
if (priv->repeat_x && tex_width > 0)
|
|
t_w = CLUTTER_FIXED_DIV ((float)(x_2 - x_1),
|
|
(float)(tex_width));
|
|
else
|
|
t_w = 1.0;
|
|
if (priv->repeat_y && tex_height > 0)
|
|
t_h = CLUTTER_FIXED_DIV ((float)(y_2 - y_1),
|
|
(float)(tex_height));
|
|
else
|
|
t_h = 1.0;
|
|
|
|
#if USE_COGL_MATERIAL
|
|
cogl_set_source (cogl_material);
|
|
#else
|
|
cogl_set_source_texture (cogl_texture);
|
|
#endif
|
|
/* Parent paint translated us into position */
|
|
cogl_rectangle_with_texture_coords (0, 0,
|
|
(float) (x_2 - x_1),
|
|
(float) (y_2 - y_1),
|
|
0, 0, t_w, t_h);
|
|
}
|
|
|
|
static void
|
|
set_parent_texture (ClutterCloneTexture *ctexture,
|
|
ClutterTexture *texture)
|
|
{
|
|
ClutterCloneTexturePrivate *priv = ctexture->priv;
|
|
ClutterActor *actor = CLUTTER_ACTOR (ctexture);
|
|
gboolean was_visible = CLUTTER_ACTOR_IS_VISIBLE (ctexture);
|
|
|
|
if (priv->parent_texture == texture)
|
|
return;
|
|
|
|
if (priv->parent_texture)
|
|
{
|
|
g_object_unref (priv->parent_texture);
|
|
priv->parent_texture = NULL;
|
|
|
|
if (was_visible)
|
|
clutter_actor_hide (actor);
|
|
}
|
|
|
|
if (texture)
|
|
{
|
|
priv->parent_texture = g_object_ref (texture);
|
|
|
|
/* queue a redraw if the cloned texture is already visible */
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (priv->parent_texture) &&
|
|
was_visible)
|
|
{
|
|
clutter_actor_show (actor);
|
|
clutter_actor_queue_redraw (actor);
|
|
}
|
|
|
|
clutter_actor_queue_relayout (actor);
|
|
}
|
|
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_dispose (GObject *object)
|
|
{
|
|
ClutterCloneTexture *self = CLUTTER_CLONE_TEXTURE(object);
|
|
ClutterCloneTexturePrivate *priv = self->priv;
|
|
|
|
if (priv->parent_texture)
|
|
g_object_unref (priv->parent_texture);
|
|
|
|
priv->parent_texture = NULL;
|
|
|
|
G_OBJECT_CLASS (clutter_clone_texture_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_finalize (GObject *object)
|
|
{
|
|
G_OBJECT_CLASS (clutter_clone_texture_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
|
|
ClutterCloneTexturePrivate *priv;
|
|
|
|
priv = ctexture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_PARENT_TEXTURE:
|
|
set_parent_texture (ctexture, g_value_get_object (value));
|
|
break;
|
|
case PROP_REPEAT_X:
|
|
if (priv->repeat_x != g_value_get_boolean (value))
|
|
{
|
|
priv->repeat_x = !priv->repeat_x;
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
|
|
}
|
|
break;
|
|
case PROP_REPEAT_Y:
|
|
if (priv->repeat_y != g_value_get_boolean (value))
|
|
{
|
|
priv->repeat_y = !priv->repeat_y;
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (ctexture));
|
|
}
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
|
|
ClutterCloneTexturePrivate *priv;
|
|
|
|
priv = ctexture->priv;
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_PARENT_TEXTURE:
|
|
g_value_set_object (value, ctexture->priv->parent_texture);
|
|
break;
|
|
case PROP_REPEAT_X:
|
|
g_value_set_boolean (value, priv->repeat_x);
|
|
break;
|
|
case PROP_REPEAT_Y:
|
|
g_value_set_boolean (value, priv->repeat_y);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_class_init (ClutterCloneTextureClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
actor_class->paint =
|
|
clutter_clone_texture_paint;
|
|
actor_class->get_preferred_width =
|
|
clutter_clone_texture_get_preferred_width;
|
|
actor_class->get_preferred_height =
|
|
clutter_clone_texture_get_preferred_height;
|
|
|
|
gobject_class->finalize = clutter_clone_texture_finalize;
|
|
gobject_class->dispose = clutter_clone_texture_dispose;
|
|
gobject_class->set_property = clutter_clone_texture_set_property;
|
|
gobject_class->get_property = clutter_clone_texture_get_property;
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_PARENT_TEXTURE,
|
|
g_param_spec_object ("parent-texture",
|
|
"Parent Texture",
|
|
"The parent texture to clone",
|
|
CLUTTER_TYPE_TEXTURE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_X,
|
|
g_param_spec_boolean ("repeat-x",
|
|
"Tile underlying pixbuf in x direction",
|
|
"Reapeat underlying pixbuf rather than scale "
|
|
"in x direction.",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_object_class_install_property
|
|
(gobject_class, PROP_REPEAT_Y,
|
|
g_param_spec_boolean ("repeat-y",
|
|
"Tile underlying pixbuf in y direction",
|
|
"Reapeat underlying pixbuf rather than scale "
|
|
"in y direction.",
|
|
FALSE,
|
|
CLUTTER_PARAM_READWRITE));
|
|
|
|
g_type_class_add_private (gobject_class, sizeof (ClutterCloneTexturePrivate));
|
|
}
|
|
|
|
static void
|
|
clutter_clone_texture_init (ClutterCloneTexture *self)
|
|
{
|
|
ClutterCloneTexturePrivate *priv;
|
|
|
|
self->priv = priv = CLUTTER_CLONE_TEXTURE_GET_PRIVATE (self);
|
|
priv->parent_texture = NULL;
|
|
}
|
|
|
|
/**
|
|
* clutter_clone_texture_new:
|
|
* @texture: a #ClutterTexture, or %NULL
|
|
*
|
|
* Creates an efficient 'clone' of a pre-existing texture with which it
|
|
* shares the underlying pixbuf data.
|
|
*
|
|
* You can use clutter_clone_texture_set_parent_texture() to change the
|
|
* cloned texture.
|
|
*
|
|
* Return value: the newly created #ClutterCloneTexture
|
|
*/
|
|
ClutterActor *
|
|
clutter_clone_texture_new (ClutterTexture *texture)
|
|
{
|
|
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
|
|
|
|
return g_object_new (CLUTTER_TYPE_CLONE_TEXTURE,
|
|
"parent-texture", texture,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_clone_texture_get_parent_texture:
|
|
* @clone: a #ClutterCloneTexture
|
|
*
|
|
* Retrieves the parent #ClutterTexture used by @clone.
|
|
*
|
|
* Return value: a #ClutterTexture actor, or %NULL
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
ClutterTexture *
|
|
clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone), NULL);
|
|
|
|
return clone->priv->parent_texture;
|
|
}
|
|
|
|
/**
|
|
* clutter_clone_texture_set_parent_texture:
|
|
* @clone: a #ClutterCloneTexture
|
|
* @texture: a #ClutterTexture or %NULL
|
|
*
|
|
* Sets the parent texture cloned by the #ClutterCloneTexture.
|
|
*
|
|
* Since: 0.2
|
|
*/
|
|
void
|
|
clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone,
|
|
ClutterTexture *texture)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone));
|
|
g_return_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture));
|
|
|
|
g_object_ref (clone);
|
|
|
|
set_parent_texture (clone, texture);
|
|
|
|
g_object_notify (G_OBJECT (clone), "parent-texture");
|
|
g_object_unref (clone);
|
|
}
|