mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
15d7a86621
The only backend that tried to implement offscreen stages was the GLX backend and even this has apparently be broken for some time without anyone noticing. The property still remains and since the property already clearly states that it may not work I don't expect anyone to notice. This simplifies quite a bit of the GLX code which is very desireable from the POV that we want to start migrating window system code down to Cogl and the simpler the code is the more straight forward this work will be. In the future when Cogl has a nicely designed API for framebuffer objects then re-implementing offscreen stages cleanly for *all* backends should be quite straightforward.
198 lines
5.1 KiB
C
198 lines
5.1 KiB
C
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-stage-sdl.h"
|
|
#include "clutter-sdl.h"
|
|
|
|
#include "../clutter-main.h"
|
|
#include "../clutter-feature.h"
|
|
#include "../clutter-color.h"
|
|
#include "../clutter-util.h"
|
|
#include "../clutter-event.h"
|
|
#include "../clutter-enum-types.h"
|
|
#include "../clutter-private.h"
|
|
#include "../clutter-debug.h"
|
|
#include "../clutter-units.h"
|
|
#include "../clutter-stage-window.h"
|
|
|
|
#include "cogl/cogl.h"
|
|
|
|
static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
|
|
|
|
G_DEFINE_TYPE_WITH_CODE (ClutterStageSDL,
|
|
clutter_stage_sdl,
|
|
G_TYPE_OBJECT,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
|
|
clutter_stage_window_iface_init));
|
|
|
|
static ClutterActor *
|
|
clutter_stage_sdl_get_wrapper (ClutterStageWindow *stage_window)
|
|
{
|
|
return CLUTTER_ACTOR (CLUTTER_STAGE_SDL (stage_window)->wrapper);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_show (ClutterStageWindow *stage_window,
|
|
gboolean do_raise G_GNUC_UNUSED)
|
|
{
|
|
clutter_actor_map (clutter_stage_sdl_get_wrapper (stage_window));
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_hide (ClutterStageWindow *stage_window)
|
|
{
|
|
clutter_actor_unmap (clutter_stage_sdl_get_wrapper (stage_window));
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_unrealize (ClutterStageWindow *stage_window)
|
|
{
|
|
}
|
|
|
|
static gboolean
|
|
clutter_stage_sdl_realize (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
|
|
gboolean is_fullscreen = FALSE;
|
|
gint flags = SDL_OPENGL;
|
|
|
|
CLUTTER_NOTE (BACKEND, "Realizing main stage");
|
|
|
|
g_object_get (stage_sdl->wrapper,
|
|
"fullscreen-set", &is_fullscreen,
|
|
NULL);
|
|
|
|
if (is_fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0);
|
|
SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
|
|
SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0);
|
|
SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
|
|
|
|
if (SDL_SetVideoMode (stage_sdl->win_width,
|
|
stage_sdl->win_height,
|
|
0, flags) == NULL)
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "SDL appears not to handle this mode - %s",
|
|
SDL_GetError ());
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_get_geometry (ClutterStageWindow *stage_window,
|
|
ClutterGeometry *geometry)
|
|
{
|
|
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
|
|
gboolean is_fullscreen = FALSE;
|
|
|
|
is_fullscreen = clutter_stage_get_fullscreen (stage_sdl->wrapper);
|
|
|
|
if (is_fullscreen)
|
|
{
|
|
const SDL_VideoInfo *v_info;
|
|
|
|
v_info = SDL_GetVideoInfo ();
|
|
|
|
geometry->width = v_info->current_w;
|
|
geometry->height = v_info->current_h;
|
|
}
|
|
else
|
|
{
|
|
geometry->width = stage_sdl->win_width;
|
|
geometry->height = stage_sdl->win_height;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_resize (ClutterStageWindow *stage_window,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
|
|
|
|
if (width != stage_sdl->win_width ||
|
|
height != stage_sdl->win_height)
|
|
{
|
|
if (SDL_SetVideoMode (width, height, 0, SDL_OPENGL) == NULL)
|
|
{
|
|
/* Failed */
|
|
return;
|
|
}
|
|
|
|
stage_sdl->win_width = width;
|
|
stage_sdl->win_height = height;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_set_fullscreen (ClutterStageWindow *stage_window,
|
|
gboolean fullscreen)
|
|
{
|
|
ClutterStageSDL *stage_sdl = CLUTTER_STAGE_SDL (stage_window);
|
|
int flags = SDL_OPENGL;
|
|
|
|
if (fullscreen)
|
|
flags |= SDL_FULLSCREEN;
|
|
|
|
SDL_SetVideoMode (stage_sdl->win_width,
|
|
stage_sdl->win_height,
|
|
0, flags);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_set_cursor_visible (ClutterStageWindow *stage_window,
|
|
gboolean show_cursor)
|
|
{
|
|
SDL_ShowCursor (show_cursor);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_set_title (ClutterStageWindow *stage_window,
|
|
const gchar *title)
|
|
{
|
|
SDL_WM_SetCaption (title, NULL);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_dispose (GObject *gobject)
|
|
{
|
|
G_OBJECT_CLASS (clutter_stage_sdl_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_class_init (ClutterStageSDLClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->dispose = clutter_stage_sdl_dispose;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
{
|
|
iface->set_fullscreen = clutter_stage_sdl_set_fullscreen;
|
|
iface->set_cursor_visible = clutter_stage_sdl_set_cursor_visible;
|
|
iface->set_title = clutter_stage_sdl_set_title;
|
|
iface->show = clutter_stage_sdl_show;
|
|
iface->hide = clutter_stage_sdl_hide;
|
|
iface->realize = clutter_stage_sdl_realize;
|
|
iface->unrealize = clutter_stage_sdl_unrealize;
|
|
iface->resize = clutter_stage_sdl_resize;
|
|
iface->get_geometry = clutter_stage_sdl_get_geometry;
|
|
iface->get_wrapper = clutter_stage_sdl_get_wrapper;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_sdl_init (ClutterStageSDL *stage)
|
|
{
|
|
stage->win_width = 640;
|
|
stage->win_height = 480;
|
|
}
|
|
|