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e934ad03ca
Move the ClutterCairo actor from a separate library to an in-tree actor. ClutterCairoTexture is a simple texture subclass that allows you to retrieve a Cairo context for a private image surface. When the Cairo context is destroyed it will cause the image surface contents to be uploaded to a GL texture. The image surface used is not hardware accelerated.
84 lines
2.5 KiB
C
84 lines
2.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_H__
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#define __CLUTTER_H__
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#define __CLUTTER_H_INSIDE__
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#include "clutter-actor.h"
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#include "clutter-alpha.h"
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#include "clutter-animation.h"
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#include "clutter-backend.h"
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#include "clutter-behaviour-depth.h"
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#include "clutter-behaviour-ellipse.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviour-opacity.h"
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#include "clutter-behaviour-path.h"
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#include "clutter-behaviour-rotate.h"
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#include "clutter-behaviour-scale.h"
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#include "clutter-binding-pool.h"
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#include "clutter-cairo-texture.h"
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#include "clutter-child-meta.h"
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#include "clutter-clone-texture.h"
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#include "clutter-color.h"
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#include "clutter-container.h"
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#include "clutter-deprecated.h"
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#include "clutter-effect.h"
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#include "clutter-entry.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-frame-source.h"
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#include "clutter-group.h"
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#include "clutter-interval.h"
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#include "clutter-keysyms.h"
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#include "clutter-label.h"
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#include "clutter-list-model.h"
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#include "clutter-main.h"
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#include "clutter-media.h"
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#include "clutter-model.h"
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#include "clutter-path.h"
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#include "clutter-rectangle.h"
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#include "clutter-score.h"
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#include "clutter-scriptable.h"
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#include "clutter-script.h"
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#include "clutter-shader.h"
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#include "clutter-shader-types.h"
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#include "clutter-stage.h"
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#include "clutter-stage-manager.h"
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#include "clutter-texture.h"
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#include "clutter-timeline.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-types.h"
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#include "clutter-units.h"
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#include "clutter-util.h"
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#include "clutter-version.h"
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#include "clutter-enum-types.h"
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#undef __CLUTTER_H_INSIDE__
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#endif /* __CLUTTER_H__ */
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